Search found 533 matches
- Wed Jan 29, 2020 6:55 pm
- Forum: Minor issues
- Topic: Shadows under power lines don't match up [0.18.1]
- Replies: 2
- Views: 1205
Shadows under power lines don't match up [0.18.1]
Probably not worth fixing but now I've noticed it, it does annoy me Power line shadows are wrong compared to all other shadows because their change in height is seen as a change in NS axis From looking at the game: The daylight appears to come from the West at about 45 degrees Wires strung between p...
- Sat Mar 09, 2019 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
- Replies: 18
- Views: 3067
Re: Show last 5 Server played in Multiplayer.
Entertaining xD But seriously having a list of recent or favourite servers would be cool, I wouldn't use it so much for the server list thing cause I rarely play there but I have a number of Direct connect servers and having the IPs and passwords already entered would be cool.... I'm thinking like M...
- Fri Mar 08, 2019 1:07 pm
- Forum: Ideas and Suggestions
- Topic: Cursor placement in "Select a signal"
- Replies: 46
- Views: 13475
Re: Cursor placement in "Select a signal"
1: How do new users know this the first time they interact with the thing? opt in is only opt in so long as you know, if they don't know then they think that their controls being taken away is a bug The first time they interact with the thing, they'd learn. Especially since most of their controls a...
- Thu Mar 07, 2019 2:41 pm
- Forum: Ideas and Suggestions
- Topic: Quickbar, replace slot with current item
- Replies: 7
- Views: 2658
Re: Quickbar, replace slot with current item
Does Middle click not clear a slot anymore? it used to lock/unlock slots of the toolbar .... *tests this rather than posts* .... Yeah it's already in the came, Hold your item in your hand middle click the item you want to clear and like in 0.16 and before you need another click to drop the item you ...
- Thu Mar 07, 2019 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Sulfur concrete
- Replies: 6
- Views: 2603
Re: Sulfur concrete
+1 Yeah I was looking at concrete the other day going "I'm sure my chemistry classes had a chemical process for concrete at some point" would love to see the better concrete be more complicated, might argue reinforced concrete IRL sometimes uses steel not iron too, Sulphur or Sulphuric aci...
- Thu Mar 07, 2019 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Cursor placement in "Select a signal"
- Replies: 46
- Views: 13475
Re: ui-qol: combinator constant input field pre-select
1. In this particular instance I actually can and would justify disabling the game's other controls. By clicking the selector, you'd be acknowledging that the other controls will be disabled while you select a signal or input a constant, an action that would take tiny amounts of time if this change...
- Thu Mar 07, 2019 10:57 am
- Forum: Ideas and Suggestions
- Topic: Cursor placement in "Select a signal"
- Replies: 46
- Views: 13475
Re: Cursor placement in "Select a signal"
Given that my original problem with this idea is I don't want my keyboard to rebind and do funny things outside of my control in a game at any point (even more so where biters are involved) and there are good reasons for not doing it beyond just my personal preference (accessibility being the bigges...
- Mon Mar 04, 2019 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
- Replies: 9
- Views: 2872
Re: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
No worries, until I spotted other people having the problem I could've sworn it was my dodgy RX580 playing up ^_^ Thanks for the fix anyhow, everything looks great in HD
- Mon Mar 04, 2019 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
- Replies: 9
- Views: 2872
Re: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
0.17.5 seems to be working now and took me ages to notice, since you asked for logs after fix I'm back:
- Sun Mar 03, 2019 8:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.1] Graphics problem - All sprites in the game have a strange contour
- Replies: 9
- Views: 2872
Re: [0.17.2] Glitchy environment graphics
I'm in 0.17.4 and have similar graphics problems:
A few different games log file of the Captures as I tried changing settings to no avail Oddly I don't find this unplayable just jarring from previous versions
A few different games log file of the Captures as I tried changing settings to no avail Oddly I don't find this unplayable just jarring from previous versions
- Sun Jan 21, 2018 8:25 pm
- Forum: Ideas and Suggestions
- Topic: Bot Delivery Target AI Tweak AKA "68K items going to 1 box?"
- Replies: 0
- Views: 769
Bot Delivery Target AI Tweak AKA "68K items going to 1 box?"
TL;DR Box being targeted with more deliveries than it can possibly handle then bots vanish off to far off lands for next target box only a fraction will take to fill... image is worth 1000 words. https://cdn.discordapp.com/attachments/272421708030279680/404592116497514511/image.png AI tweak to stop...
- Fri Jan 12, 2018 6:36 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 365067
Re: Friday Facts #225 - Bots versus belts (part 2)
I'm not sure if FFF225 is attempting to extinguish or fan the flames in the wake of FFF224. I am reminded of the old putting tanks/cars on conveyors to make them more useful approach to belt buffing. and... yeah I'm not gonna go into more more napalm for the pire Devs do what you think is best. So f...
- Sat Jan 06, 2018 9:41 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 338469
Re: Friday Facts #224 - Bots versus belts
Bot Nerf + Fluid Nerf + Artillery? => better idea Make certain things more limited than others and only in certain places. We've seen it with Artillery ammo already, they have a stack size of 1 but a train wagon with a huge super gun on it has more capacity than an otherwise empty cargo Wagon. Why n...
- Thu Dec 07, 2017 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12150
Re: Let us override inserters remove fuel from furnaces
I think that there's no way to take the fuel out of a furnace at present are you asking for this ability? cause that would mess up automation of plates since coal would go onto those belts
- Tue Dec 05, 2017 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 12643
Re: Auto-Request
I like the idea of "Craft or Request" when clicking on something, I generally have a bunch of stuff in my storage system and I'd like to request that before crafting in an emergency but this order could be toggled. You click the button to get 1 or 5 of an item, then it attempts to order it...
- Mon Dec 04, 2017 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Right click on free ground is unused! -> Rotation via mouse!
- Replies: 2
- Views: 1352
Re: Right click on free ground is unused! -> Rotation via mouse!
I put the eyedropper/picker/pipette tool on my middle mouse button and have R for rotate one way and remap shift+R to one of my mouse buttons, means I can do the things you suggest with my mouse mostly.
- Mon Dec 04, 2017 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 12643
Re: Easy QoL Improvement: Auto-Request!
Except the game does everything it can to push you to autocrafting and while the idea is simple, it really isn't. Let's say you're crafting a satellite what should it request, the direct ingredients for the satellite or the things that make those or the things that make those or everything that is n...
- Thu Nov 23, 2017 11:35 am
- Forum: Ideas and Suggestions
- Topic: 3d Factorio
- Replies: 30
- Views: 9761
Re: 3d Factorio
exactly Hitzu, though that's besides the point (I could easily have quoted that too but it didn't need saying :p) The point is there is a potential for height and they haven't added it to the game in spite of having it there and requested. It also wouldn't help with what olafthecat wants because as ...
- Wed Nov 22, 2017 9:05 pm
- Forum: Ideas and Suggestions
- Topic: 3d Factorio
- Replies: 30
- Views: 9761
Re: 3d Factorio
FFF207:
The devs seem to have a working demo of height working for their own purposes but clearly haven't added it to the game.
The devs seem to have a working demo of height working for their own purposes but clearly haven't added it to the game.
- Wed Nov 22, 2017 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 14874
Re: Omni-liquid Fuel Burning for Vehicles
Yeah, this is just for game balance, but I suppose concessions can be made. However, heavy oil has more impurities, doesn't combust as well, and requires pre-heating - all which uses up energy and makes it less efficient. Yup that's why Aviation fuel is based on heavy oils like octane or kerosene (...