Search found 526 matches

by Zaflis
Sun Nov 03, 2024 3:14 pm
Forum: Not a bug
Topic: [2.0.13] Unselected planets default Unload to on
Replies: 2
Views: 325

Re: [2.0.13] Unselected planets default Unload to on

They will only disappear if Nauvis landing pad is requesting iron plates, or platform is set to trash them.
by Zaflis
Sun Nov 03, 2024 12:01 pm
Forum: Not a bug
Topic: Rocket leaves to platform even if automatic requests are turned off
Replies: 1
Views: 520

Re: Rocket leaves to platform even if automatic requests are turned off

I believe this is working as intended. It is the only way to fill rocket silos transport inventory using inserters, they don't insert anything in automatic mode except rocket parts.

On another note, if you want to travel to platform on your player the rocket inventory must be empty first.
by Zaflis
Sun Nov 03, 2024 11:48 am
Forum: Resolved Problems and Bugs
Topic: Ship stuck in orbit with outstanding request
Replies: 7
Views: 1084

Re: SHIPS STUCK IN ORBIT WITH OUTSTANDING REQUEST - VIDEO INCLUDED

You are using modded roboports with super long range. They aren't delivering the stuff into rocket silo so it doesn't launch off.

However they manage to build the rockets themselves with requester chests. There could still be a mod interaction issue you should confirm with normal roboports? Or ...
by Zaflis
Sun Nov 03, 2024 11:26 am
Forum: Not a bug
Topic: [2.0.13] Quality blueprints lose quality when storing in blueprint library or exported to string
Replies: 4
Views: 967

Re: [2.0.13] Quality Blueprints Lose Quality When Storing in Blueprint Library or Exported to String

How do you make such a thing, in editor mode? In normal game you can only do this (and it saves fine):
11-03-2024, 13-26-07.png
11-03-2024, 13-26-07.png (157.49 KiB) Viewed 908 times
11-03-2024, 13-27-42.png
11-03-2024, 13-27-42.png (8.81 KiB) Viewed 908 times
by Zaflis
Sun Nov 03, 2024 11:07 am
Forum: Not a bug
Topic: [2.0.14] Reverted captured spawner not targeted by turrets
Replies: 12
Views: 2052

Re: [2.0.14] Should laser turrets attack free nests again?

I believe turrets should not be firing captured spawners, fueled or not. What are you experiencing?
by Zaflis
Sat Nov 02, 2024 1:39 pm
Forum: Not a bug
Topic: [2.0.13] Mining drill doesn't tell ores underneath tooltip when placing it
Replies: 5
Views: 586

[2.0.13] Mining drill doesn't tell ores underneath tooltip when placing it

Main note; i am using interface setting where tooltips show next to cursor not on the right side below minimap. This tooltip would show fine with the right-side option.

There is a tooltip for mining drills that has info on "expected resources" that i am especially after. This shows when i hover ...
by Zaflis
Sat Nov 02, 2024 12:33 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
Replies: 39
Views: 10732

Re: [2.0.11] Thrusters swapping Fuel and Oxidizer


This is absurd. I even tried destroying each and every pipe on my platform and then pasting it with a blueprinted platform. That includes all factories pertaining to fluid creation. All of it scrapped and then pasted via blueprint.

There is a "new" feature that came in Factorio 1.1 (or earlier ...
by Zaflis
Sat Nov 02, 2024 12:24 pm
Forum: Minor issues
Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
Replies: 9
Views: 1973

Re: [2.0.13][UI] Thruster side panel doesn't fit screen when UI scale is 100%

It's a neverending problem with tooltips. If you increase UI scale to 125% then it goes over screen even with tooltip of common stone furnace. I thought there was a keybind like Alt+Scrollwheel to scroll the tooltip but i guess i misremembered.

However i found this workaround that to me is no ...
by Zaflis
Sat Nov 02, 2024 12:36 am
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
Replies: 34
Views: 8019

Re: [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game

I'm assuming this bug concerns all players who had the achievement before 2.0, at least haven't seen anyone say otherwise. But it is a little sad to hear even if i were to get the achievement now it would still not record it.
by Zaflis
Thu Oct 31, 2024 9:22 am
Forum: Assigned
Topic: [Genhis][2.0.13] No LUA event triggers when player drives remotely
Replies: 2
Views: 534

[Genhis][2.0.13] No LUA event triggers when player drives remotely

There are mods that need to be informed runtime when player enters a vehicle. I have my VehicleSnap listen to a lot of different driving and surface related events, but none of them trigger when player enters a tank from remote view. However it does trigger when player leaves it...

