Search found 807 matches
- Sat Jan 06, 2018 5:19 am
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 29004
Re: Defending your base is just to easy!
I really don't understand that OPs complaint here. You can totally make the biters an unrelenting menace by using the existing customization options in the vanilla game (try very small start together with jacking up pollution modifier and expansion rate and size, with max biter settings).
- Sat Jan 06, 2018 4:15 am
- Forum: Show your Creations
- Topic: Sushi Belt Madness
- Replies: 8
- Views: 3628
Re: Sushi Belt Madness
This reminds me of this :) Thanks for bringing that to my attention, this was so me in school: "Calandra asked the student the same question, and received a wealth of different answers including dropping the barometer from the top of the building and timing its fall with a stopwatch; trading t...
- Fri Jan 05, 2018 9:50 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288003
Re: Friday Facts #224 - Bots versus belts
I think ultramn's base proves that bots do add something to the game: Trying to build a 1000SPM base without them would be so much less compact and inelegant (not to mention UPS intensive) without bots. With that observation made, there's already reason not to remove them. I do think it was a good m...
- Fri Jan 05, 2018 1:30 am
- Forum: Gameplay Help
- Topic: Megabase tips
- Replies: 3
- Views: 16657
Re: Megabase tips
I too have aspirations of building a large train-bot style megabase, and have built a modest sized base that was running at a steady 6k+ plates/min (my kilobase that I posted about on these boards). I learned a lot from that base... My advice: I recommend using 1-way trains instead of 2-way, the bas...
- Sat Dec 23, 2017 12:39 pm
- Forum: General discussion
- Topic: 1K Club
- Replies: 5
- Views: 2401
Re: 1K Club
I was gonna say: 'almost there myself', but 1041 hrs played...this game is 2gud.
- Wed Dec 20, 2017 8:50 am
- Forum: Frequently Suggested / Link Collections
- Topic: New Types of Resources (Gold and Diamond...) / New Ores
- Replies: 15
- Views: 17359
Re: New Types of Resources (Gold and Diamond...) / New Ores
I think it could be possible to kill several birds with one stone (pun-intended, as you will see), by giving a new recipe using Stone to produce Aluminium (which could be used for Low density structures, among other things) and Silica (which can be refined into Silicon for use in Processing units, a...
- Sat Dec 16, 2017 5:56 pm
- Forum: General discussion
- Topic: .16 belt impèrovement verification
- Replies: 2
- Views: 1171
Re: .16 belt impèrovement verification
How do I test the belt performance in .16? On eh debug screen each belt is still 1 tile and performing collision checks. How are the belts optimized then? It was my understanding the belts were going to be grouped. Did I miss a post? What sort of performance are you trying to test? UPS? throughput?...
- Fri Dec 15, 2017 5:11 pm
- Forum: Gameplay Help
- Topic: Two way train Fluid wagon
- Replies: 9
- Views: 2524
Re: Two way train Fluid wagon
The condition on a station is a LEAVING condition. So the train will stay at selected station UNTIL the condition is satisfied. There is NO WAY CURRENTLY to set up condition for visiting selected stations (or bypass them in the list) and choose a station in the list based on condition. Also regardi...
- Wed Dec 13, 2017 1:32 pm
- Forum: Gameplay Help
- Topic: Help me avoid turret creep
- Replies: 4
- Views: 1557
Re: Help me avoid turret creep
Medium worms are pretty killable with Heavy armor+SMG w/ Piercing ammo, especially with some Bullet damage upgrades (for a no oil solution, anyways). Grenades also help for this, and are about the only non-oil requiring weapon that can meaningfully damage Big worms (which sometimes appear in initial...
- Wed Dec 13, 2017 1:17 pm
- Forum: General discussion
- Topic: How to organize train networks?
- Replies: 7
- Views: 4610
Re: How to organize train networks?
Science packs actually eat a lot of raw materials in endgame especially (even while teching too). So I'd call that a fairly high throughput thing. For handling outgoing distribution: that's fairly easy, just have every consumer of that material have trains going to your loading station for output of...
