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by Hannu
Sun May 29, 2016 5:50 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61171

Re: Friday Facts #140 - Soon

Look again: The first big biter obfuscates it, but it seems damage from fire actually is rather significant. You seem to be right. Biters really take more damage than I noticed at first time. Maybe flamethrower have some use during midgame before massive armies of large biter. At least if it get so...
by Hannu
Sat May 28, 2016 9:02 pm
Forum: Ideas and Suggestions
Topic: Simple AI for enemies.
Replies: 3
Views: 1995

Simple AI for enemies.

It seems quite stupid when a small group of enemies attacks to dense line of laser turrets and is killed in a second before they could make any damage. It is like player would attack against the base with 20 nests full of behemoth enemies with a pistol and no armor at all. I suggest that attacking e...
by Hannu
Sat May 28, 2016 4:51 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61171

Re: Friday Facts #140 - Soon

Here you can clearly see the dark shadow of the oil flame in sunny day. Carbon particles in the flame are as opaque if they glow or not.
by Hannu
Sat May 28, 2016 5:27 am
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61171

Re: Friday Facts #140 - Soon

In real life fire have two luminescent components. One is gas molecules in excited electronic states after formation. This is typically relatively weak component and bluish in color for normal fuels ans oxidizers, for example hydrocarbons in air. It can be seen in hydrogen, propane or acetylene (wit...
by Hannu
Thu May 26, 2016 10:25 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 88373

Re: Friday Facts #125 - Achievements

I mean, you shouldn't burn the world in a single match (unless it's very dry, e.g. desert dead grow). Also it'd be somewhat OP to easily burn forest natives' bases. It would give interesting tactical choices, if it was possible to burn alien nests and worms which are in forests. Spitter's acid coul...
by Hannu
Tue May 24, 2016 9:11 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 178056

Re: Bob mods for 0.12 General Topic.

I've honestly not looked into this one, I don't really use lights at all personally, I either just suffer through the darkness, or use a night vision MK3. (Which is in the warfare mod, as although it isn't warfare related itself, is a module for the modular armor, which is warfare related.) You sho...
by Hannu
Sat May 14, 2016 7:58 am
Forum: Gameplay Help
Topic: Train path finding problems
Replies: 6
Views: 2976

Re: Train path finding problems

Than you for the advice (and sorry about late response). I added more signals in my stations and railyards and now I have played over 10 hours without stucks. I think that there are couple of theoretical problem points in my rail system, which I have not fixed yet, but they seem to be very improbabl...
by Hannu
Sun May 08, 2016 4:03 pm
Forum: Gameplay Help
Topic: Train path finding problems
Replies: 6
Views: 2976

Train path finding problems

I have a large system with separate factories and complex train network connecting them. Not because it is the most effective way to play Factorio but because I like trains and have tried to make as prototypical train traffic as possible in Factorio. However, there seems to be some path finding erro...
by Hannu
Fri Apr 29, 2016 5:40 am
Forum: Gameplay Help
Topic: Endgame fighting problems
Replies: 6
Views: 2702

Re: Endgame fighting problems

Thanks for the answers. I made a new mass production unit for destroyer and distractor capsules and increased investigation of follower count. Now I can use 64 destroyers and they keep biters out of range of their jaws and I can cruise around their base with a tank and shoot first nests and then wor...
by Hannu
Thu Apr 28, 2016 7:45 am
Forum: Gameplay Help
Topic: Endgame fighting problems
Replies: 6
Views: 2702

Endgame fighting problems

I have played a game about 90 h with default settings. I have a main base, mining units, train system, rocket silo, manufacturing of everything etc. I have launched 5 rockets. I have produced averagely 900 iron plates per minute during last 10 hours. I had an idea to build a new huge base and make a...

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