Search found 850 matches
- Thu Aug 20, 2020 7:04 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22039
Re: Spidertron buff
spidertron's strength is in numbers and the fact they are remote controllable. make a group of them, outfit a few with lasers, some with rockets, some energy shields, roboports and repair packs. send them out. they don't even need exoskeletons, because they'll make it there eventually. What I have ...
- Thu Aug 20, 2020 6:57 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22039
Re: Spidertron buff
this sounds like a perfect solution for the mods that you don't have a problem with. you should try TagToTeleport mod, and just stop walking around the map altogether. Thanks for the tip, maybe I try it. I have no problems with mods but there is clearly many players who have. Therefore it would be ...
- Tue Aug 18, 2020 6:45 am
- Forum: General discussion
- Topic: Six legs good, Eight legs bad!
- Replies: 44
- Views: 11760
Re: Six legs good, Eight legs bad!
Yes, some people have a natural fear of anything with eight legs. The brain goes into alarm mode immediately and generates vivid memories to be recalled for more horror later when sleeping (or trying to fall asleep). It is irrational since it's only an image but the reaction is very real. Do brains...
- Tue Aug 18, 2020 6:31 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22039
Re: Spidertron buff
The thing is: all of these can be worked around. Nukes allow for fast biter clearing. Not using personal roboports allow for more bots and faster building. Each of those problems can be mostly lived with. Yes, but this is what I meant with combat or competitive mode. It is more interesting if you h...
- Mon Aug 17, 2020 10:04 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 600460
Re: Accumulator / Solar panel ratio
Now, you might argue that the space needed to produce such fuel should be counted. And that’s not an unreasonable position to take, though how much space it takes will vary depending upon fuel and how many machines are needed to produce it, and to provide to those machines. Even so, you are still l...
- Mon Aug 17, 2020 7:37 am
- Forum: General discussion
- Topic: Question about base
- Replies: 4
- Views: 1617
Re: Question about base
That is one way to make a very well working base. I personally prefer a base where I have centralized production for raw materials and intermediates and they are transported to science, military stuff of workshop factories. But it is just my aesthetic opinion. There is no technical reasons to do so....
- Mon Aug 17, 2020 7:25 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22039
Re: Spidertron buff
Given the many abilities of the spider, I don't think a relative lack of speed is a problem. It has so many uses, it doesn't need to outclass every other means of transportation. There is a competition between game balance, in which only in game resources are taken int account, and megabase build e...
- Fri Aug 14, 2020 12:40 pm
- Forum: General discussion
- Topic: We can't tell spidertron what to target?
- Replies: 3
- Views: 1845
Re: We can't tell spidertron what to target?
You should not use nukes. It seems to work very well with red rockets in Nilaus's video.
Can player control shooting if he is inside spidertron?
Can player control shooting if he is inside spidertron?
- Fri Aug 14, 2020 11:18 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 103946
Re: Friday Facts #360 - 1.0 is here!
Congratulations and thanks.
I can not wait to see spidertron in work.
I can not wait to see spidertron in work.
- Fri Aug 14, 2020 9:12 am
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 13807
- Fri Aug 14, 2020 9:04 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 600460
Re: Accumulator / Solar panel ratio
In the long run, for Mega (capital M) factories, that is true. I cannot really contribute if we're talking about Mega factories since that's outside my experience. Many calculations are made for megabase or other very long game. If you think to just achieve a winning condition the situation is much...
- Thu Aug 13, 2020 11:47 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 600460
Re: Accumulator / Solar panel ratio
I made an excel sheet once to calc the correct numbers precisely. And of course there is no perfect ratio. Because of the two periods when there is a gradient of sunlight, it is possible to vary the ratio within some boundaries. And the larger the complex, the more the two numbers can vary obviousl...
- Thu Aug 13, 2020 11:42 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 600460
Re: Accumulator / Solar panel ratio
every solar panel can provide 42kw constantly with the correct amount of accumulators. What about a safety margin? How much would be acceptable without being considered wastefull? It depends on your personal opinions. Many Factorio players want to have exact ratios everywhere, but practically power...
- Tue Aug 11, 2020 8:57 am
- Forum: General discussion
- Topic: Requesting fps test on your machine
- Replies: 10
- Views: 3341
- Tue Aug 11, 2020 7:12 am
- Forum: General discussion
- Topic: Requesting fps test on your machine
- Replies: 10
- Views: 3341
Re: Requesting fps test on your machine
I feel it very strange 7 years old computer got almost same results than recent builds. I'm still investigating on why, trying to understand which build can run factorio best. Development speed of desktop processors have been almost negligible during last decade. Manufacturers have focused on mobil...
- Mon Aug 10, 2020 8:56 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 104672
Re: Friday Facts #359 - Crash site: The beginning
I'm really glad the crash story is acknowledged in freeplay but something has always bothered me: why do we build a rocket if not to leave the planet? Shouldn't the winning condition be "launch ourselves into space" instead of a satellite? As someone mentioned, continued game would not fi...
- Mon Aug 03, 2020 1:16 pm
- Forum: Balancing
- Topic: Destroyers require a buff
- Replies: 9
- Views: 4273
Re: Destroyers require a buff
I agree. It is sad that combat bots have become obsolete compared to personal lasers or evolved biters. Bots would fit much better in Factorio's philosophy because they need materials, logistics, production plants etc. Laser defense is easy but boring no-brainer solution. Just build once and forget....
- Fri Jul 31, 2020 12:44 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33187
Re: Friday Facts #358 - Alien decoratives & Polluted water
I suggest that biters should had certain places around colonies (or in large colonies) for their nasty waste products. It would add natural feeling and immersion in game (at least for arthropod enthusiasts, which do not see them disgusting slimy stinking micromonsters). All insects keep their nests ...
- Fri Jul 31, 2020 5:50 am
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 6565
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
Only if you have like 1000 hours of gameplay you will probably be experienced enough to build a factory which inherently avoids all the mess. Even then you must have much self discipline and patience. I mean if you have 50 belts on pocket and you could build fast working solution, but instead you d...
- Thu Jul 30, 2020 8:00 am
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 6565
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
So, I ask you, has this happened to you ? Yes, in first games. Instead of demolishing old base I built a new base nearby. Now I make intentionally a starter base. It is very common practice among experienced players. It is more practical to build a small beginning base instead of leaving room for e...