Search found 807 matches

by Frightning
Sat Jan 06, 2018 5:19 am
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 29004

Re: Defending your base is just to easy!

I really don't understand that OPs complaint here. You can totally make the biters an unrelenting menace by using the existing customization options in the vanilla game (try very small start together with jacking up pollution modifier and expansion rate and size, with max biter settings).
by Frightning
Sat Jan 06, 2018 4:15 am
Forum: Show your Creations
Topic: Sushi Belt Madness
Replies: 8
Views: 3628

Re: Sushi Belt Madness

This reminds me of this :) Thanks for bringing that to my attention, this was so me in school: "Calandra asked the student the same question, and received a wealth of different answers including dropping the barometer from the top of the building and timing its fall with a stopwatch; trading t...
by Frightning
Fri Jan 05, 2018 9:50 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 288003

Re: Friday Facts #224 - Bots versus belts

I think ultramn's base proves that bots do add something to the game: Trying to build a 1000SPM base without them would be so much less compact and inelegant (not to mention UPS intensive) without bots. With that observation made, there's already reason not to remove them. I do think it was a good m...
by Frightning
Fri Jan 05, 2018 1:30 am
Forum: Gameplay Help
Topic: Megabase tips
Replies: 3
Views: 16657

Re: Megabase tips

I too have aspirations of building a large train-bot style megabase, and have built a modest sized base that was running at a steady 6k+ plates/min (my kilobase that I posted about on these boards). I learned a lot from that base... My advice: I recommend using 1-way trains instead of 2-way, the bas...
by Frightning
Sat Dec 23, 2017 12:39 pm
Forum: General discussion
Topic: 1K Club
Replies: 5
Views: 2401

Re: 1K Club

I was gonna say: 'almost there myself', but 1041 hrs played...this game is 2gud.
by Frightning
Wed Dec 20, 2017 8:50 am
Forum: Frequently Suggested / Link Collections
Topic: New Types of Resources (Gold and Diamond...) / New Ores
Replies: 15
Views: 17359

Re: New Types of Resources (Gold and Diamond...) / New Ores

I think it could be possible to kill several birds with one stone (pun-intended, as you will see), by giving a new recipe using Stone to produce Aluminium (which could be used for Low density structures, among other things) and Silica (which can be refined into Silicon for use in Processing units, a...
by Frightning
Sat Dec 16, 2017 5:56 pm
Forum: General discussion
Topic: .16 belt impèrovement verification
Replies: 2
Views: 1171

Re: .16 belt impèrovement verification

How do I test the belt performance in .16? On eh debug screen each belt is still 1 tile and performing collision checks. How are the belts optimized then? It was my understanding the belts were going to be grouped. Did I miss a post? What sort of performance are you trying to test? UPS? throughput?...
by Frightning
Fri Dec 15, 2017 5:11 pm
Forum: Gameplay Help
Topic: Two way train Fluid wagon
Replies: 9
Views: 2524

Re: Two way train Fluid wagon

The condition on a station is a LEAVING condition. So the train will stay at selected station UNTIL the condition is satisfied. There is NO WAY CURRENTLY to set up condition for visiting selected stations (or bypass them in the list) and choose a station in the list based on condition. Also regardi...
by Frightning
Wed Dec 13, 2017 1:32 pm
Forum: Gameplay Help
Topic: Help me avoid turret creep
Replies: 4
Views: 1557

Re: Help me avoid turret creep

Medium worms are pretty killable with Heavy armor+SMG w/ Piercing ammo, especially with some Bullet damage upgrades (for a no oil solution, anyways). Grenades also help for this, and are about the only non-oil requiring weapon that can meaningfully damage Big worms (which sometimes appear in initial...
by Frightning
Wed Dec 13, 2017 1:17 pm
Forum: General discussion
Topic: How to organize train networks?
Replies: 7
Views: 4610

Re: How to organize train networks?

