The server supports all sorts of arguments, what i'm using is
Factorio.exe --start-server Modded1.zip -c D:\pelit\Factorio\config-server.ini --no-auto-pause --latency-ms 110 --autosave-interval 10 --autosave-slots 5
So if you add the --no-auto-pause, it will keep autosaving when no players are on ...
Search found 527 matches
- Thu Apr 28, 2016 10:06 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 6
- Views: 4033
- Thu Apr 28, 2016 9:49 pm
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2194
Re: [12.29] [Pending] Headless Server Hangs
So far server been on for some hours on 0.12.31 and i haven't seen the problem appear. But i'll let you know if it does.
- Thu Apr 28, 2016 2:38 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belt blocker
- Replies: 12
- Views: 9259
Re: Conveyor belt blocker
So in essence underground belt placed sideways already is a belt blocker, such that was requested in original post? I didn't know that's possible though, good stuff.

edit: And only now i understood sporefreak's picture

edit: And only now i understood sporefreak's picture

- Thu Apr 28, 2016 12:46 am
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2194
Re: [12.29] Headless Server Hangs
Now it happened again. Maybe it's because of the argument that makes server not pause itself? I've already confirmed that time has moved and progress has been made on server while i'm gone so something does work.
New log from server that was restarted, i made few connections at start but it didn't ...
New log from server that was restarted, i made few connections at start but it didn't ...
- Thu Apr 28, 2016 12:14 am
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2194
Re: [12.??] Headless Server Hangs
Kind of guessed afterwards this might belong to new thread.
Anyway it is a new thing and it only happened once so far, i can't reproduce it at least on short notice. Server does auto-save while no players are online, correct? I don't know if i have the correct log file for the client because i ...
Anyway it is a new thing and it only happened once so far, i can't reproduce it at least on short notice. Server does auto-save while no players are online, correct? I don't know if i have the correct log file for the client because i ...
- Wed Apr 27, 2016 11:46 pm
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2194
[12.29] [Pending] Headless Server Hangs
I had dedicated server (on Windows 10) hang too today. Appeared so that i left the server for some time, and when i was trying to connect to it i couldn't. I hit Ctrl+C in the console window and to my surprise it didn't kill the server, propably just interrupted some task it was doing? I tried ...
- Sun Apr 24, 2016 12:56 am
- Forum: Mods
- Topic: [MOD 0.12.x] Big Bertha - Artillery Turret
- Replies: 13
- Views: 12077
Re: [MOD 0.12.x] Big Bertha - Artillery Turret
It seems this mod is not compatible with Advanced Turrets, they're using same name "sniper_turret" in item
viewtopic.php?f=93&t=18581
viewtopic.php?f=93&t=18581