Search found 850 matches

by Hannu
Tue Nov 22, 2016 5:50 pm
Forum: Ideas and Suggestions
Topic: A more interesting launch experience
Replies: 4
Views: 1440

Re: A more interesting launch experience

Then I would have to surround my base with double or triple walls and continuous line of laser or gun turrets. Which I have to do in any case if I make a large base which is intended to process tens of millions units of resources, launch hundreds of rockets and produce insane amount of pollution whi...
by Hannu
Mon Nov 21, 2016 1:01 pm
Forum: Ideas and Suggestions
Topic: Maintenance Required
Replies: 17
Views: 3950

Re: Maintenance Required

Putting all that into consideration.... Why even have a maintenance system at all? because by the time you've build the auto-maintenance system, you forget about it, and it might as well not exist. You can ask same question about Factorio and all video games. Why do some things in virtual worlds an...
by Hannu
Mon Nov 21, 2016 12:54 pm
Forum: Ideas and Suggestions
Topic: Maintenance Required
Replies: 17
Views: 3950

Re: Maintenance Required

Unfortunately overwhelming majority of players hate all management things Very poor way of putting it, Factorio is all about management but what this is suggesting is just legwork. In the early game it will force you to occasionally go around all your machines with a repair pack (waow such fun) the...
by Hannu
Thu Nov 17, 2016 7:58 am
Forum: Ideas and Suggestions
Topic: Maintenance Required
Replies: 17
Views: 3950

Re: Maintenance Required

This has been discussed many times in forums of Factorio and other technical games. Unfortunately overwhelming majority of players hate all management things and it will certainly be never implemented in stock game. However, I hope that on some day devs could implement modding interface which would ...
by Hannu
Mon Nov 14, 2016 8:26 pm
Forum: Ideas and Suggestions
Topic: Longer train waiting times
Replies: 3
Views: 1428

Re: Longer train waiting times

There's no real reason the trains can't wait 1 second, 5 ticks, or 5 hours except there's not a good way to make that work in the GUI. I'll see if I can think up something that would allow entering exactly what you want. Why you can not use the same control to set exact number of seconds which you ...
by Hannu
Thu Nov 10, 2016 6:35 am
Forum: General discussion
Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
Replies: 91
Views: 67687

Re: Loop vs 2-headed train network

Two directional trains may have some advantage in small systems with short trains and loops are slightly better in large layouts and long trains. But this is mostly opinion thing. It is possible to get flawless operation with enough capacity by both ways. Costs of railroad network and rolling stock ...
by Hannu
Thu Nov 10, 2016 6:01 am
Forum: General discussion
Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
Replies: 91
Views: 67687

Re: Loop vs 2-headed train network

It's not that Factorio locomotives can't push, they simply have no reverse gear. But you can still stick them at the back, facing forwards, and get power from them. They have. You can reverse in manual mode. I think that they are just practical choice for gaming. In real life you are not allowed to...
by Hannu
Wed Nov 09, 2016 2:48 pm
Forum: Ideas and Suggestions
Topic: Longer train waiting times
Replies: 3
Views: 1428

Longer train waiting times

I use service trains to haul small volume products to and from outposts and separate factories. Typically they are needed much more infrequently than every 200 seconds and they tend to be futile traffic. For example once in 15 minutes or 30 minutes would be enough. Would it be possible to put edit b...
by Hannu
Sat Nov 05, 2016 12:35 pm
Forum: Gameplay Help
Topic: Techniques for branching a line off the main bus
Replies: 4
Views: 4483

Re: Techniques for branching a line off the main bus

I split adjacent branches from different lines to balance load. If I need more than half belt I use something equivalent to the example in last message. I balance and combine the lines after all branches of a high consumption production cell. For example, if my copper smeltery produces 4 lines of co...
by Hannu
Sat Nov 05, 2016 7:40 am
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35843

Re: Friday Facts #163 - New rails & New problems

In my opinion these hours would have given more aesthetic pleasure if they have given to make large radius curves and more angle options than parallel to axes or 45 degrees. Even 1:2 (26.6 degrees) would give more options. A railroad curve with a radius of 10 m looks ridiculous in spite of high grap...
by Hannu
Wed Nov 02, 2016 8:00 pm
Forum: General discussion
Topic: Solar is BORING, here is why you should switch to steam!!
Replies: 13
Views: 7663

Re: Solar is BORING, here is why you should switch to steam!!

