Search found 125 matches
- Thu Sep 27, 2018 8:45 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 178505
Re: Friday Facts #260 - New fluid system
Even with pressurised pipes the first out gets more output. You might be thinking of pipes in your home where you can turn on all the sinks and they all get water. That is because each sink only allows a fraction of the water out. Even then when you turn on the cold water in the basement the shower ...
- Tue Sep 25, 2018 5:58 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 178505
Re: Friday Facts #260 - New fluid system
What behaviour would you expect on a system like this?
IN =======J=====J========J=======J=====OUT
¦¦ ¦¦ ¦¦ ¦¦
OUT OUT OUT OUT
Would you expect the first output to get fully satisfied before letting fluid pass, or for it to evenly split 50% of whatever was passing through it?
One like that ...
IN =======J=====J========J=======J=====OUT
¦¦ ¦¦ ¦¦ ¦¦
OUT OUT OUT OUT
Would you expect the first output to get fully satisfied before letting fluid pass, or for it to evenly split 50% of whatever was passing through it?
One like that ...
- Thu Sep 20, 2018 8:26 am
- Forum: This Forum
- Topic: Forum update to phpBB 3.2
- Replies: 120
- Views: 65504
Re: Today's forum skin update
The funny thing is that I usually either let the zoom level as is, or zoom out (for always more content at once on my screen). I admit it's a 27" though, so writing is not too small. Would be trickier on a 24".
For me it depends entirely on the site. If it's a site where zooming in blows up ...
For me it depends entirely on the site. If it's a site where zooming in blows up ...
- Wed Sep 19, 2018 8:51 am
- Forum: This Forum
- Topic: Forum update to phpBB 3.2
- Replies: 120
- Views: 65504
Re: Today's forum skin update
You have to scale the content down even more to fit phones. Similarly you have to scale the content up to fit 1080p/1600p/4k displays as to not have > 50% of the display be useless whitespace.
Usually at those resolutions you also need to upsize the font size anyways. I use a 2560x1440 monitor as ...
Usually at those resolutions you also need to upsize the font size anyways. I use a 2560x1440 monitor as ...
- Sat Sep 15, 2018 6:37 am
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 178505
Re: Friday Facts #260 - New fluid system
Might be a bit late on this since there's already five pages but:
Would a simple solution for junctions like checking the difference between the current pipe's liquid and the neighboring pipes, averaging that out (ie: if the current pipe has 100 liquid, one neighbor has 70, and the other two have ...
Would a simple solution for junctions like checking the difference between the current pipe's liquid and the neighboring pipes, averaging that out (ie: if the current pipe has 100 liquid, one neighbor has 70, and the other two have ...
- Fri Sep 14, 2018 4:33 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 90881
Re: Friday Facts #247 - Pricing and its exploits
a prefix? I would habe an option where no multiplayer player could use prints. And of course it is a culture thing, too.
Of course giving it as an option in a server may be a requirement if you're doing multiplayer just to ensure that's everyone is following their rules but the prefix option is ...
Of course giving it as an option in a server may be a requirement if you're doing multiplayer just to ensure that's everyone is following their rules but the prefix option is ...
- Thu Sep 13, 2018 2:48 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 90881
Re: Friday Facts #247 - Pricing and its exploits
And an option to forbit blueprints you didn´t made in a game by yourself.
While I wouldn't be against an option to automatically do this, you do realize you could actually do this yourself simply by giving blueprints for a given save a prefix, right? Not as good as an actual option but nonetheless ...
While I wouldn't be against an option to automatically do this, you do realize you could actually do this yourself simply by giving blueprints for a given save a prefix, right? Not as good as an actual option but nonetheless ...
- Mon Aug 13, 2018 4:52 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 90881
Re: Friday Facts #247 - Pricing and its exploits
Yes.. it´s still a GAME not an automation-macro. Otherwise you could - after starting the factorio.exe do nothing, all is done by the auomation-game itself. Just watching it, like video.
I'm not certain this is really an issue considering that you'd have to make a conscious decision to play that ...
I'm not certain this is really an issue considering that you'd have to make a conscious decision to play that ...
- Fri Aug 10, 2018 1:37 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 125086
Re: Friday Facts #254 - No research queue for you
What would even be the point of a research queue in the first place if almost everything will be researched by the time you can even get it?Gankersik wrote:Why not just make research queue an actual endgame research unlockable along with infinity researches so you wont need to worry about picking em that much?
