Search found 28 matches
- Sun Nov 18, 2018 4:47 pm
- Forum: Gameplay Help
- Topic: Help biters
- Replies: 8
- Views: 2594
Re: Help biters
They were easier before, and they made them harder and harder and harder consistently. Now they will leak through any gap in my base, seems i basically need a wall of turrets and stone, and laser turrets at that. Angelbob marathon was a mistake. I did what you did, no expansion for a railworld with ...
- Sun Nov 18, 2018 4:02 pm
- Forum: Gameplay Help
- Topic: Help biters
- Replies: 8
- Views: 2594
Help biters
Biters are too difficult, i played a marathon (science and materials x4) angelbob game and they are invincible, biters are too much of an issue and i quit! I'll just have to start a new game because i can't do anything anymore, just have 4 miners or something because anything more will trigger their...
- Mon Dec 18, 2017 9:56 pm
- Forum: Not a bug
- Topic: [0.16.6] Fast replace on long handed inserters not working
- Replies: 1
- Views: 629
[0.16.6] Fast replace on long handed inserters not working
I cannot fast replace long handed inserters with others inserters, it makes it pretty fiddly and lengthy to make adjustments to my factory.
Yellow on blue and blue on yellow works, red doesn't work.
Yellow on blue and blue on yellow works, red doesn't work.
- Tue Nov 28, 2017 6:28 am
- Forum: Gameplay Help
- Topic: Want suggestions for better 4 Belt T Junction
- Replies: 4
- Views: 3384
Re: Want suggestions for better 4 Belt T Junction
Each end splitter needs two inputs else the possible throughput gets halved in either direction, so the 4 to 4 belt balancer with the ends being splitters with just 1 input is no go, seems i really need an 8 to 8 belt balancer then, 8 inputs to match 8 outputs kinda makes sense and seems unavoidable...
- Mon Nov 27, 2017 1:09 pm
- Forum: Gameplay Help
- Topic: Want suggestions for better 4 Belt T Junction
- Replies: 4
- Views: 3384
Want suggestions for better 4 Belt T Junction
Hi, i'm looking for suggestion to improve my current design without building something massive to achieve possible full 4 belt output to two different directions from 4 belts input, essentially 4 to 8 belt balancer BUT i dunno if this is a twist but i want it to be able to output full 4 belt through...
- Sat Nov 25, 2017 1:25 pm
- Forum: Gameplay Help
- Topic: Head is exploding need help with water / steam temperature
- Replies: 2
- Views: 1005
Re: Head is exploding need help with water / steam temperature
Thanks! that helped a lot and i think i got closer to a solution. I can now see where the 3,6Mj figure comes from in the Steam Engine: (200 joules / 50% efficiency) * 165C - 15C = 60kj and multiplying 60k with 60 water/sec gives us 3,6Mj heating cost per second which matches the in game description ...
- Sat Nov 25, 2017 12:41 pm
- Forum: Gameplay Help
- Topic: Head is exploding need help with water / steam temperature
- Replies: 2
- Views: 1005
Head is exploding need help with water / steam temperature
Hi, i want to know to know or how to calculate how many joules/watts it cost to warm up water or steam by 1 degree, thx :) I'm using mods that have several steam engines and boilers with different temperature levels and efficiency, but i think i can work it out if i know vanilla. I dunno if i should...
- Mon Apr 25, 2016 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Smart clicking burner inserters not working
- Replies: 0
- Views: 496
Smart clicking burner inserters not working
Hi, i find it odd that burner inserters do not accept the ctrl + left and right mouse click commands to empty or halve inventory with coal and i would like it if i could manage burning inserters like most other inventories