I mine everything, always, and I hate building on top of ores. So, depending on map settings (everything highest, for example...), you get *TONS* of the stuff. I know that problem. It is very annoying to have ore on clean concrete floor. My solution is to use commands to delete ores under my base w...
by Hannu
Wed Nov 02, 2016 6:29 pm
Forum: General discussion
Topic: Solar is BORING, here is why you should switch to steam!!
Replies: 13
Views: 7663

Re: Solar is BORING, here is why you should switch to steam!!

Ranakastrasz wrote:Filling 20+ 6x6 Warehouses with coal might give you an idea of how much coal I am talking about here....
Do you have some kind of mod which gives coal as side product? Or why do you mine such a huge amount of coal if you do not need it?
by Hannu
Wed Nov 02, 2016 6:25 pm
Forum: General discussion
Topic: Establishing a Perimeter
Replies: 8
Views: 3116

Re: Establishing a Perimeter

Can any biter found a new nest? I have cleared areas and left some biters behind. Later single bases have appeared in these areas. I am 99 % sure that biters from outside have not come in. Sometimes I have followed survived biters (and spitters) from outside of their detection range. They seem to wa...
by Hannu
Wed Nov 02, 2016 5:58 pm
Forum: General discussion
Topic: Solar is BORING, here is why you should switch to steam!!
Replies: 13
Views: 7663

Re: Solar is BORING, here is why you should switch to steam!!

In my opinion accumulators are boring things. Without accumulators I can get the "benefits" of both systems, the steam power with coal logistics, pollution and real smoky industry feeling, and massive solar areas and their resource greedy production facilities. I have clamped number of acc...
by Hannu
Tue Nov 01, 2016 12:02 pm
Forum: General discussion
Topic: Launched my first rocket. What next?
Replies: 10
Views: 4848

Re: Launched my first rocket. What next?

I do not know what you should do. There are so much possibilities. I like large and complex systems and like to build large bases able to handle hundreds of raw materials per second. I think that end game, the most interesting and entertaining phase, begins when I launch first rockets. Currently I m...
by Hannu
Sun Oct 30, 2016 11:08 am
Forum: Ideas and Suggestions
Topic: Things should break
Replies: 24
Views: 5312

Re: Things should break

OK. I see that most people hates all micromanagement aspects and I am quite alone with my opinion that it makes technical games much more interesting. It is the same thing with KSP, if somebody suggest something management stuff. However, that game have modding interface which makes it possible to a...
by Hannu
Sat Oct 29, 2016 1:18 pm
Forum: Ideas and Suggestions
Topic: Things should break
Replies: 24
Views: 5312

Re: Things should break

It would perfectly make sense if factorios with modules would break after a certain time... Maybe that makes for you perfectly sense, but I would ask "Why?" :) I miss the reason in this suggestion. Some players like more complex logistic challenges and manage tens of processes. If your pl...
by Hannu
Sat Oct 29, 2016 8:27 am
Forum: Ideas and Suggestions
Topic: Things should break
Replies: 24
Views: 5312

Re: Things should break

I am sure that it would be possible to do by ways which add significantly game value. At least in certain play styles. Health could affect to the speed of entities and probability that they break completely. Then player should make decisions in trade off situations. Should he repair the miners in de...
by Hannu
Thu Oct 27, 2016 4:22 pm
Forum: General discussion
Topic: Has anyone computed the throughput of trains?
Replies: 16
Views: 14165

Re: Has anyone computed the throughput of trains?

Overall I feel that trains are awfully inadequate for high throughput shipping (ore and plates). You basically need a dedicated rail line going full circle from source to destination or you get too many issues with trains waiting on signals and the flow stops. And that means you could place 4 belts...
by Hannu
Thu Oct 27, 2016 5:34 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50181

Re: Friday Facts #161 - Infinite Research and Blueprint Library

When it comes to resource sinks, is the rocket not a large one? I've not yet managed to construct one, so I don't know exactly how demanding it is, or do people just want to give their labs something to do as well? Rockets are just as large resource sink as you want because you can have many silos ...

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