- Sat Jul 21, 2018 6:22 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 92
- Views: 62047
Re: Friday Facts #252 - Sound design & Map editor
I tried to use the map editor a few months ago, found a ton of just little annoyances (try creating a "pool" of nothingness and see what it does to the map) and gave up. It was unintuitive, clunky, and the process of loading in to playtest was a pain for fine-tuning. Glad to see it's getting some ...
- Wed Jun 13, 2018 8:43 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 92163
Re: Friday Facts #246 - The GUI update (Part 3)
Every slider (whether discrete or continuous) should support mouse-over mouse wheel scroll adjustment. For discrete sliders (like in terrain settings), the tooltip should display the setting value.
Continuous sliders should have reasonable increments when modified with mouse-over + wheel (not too ...
Continuous sliders should have reasonable increments when modified with mouse-over + wheel (not too ...
- Mon Jun 11, 2018 4:25 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 92163
Re: Friday Facts #246 - The GUI update (Part 3)
One thing that really bugged me was that I was unable to easily set a setting back to its default. If I changed pollution decay for example and didn't pay attention to its value before changing it I would never remember the default is 2 without resetting everything.
I think I am getting my point ...
I think I am getting my point ...
- Sun Jun 03, 2018 12:39 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 606912
Re: Friday Facts #225 - Bots versus belts (part 2)
If you have zero self control or want to use them, yes. But if you don't want to use them, guess what? You have the choice to not use them.Pascali wrote:And because they are so powerful, you will build them as quick as possible.
- Sat Jun 02, 2018 10:17 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 606912
Re: Friday Facts #225 - Bots versus belts (part 2)
Because it´s more challanging. And so you have both - a time without bots and a time with (nerft bots - only workling together with some fabrics). I like to play multiplayer. And there is a bit a challange-feeling. So if you have bots to early, you won´t invest many time in funny belt-setups. Just ...
- Sat Jun 02, 2018 8:24 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 606912
Re: Friday Facts #225 - Bots versus belts (part 2)
Yes, i don´t like them. They shoud be nerft. And not be available before 200 hours of gameplay. In Minecraft there is a creative-mode for this kind of playstyle. But i mentioned them because of the allegedly build-malus of solar-engeryfields, which are needet for bots. The fields are build in ...
- Sat Jun 02, 2018 3:30 am
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 91695
Re: Friday Facts #245 - Campaign concept
I understand, that from "trying to be realistic" point of view, distinction between high-tech and production science packs makes sense. With that said, to me as someone who researches unlimited techs I need both packs anyway. So I just go for robots, then build lines for both packs.
As for ...
As for ...
- Sat May 19, 2018 11:14 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 88046
Re: Friday Facts #243 - New GUI tileset
A switch is explicitly an either/or option. Checkboxes can be grouped together. Switches probably could as well but checkboxes tends to work better when using them in that way.Gergely wrote:By the way, what is the difference between a checkbox and a switch? When should I use a check box instead of a switch?
- Sun Apr 15, 2018 5:48 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 606912
Re: Friday Facts #225 - Bots versus belts (part 2)
- The 19.0K/s production is equivalent to 7.9 blue belts. Robos still have about twice the logistic power over belts. This can likely be further tweaked by getting the bot counts right.
Yes but what is the power drain caused by the bots as well as the enormous resource sink to craft the roboports ...
Yes but what is the power drain caused by the bots as well as the enormous resource sink to craft the roboports ...
- Sat Apr 14, 2018 9:34 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 82106
Re: Friday Facts #238 - The GUI update (Part II)
I personally had problem understanding, that the Queue button is actually a button on a first glance.
Agreed, I actually had to read the FFF a second time (this time thoroughly and comparing the images) to find the Queue button since it's visually not very distinguishable from the other states ...
Agreed, I actually had to read the FFF a second time (this time thoroughly and comparing the images) to find the Queue button since it's visually not very distinguishable from the other states ...
- Sat Apr 07, 2018 8:58 am
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 52481
Re: Friday Facts #237 - Rich & interactive text
Another nice feature would be to support *markdown* .
Something better would be an actually logical system. I don't understand why everyone thinks Markdown is so great when it's not terribly user-friendly. Bbcode, on the other hand, is logical and straightforward for people to understand. Most ...
Something better would be an actually logical system. I don't understand why everyone thinks Markdown is so great when it's not terribly user-friendly. Bbcode, on the other hand, is logical and straightforward for people to understand. Most ...