- Sun Dec 03, 2017 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 11634
Re: Option for trains to deal zero damage to players
Ok, lemme give an actually helpful-ish answer: Do you friends a favor and make some safe train crossings for them (Walls+signals/combinators/wiring) so they can cross without fear of becoming railkill. This is a classic example of problems that exist within factorio for which the solution also exist...
- Sun Dec 03, 2017 7:27 am
- Forum: Maps and Scenarios
- Topic: Random World Challenge, 0.15 edition
- Replies: 4
- Views: 2993
Re: Random World Challenge, 0.15 edition
Put the map string in the OP now, for those who wanna try the map for themselves. I've decided to make this an attempt at a lazy bastard run as well.
- Thu Nov 30, 2017 2:13 am
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 31812
Re: Kovarex Enrichment is not fun
Game should add plutonium for nukes. The plutonium core is important because it can be manufactured in a very consistent, high purity just by keeping a lot of U238 in your reactor. That's my main argument for why nuclear fuel reprocessing should give back some useful nuclear isotope. Since we don't...
- Thu Nov 30, 2017 2:01 am
- Forum: Balancing
- Topic: Combat balance in 0.15
- Replies: 5
- Views: 2090
Re: Combat balance in 0.15
"You need to stack turret research and bullet research to boost red ammo above the high defense of blue biters. Gun turrets have a hard competition against the EZ mode laser turrets and sweet ass flame turrets so I think they need the edge." You don't now because Uranium ammo exists. In th...
- Wed Nov 29, 2017 1:48 pm
- Forum: General discussion
- Topic: Why defending is a dilemma and enemies need polish
- Replies: 28
- Views: 9432
Re: Why defending is a dilemma and enemies need polish
So I was thinking about the status quo of the way Factorio deals with enemies. In the beginning, it was fun. Building a defense perimeter, laying belts, having turrets defend my fortress. Eventually the whole map was red, but I stood strong. Upgrading weapons and mixing laser turrets in there. It w...
- Wed Nov 29, 2017 8:11 am
- Forum: Maps and Scenarios
- Topic: Random World Challenge, 0.15 edition
- Replies: 4
- Views: 2993
Re: Random World Challenge, 0.15 edition
Well, you should include the seed too so other people can take the same challenge. Yea, I'll try and grab the mapgen string next time I play it (note: please no spoilers of the map, let everyone discover it as they go, or at least tag them as spoilers so that we we'll know before choosing to read i...
- Tue Nov 28, 2017 10:23 am
- Forum: Maps and Scenarios
- Topic: Random World Challenge, 0.15 edition
- Replies: 4
- Views: 2993
Random World Challenge, 0.15 edition
So I decided to try the Random World Challenge again, as I did back in 0.14 days in this topic: https://forums.factorio.com/viewtopic.php?f=36&t=35189 This time around, I got these map settings (decided to ignore all the advanced stuff for this run, set game type default before adjusting the map...
- Tue Nov 28, 2017 10:16 am
- Forum: Balancing
- Topic: Combat balance in 0.15
- Replies: 5
- Views: 2090
Re: Combat balance in 0.15
That reminds me, I forgot to point out how the behavior of turreted weapons is annoying where the Tank Cannon and Tank Flamethrower are concerned (namely that it doesn't track towards your mouse cursor unless you are actually trying to fire the weapon, and if you do engage the fire button, it will t...
- Tue Nov 28, 2017 7:10 am
- Forum: Balancing
- Topic: Combat balance in 0.15
- Replies: 5
- Views: 2090
Combat balance in 0.15
So I've been meaning to write this for a pretty long time now, but I wanted to wait until I had in game experience with at least most weapons systems in the game before doing so. At this point, I've used almost everything at least a little bit, so I think I'm ready to share my thoughts on it all. Fi...
- Tue Nov 28, 2017 3:30 am
- Forum: General discussion
- Topic: I want a specific kind of game
- Replies: 4
- Views: 1483
Re: I want a specific kind of game
As for evolution goes I usually set evolution for both time factor and pollution factor to zero, while I only leave evolution from spawners killed active, that way I can easily manipulate the level of evolution of the biters depending on "how much I'm ready for it". I forgot what the 3rd ...