Search found 850 matches
- Wed May 05, 2021 11:54 am
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 19186
Re: Is using other people’s blueprints cheating?
This sounds to me like removing the work aspects and keeping the fun. It seems to be very common attitude with players and secret of success of this kind of games. However, I would like to have gamemode in which I should plan and build active control systems to adapt all kind of variations in condi...
- Fri Apr 30, 2021 10:55 am
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 19186
Re: Is using other people’s blueprints cheating?
But I strongly disagree on the opinions that blueprinting " breaks the spirit of the game ". Factorio is a game about engineering, and "blueprinting" (using the existing solution to a specific subproblem to solve a bigger problem) is a common practice in real life, such as in pr...
- Wed Apr 21, 2021 11:20 am
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 75
- Views: 39210
Re: Usefulness of barrels
Barrels are outdated and I tried to find examples in real file where we use barrels. Most of them are small scale examples so they won't fit this game. There are couple of uses. Barrels are very practical in machine workshops to produce blue belts and electric motors. They are also good in sulfuric...
- Tue Apr 20, 2021 8:29 am
- Forum: Ideas and Suggestions
- Topic: Fly, Swim, Dig !...
- Replies: 3
- Views: 1473
Re: Fly, Swim, Dig !...
What kind of challenge do you think to get with these changes? Then you should build several types of turrets everywhere. There would not be any strategic decisions anymore. Now player can use nature as defense and save significant amount of game resources and work by wise choice. I like such challe...
- Fri Apr 16, 2021 10:56 am
- Forum: Gameplay Help
- Topic: How do I save UPS for megabase?
- Replies: 18
- Views: 18302
Re: How do I save UPS for megabase?
BTW, the reason that “no pollution” was suggested was because it does consume some of your UPS. So do biters, especially when your fixed Artillery has cleared everything in range, but suddenly gets a range increase (due to tech). It was not about the challenge (or lack thereof) at all. Exactly. Meg...
- Fri Mar 26, 2021 12:46 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17173
Re: Steam Engine should not "scale down" automatically.
Can't say I'd enjoy it. Early game when steam is your only source of power it'd result in more micro. Busywork essentially. If I had a circuit network or something to have control over it maybe I'd like it, but I can't see the appeal. Later on it doesn't matter nearly as much. When I got nuclear po...
- Tue Mar 16, 2021 2:21 pm
- Forum: General discussion
- Topic: Why pathfinding is so bad?
- Replies: 17
- Views: 6019
Re: Why pathfinding is so bad?
I'm not unfriendly to the devs. I would even understand if they decided that pathfinding is good enough. Color me instead surprised. We are talking of a team of devs who put thousands upon thousands of hours into a finely tuned game, but somehow the pathfinding is not making justice to it, and is n...
- Tue Mar 16, 2021 9:56 am
- Forum: General discussion
- Topic: Why pathfinding is so bad?
- Replies: 17
- Views: 6019
Re: Why pathfinding is so bad?
Unfortunately for the biters, they are not meant to be a serious RTS style challenge for the player. Instead, they are meant to just be some pressure, a resource sink into which the player puts defensive then offensive efforts. I would not expect them to improve the biter AI. The game is very highl...
- Fri Mar 12, 2021 1:56 pm
- Forum: General discussion
- Topic: How do you decide when you are finished with a save?
- Replies: 11
- Views: 3257
Re: How do you decide when you are finished with a save?
I never decide. I just lose my interest slowly, play more rarely, do other hobbies, maybe begin a new game (Factorio or something else) etc.
- Fri Mar 12, 2021 11:59 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15359
Re: Some ideas for the "One big expansion pack"
I would like to see variations of conditions. There could be seasonal and weather effects which would effect to all things. Assemblers would slow down at very high or very low temperatures. Belts would slow down at very low temperatures or winter could stop them completely. Drones would work at wint...
- Tue Mar 09, 2021 9:55 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 417210
Re: Games Like Factorio
Yeap. But it's OK, I think, in my way of looking at things. This is pure flattery. They are at least decent enough to steal and not just borrow. Would be nice if they coughed up some royalties tho. Got to underwrite factorio expansion kit somehow! As for Dyson Sphere Program, I was initially extrem...
- Fri Mar 05, 2021 10:23 am
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 17
- Views: 5443
Re: Fluids are killing me
The thing about oil is that it seems very out of place for this game as if it was designed with a very different mindset for an entirely different game. What do you mean? Liquids and oil refining with 3 products have been very long time part of the game. in other system in this game do we have to j...
- Fri Mar 05, 2021 8:45 am
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 17
- Views: 5443
Re: Fluids are killing me
This may not be a question. But it's been an amazing ride all the way until i reach the Oil and advanced oils section of the game play and i lost all my apatite to play. 40 hours and i love each one of them but i can't understand how to make oil run with no problem without using these circuits. Why...
- Fri Feb 05, 2021 10:33 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 23176
Re: Nerf the Portable Fusion Reactor?
PFR is not overpoered, it is ridiculously underpowered for endgame purposes, especially with marathon. It's intentionally underpowered, I think. Otherwise power armor will overshadow everything else. It seems to be balanced for combat purposes but clearly underpowered for endgame building. I usuall...
- Mon Feb 01, 2021 12:55 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 33326
Re: Dyson Sphere Program
I bought it at Friday and used a weekend. I have researched about half of "yellow" research topics (science tier 3/6) and plan to begin the purple science (tier 4/6) soon. I have interplanetary logistics running and Dyson swarm at beginning phase but have not yet research other solar syste...
- Thu Jan 07, 2021 1:44 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 31974
Re: Defence economy balance
What I find crazy is how OP landmines are. They make all of the other military entities redundant in comparison. Once you get landmines, biters become a sideshow to the game. Does mines have any significant effect to behemoth biters? The other thing that is utterly unbalanced, is artillery on islan...
- Thu Jan 07, 2021 8:53 am
- Forum: General discussion
- Topic: Use of active provider chests
- Replies: 27
- Views: 8816
Re: Use of active provider chests
I did not notice than anyone has mentioned mods. Many mods add waste or side products to recipes. You do not want that passive provider is ever filled.
- Thu Jan 07, 2021 8:46 am
- Forum: General discussion
- Topic: Game optimization and playability
- Replies: 44
- Views: 16691
Re: Game optimization and playability
Factorio is extremely well optimized. It can handle tens of thousands of active entities with . I think there is not much to do. There will be limit somewhere in any case and it is easy to break it with building bots. If you got 8 times more performance by threading it would increase time before you...
- Tue Dec 22, 2020 10:10 am
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 10845
Re: Come up with new infinite research
Not sure why wube wanted to remove biters from the endgame, if that was their intention. In my opinion this is very good change for all building games. At beginning game is more surviving and builds are fast and simple. Then focus moves slowly from defense to active conquering of area with increasi...
- Tue Dec 22, 2020 10:04 am
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 10845
Re: Come up with new infinite research
I suggest speed of construcion. The best way is to reduce energy consumption of construction bots or increase output of portable fusion reactors. That would give huge boost to personal and spidertron's building capacity but not disturb balance of bot bases because logistic bots could be as they are....