Search found 86 matches
- Sun May 01, 2016 1:38 pm
- Forum: General discussion
- Topic: Train wagon graphics - you are not stretching it properly
- Replies: 6
- Views: 2749
Re: Train wagon graphics - you are not stretching it properly
I'm sure it's a "has been discussed since the beginning and could maybe have worked back then" thing, but why not make the visual grid of the game non-square? Fitting isometric graphics into a square grid creates more visual problems than just the trains.
- Sun May 01, 2016 12:19 pm
- Forum: Modding help
- Topic: Chemical Plant crafting help [RESOLVED]
- Replies: 2
- Views: 1149
Re: Chemical Plant crafting help
I think you've misspelled "category" in the recipe's definition, causing the game to default to giving it the "crafting" category by default instead of the "chemistry" category as you intended, and throwing the error. I'm actually surprised that error exists at all. It ...
- Sat Apr 30, 2016 9:25 am
- Forum: Ideas and Requests For Mods
- Topic: Power Grids
- Replies: 5
- Views: 2048
Re: Power Grids
I would like to add an idea to this since being on the topic of power grids... I would like to be able to see the strain on my power grids. At the moment, we only see how many engines/solar panels/etc we have and the amount of power that is currently produced but I don't think there is any identifi...
- Sat Apr 30, 2016 4:06 am
- Forum: Modding help
- Topic: Detrivializing research?
- Replies: 4
- Views: 1306
Re: Detrivializing research?
So if you trivialize research make sure the replacement has enough depth that the game doesnt feel empty My aim would be to de trivialize research, meaning make it less trivial. Even with blue science packs, you don't exactly have too many requirements, and compared to what you're researching the r...
- Fri Apr 29, 2016 1:26 pm
- Forum: Modding help
- Topic: Detrivializing research?
- Replies: 4
- Views: 1306
Detrivializing research?
I'm not sure where to post such a question, but I had a few ideas I'd like to try and roll up into a mod, and I don't even know where to start looking for whether some of the things I thought of are even possible in a mod. One of such things is detrivializing research - meaning, getting rid of "...
- Wed Apr 27, 2016 6:33 pm
- Forum: Modding help
- Topic: Factorio angle of view.
- Replies: 5
- Views: 2332
Re: Factorio angle of view.
I'm trying to learn how to make sprites as well, though with Lightwave rather than Blender. Having trouble with making transparent GIFs, though. (individual sprites are properly transparent) https://dl.dropboxusercontent.com/u/4152380/Sprites/Ani2.gif And yes, making and rendering 3D models is a muc...