Science packs actually eat a lot of raw materials in endgame especially (even while teching too). So I'd call that a fairly high throughput thing. For handling outgoing distribution: that's fairly easy, just have every consumer of that material have trains going to your loading station for output of...
by Frightning
Sun Dec 03, 2017 1:35 pm
Forum: Ideas and Suggestions
Topic: Option for trains to deal zero damage to players
Replies: 55
Views: 11634

Re: Option for trains to deal zero damage to players

Ok, lemme give an actually helpful-ish answer: Do you friends a favor and make some safe train crossings for them (Walls+signals/combinators/wiring) so they can cross without fear of becoming railkill. This is a classic example of problems that exist within factorio for which the solution also exist...
by Frightning
Sun Dec 03, 2017 7:27 am
Forum: Maps and Scenarios
Topic: Random World Challenge, 0.15 edition
Replies: 4
Views: 2993

Re: Random World Challenge, 0.15 edition

Put the map string in the OP now, for those who wanna try the map for themselves. I've decided to make this an attempt at a lazy bastard run as well.
by Frightning
Thu Nov 30, 2017 2:13 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 31812

Re: Kovarex Enrichment is not fun

Game should add plutonium for nukes. The plutonium core is important because it can be manufactured in a very consistent, high purity just by keeping a lot of U238 in your reactor. That's my main argument for why nuclear fuel reprocessing should give back some useful nuclear isotope. Since we don't...
by Frightning
Thu Nov 30, 2017 2:01 am
Forum: Balancing
Topic: Combat balance in 0.15
Replies: 5
Views: 2090

Re: Combat balance in 0.15

"You need to stack turret research and bullet research to boost red ammo above the high defense of blue biters. Gun turrets have a hard competition against the EZ mode laser turrets and sweet ass flame turrets so I think they need the edge." You don't now because Uranium ammo exists. In th...
by Frightning
Wed Nov 29, 2017 1:48 pm
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 9432

Re: Why defending is a dilemma and enemies need polish

So I was thinking about the status quo of the way Factorio deals with enemies. In the beginning, it was fun. Building a defense perimeter, laying belts, having turrets defend my fortress. Eventually the whole map was red, but I stood strong. Upgrading weapons and mixing laser turrets in there. It w...
by Frightning
Wed Nov 29, 2017 8:11 am
Forum: Maps and Scenarios
Topic: Random World Challenge, 0.15 edition
Replies: 4
Views: 2993

Re: Random World Challenge, 0.15 edition

Well, you should include the seed too so other people can take the same challenge. Yea, I'll try and grab the mapgen string next time I play it (note: please no spoilers of the map, let everyone discover it as they go, or at least tag them as spoilers so that we we'll know before choosing to read i...
by Frightning
Tue Nov 28, 2017 10:23 am
Forum: Maps and Scenarios
Topic: Random World Challenge, 0.15 edition
Replies: 4
Views: 2993

Random World Challenge, 0.15 edition

So I decided to try the Random World Challenge again, as I did back in 0.14 days in this topic: https://forums.factorio.com/viewtopic.php?f=36&t=35189 This time around, I got these map settings (decided to ignore all the advanced stuff for this run, set game type default before adjusting the map...
by Frightning
Tue Nov 28, 2017 10:16 am
Forum: Balancing
Topic: Combat balance in 0.15
Replies: 5
Views: 2090

Re: Combat balance in 0.15

That reminds me, I forgot to point out how the behavior of turreted weapons is annoying where the Tank Cannon and Tank Flamethrower are concerned (namely that it doesn't track towards your mouse cursor unless you are actually trying to fire the weapon, and if you do engage the fire button, it will t...
by Frightning
Tue Nov 28, 2017 7:10 am
Forum: Balancing
Topic: Combat balance in 0.15
Replies: 5
Views: 2090

Combat balance in 0.15

So I've been meaning to write this for a pretty long time now, but I wanted to wait until I had in game experience with at least most weapons systems in the game before doing so. At this point, I've used almost everything at least a little bit, so I think I'm ready to share my thoughts on it all. Fi...
by Frightning
Tue Nov 28, 2017 3:30 am
Forum: General discussion
Topic: I want a specific kind of game
Replies: 4
Views: 1483

Re: I want a specific kind of game

As for evolution goes I usually set evolution for both time factor and pollution factor to zero, while I only leave evolution from spawners killed active, that way I can easily manipulate the level of evolution of the biters depending on "how much I'm ready for it". I forgot what the 3rd ...

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