Search found 850 matches
- Sun May 29, 2016 5:50 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61171
Re: Friday Facts #140 - Soon
Look again: The first big biter obfuscates it, but it seems damage from fire actually is rather significant. You seem to be right. Biters really take more damage than I noticed at first time. Maybe flamethrower have some use during midgame before massive armies of large biter. At least if it get so...
- Sat May 28, 2016 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Simple AI for enemies.
- Replies: 3
- Views: 1995
Simple AI for enemies.
It seems quite stupid when a small group of enemies attacks to dense line of laser turrets and is killed in a second before they could make any damage. It is like player would attack against the base with 20 nests full of behemoth enemies with a pistol and no armor at all. I suggest that attacking e...
- Sat May 28, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61171
Re: Friday Facts #140 - Soon
Here you can clearly see the dark shadow of the oil flame in sunny day. Carbon particles in the flame are as opaque if they glow or not.
- Sat May 28, 2016 5:27 am
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61171
Re: Friday Facts #140 - Soon
In real life fire have two luminescent components. One is gas molecules in excited electronic states after formation. This is typically relatively weak component and bluish in color for normal fuels ans oxidizers, for example hydrocarbons in air. It can be seen in hydrogen, propane or acetylene (wit...
- Thu May 26, 2016 10:25 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 88373
Re: Friday Facts #125 - Achievements
I mean, you shouldn't burn the world in a single match (unless it's very dry, e.g. desert dead grow). Also it'd be somewhat OP to easily burn forest natives' bases. It would give interesting tactical choices, if it was possible to burn alien nests and worms which are in forests. Spitter's acid coul...
- Tue May 24, 2016 9:11 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 178056
Re: Bob mods for 0.12 General Topic.
I've honestly not looked into this one, I don't really use lights at all personally, I either just suffer through the darkness, or use a night vision MK3. (Which is in the warfare mod, as although it isn't warfare related itself, is a module for the modular armor, which is warfare related.) You sho...
- Sat May 14, 2016 7:58 am
- Forum: Gameplay Help
- Topic: Train path finding problems
- Replies: 6
- Views: 2976
Re: Train path finding problems
Than you for the advice (and sorry about late response). I added more signals in my stations and railyards and now I have played over 10 hours without stucks. I think that there are couple of theoretical problem points in my rail system, which I have not fixed yet, but they seem to be very improbabl...
- Sun May 08, 2016 4:03 pm
- Forum: Gameplay Help
- Topic: Train path finding problems
- Replies: 6
- Views: 2976
Train path finding problems
I have a large system with separate factories and complex train network connecting them. Not because it is the most effective way to play Factorio but because I like trains and have tried to make as prototypical train traffic as possible in Factorio. However, there seems to be some path finding erro...
- Fri Apr 29, 2016 5:40 am
- Forum: Gameplay Help
- Topic: Endgame fighting problems
- Replies: 6
- Views: 2702
Re: Endgame fighting problems
Thanks for the answers. I made a new mass production unit for destroyer and distractor capsules and increased investigation of follower count. Now I can use 64 destroyers and they keep biters out of range of their jaws and I can cruise around their base with a tank and shoot first nests and then wor...
- Thu Apr 28, 2016 7:45 am
- Forum: Gameplay Help
- Topic: Endgame fighting problems
- Replies: 6
- Views: 2702
Endgame fighting problems
I have played a game about 90 h with default settings. I have a main base, mining units, train system, rocket silo, manufacturing of everything etc. I have launched 5 rockets. I have produced averagely 900 iron plates per minute during last 10 hours. I had an idea to build a new huge base and make a...