I would assume ...
by Zaflis
Tue Oct 29, 2024 8:19 pm
Forum: Not a bug
Topic: [Kovarex] [2.0.11] Rebind use to left click breaks spidertron remote
Replies: 8
Views: 1478

Re: [2.0.11] Rebind use to left click breaks spidertron remote


The reason "use-item" was re-bound to right click by default is so you don't left-click to open an entity GUI and throw grenades at it instead.


Having tried that at least you can't open GUI's with grenade in hand. But on spidertron the left-click clashes with left-click area selection. That is ...
by Zaflis
Tue Oct 29, 2024 6:52 pm
Forum: Not a bug
Topic: [Kovarex] [2.0.11] Rebind use to left click breaks spidertron remote
Replies: 8
Views: 1478

Re: [2.0.11] Rebind use to left click breaks spidertron remote

For me too the issue is binding "Use item" for grenades into left-click like it's always been:
10-29-2024, 20-49-11.png

The regular send command doesn't do anything, but the Shift-right-click for queued movement works. Changing the keybind to right-click would fix the issue but is little harder ...
by Zaflis
Tue Oct 29, 2024 2:05 pm
Forum: Ideas and Suggestions
Topic: Cargo landing pad logistics are terrible
Replies: 21
Views: 8289

Re: Cargo landing pad logistics are terrible


3. The cargo landing pad acts like a BUFFER CHEST.

To elaborate on the 3rd point:

When I have a personal logistics request for <100 x very expensive item>, then bots will go and grab that from the cargo landing pad, and then the cargo landing pad will request more from orbit to replace it. This ...
by Zaflis
Tue Oct 29, 2024 1:43 pm
Forum: Ideas and Suggestions
Topic: Rotating placed turrets
Replies: 2
Views: 391

Rotating placed turrets

It would be great if all turrets could be rotated also after they are placed, as currently it is only possible while placing. We can hover cursor over many other entities in the game and press R to rotate them, for example chemical plants, assemblers that have fluid connection or even trains.
10-29 ...
by Zaflis
Mon Oct 28, 2024 9:36 am
Forum: Won't fix.
Topic: Logistic drones visual glitch
Replies: 2
Views: 473

Re: Logistic drones visual glitch

Are you sure you can replicate that? It doesn't happen for me
10-28-2024, 11-36-40.png
10-28-2024, 11-36-40.png (1.34 MiB) Viewed 459 times
I tried also with refined concrete underneath but no yellow square.
by Zaflis
Mon Oct 28, 2024 9:29 am
Forum: Duplicates
Topic: Infinite items on belt
Replies: 1
Views: 385

Re: Infinite items on belt

This has been known case for ages
viewtopic.php?t=55205
by Zaflis
Thu Oct 24, 2024 3:03 pm
Forum: Ideas and Suggestions
Topic: How to get old map key functionality?
Replies: 14
Views: 1578

Re: How to get old map key functionality?


Having remote view remember the zoom level whenever it is reopened would be a very nice QoL. Right now every time you open it is it centered on the player character (that is good) at the second highest zoom level before entering camera mode (that is bad).

Agreed, i reported this in the beta ...
by Zaflis
Thu Oct 24, 2024 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Smarter/Better Platform drop logic
Replies: 11
Views: 3707

Re: Space platform is not dropping cargo to nauvis


I struggled with this too.

As far as i can tell, instead of setting a request on the ground you set a request of zero on the platform and it trashes it into the drop slots.


It's situational. It's fine to send all depleted uranium fuel with platform having 0 / 0 request. But if i were to do ...
by Zaflis
Thu Oct 24, 2024 2:32 pm
Forum: Implemented Suggestions
Topic: [2.0.9]Missing confirm deletion dialog on space platforms
Replies: 20
Views: 2086

Re: [2.0.9]Missing confirm deletion dialog on space platforms

So i think this is the same button you all refer to inside hub UI? It doesn't ask to confirm :/
10-24-2024, 17-31-41.png
10-24-2024, 17-31-41.png (21.04 KiB) Viewed 1570 times

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