Search found 530 matches
- Sun May 01, 2016 11:41 pm
- Forum: Not a bug
- Topic: Severe screen flashing due to out of energy
- Replies: 7
- Views: 4137
Severe screen flashing due to out of energy
I'm not sure where this belongs, to suggestions or bug reports. I don't have much of details to give you. Here is 1 example on a video https://youtu.be/bPTm5-wtrZQ?t=1715 at somewhere around 28:40 his screen pixelizes in a bad way, and he seems to complain about his graphics bugs in the voice some ...
- Fri Apr 29, 2016 1:48 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 10
- Views: 4750
Re: MP Dedicated Server - Autosave when no players are connected
But yes i agree with you that it should be saving at least once after players leave.
Ok after tested the saving myself on 0.12.31 server i can confirm it doesn't work how we would like it to. It's not autosaving at all after players leave, even if quick visit is done after long time of not saving.
Ok after tested the saving myself on 0.12.31 server i can confirm it doesn't work how we would like it to. It's not autosaving at all after players leave, even if quick visit is done after long time of not saving.
- Fri Apr 29, 2016 12:45 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 10
- Views: 4750
Re: MP Dedicated Server - Autosave when no players are connected
Not exactly sure when it autosaves, but when another player joins it propably notices that it's been more than the 10 minutes since last save. And it can't crash when paused when it's not doing anything. Also the scenario that there would be multiple visits on server shorter than the autosave ...
- Thu Apr 28, 2016 10:06 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 10
- Views: 4750
Re: MP Dedicated Server - Autosave when no players are connected
The server supports all sorts of arguments, what i'm using is
Factorio.exe --start-server Modded1.zip -c D:\pelit\Factorio\config-server.ini --no-auto-pause --latency-ms 110 --autosave-interval 10 --autosave-slots 5
So if you add the --no-auto-pause, it will keep autosaving when no players are on ...
Factorio.exe --start-server Modded1.zip -c D:\pelit\Factorio\config-server.ini --no-auto-pause --latency-ms 110 --autosave-interval 10 --autosave-slots 5
So if you add the --no-auto-pause, it will keep autosaving when no players are on ...
- Thu Apr 28, 2016 9:49 pm
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2483
Re: [12.29] [Pending] Headless Server Hangs
So far server been on for some hours on 0.12.31 and i haven't seen the problem appear. But i'll let you know if it does.
- Thu Apr 28, 2016 2:38 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belt blocker
- Replies: 12
- Views: 10045
Re: Conveyor belt blocker
So in essence underground belt placed sideways already is a belt blocker, such that was requested in original post? I didn't know that's possible though, good stuff.

edit: And only now i understood sporefreak's picture

edit: And only now i understood sporefreak's picture
- Thu Apr 28, 2016 12:46 am
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2483
Re: [12.29] Headless Server Hangs
Now it happened again. Maybe it's because of the argument that makes server not pause itself? I've already confirmed that time has moved and progress has been made on server while i'm gone so something does work.
New log from server that was restarted, i made few connections at start but it didn't ...
New log from server that was restarted, i made few connections at start but it didn't ...
- Thu Apr 28, 2016 12:14 am
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2483
Re: [12.??] Headless Server Hangs
Kind of guessed afterwards this might belong to new thread.
Anyway it is a new thing and it only happened once so far, i can't reproduce it at least on short notice. Server does auto-save while no players are online, correct? I don't know if i have the correct log file for the client because i ...
Anyway it is a new thing and it only happened once so far, i can't reproduce it at least on short notice. Server does auto-save while no players are online, correct? I don't know if i have the correct log file for the client because i ...
- Wed Apr 27, 2016 11:46 pm
- Forum: Pending
- Topic: [12.29] [Pending] Headless Server Hangs
- Replies: 5
- Views: 2483
[12.29] [Pending] Headless Server Hangs
I had dedicated server (on Windows 10) hang too today. Appeared so that i left the server for some time, and when i was trying to connect to it i couldn't. I hit Ctrl+C in the console window and to my surprise it didn't kill the server, propably just interrupted some task it was doing? I tried ...
- Sun Apr 24, 2016 12:56 am
- Forum: Mods
- Topic: [MOD 0.12.x] Big Bertha - Artillery Turret
- Replies: 13
- Views: 12672
Re: [MOD 0.12.x] Big Bertha - Artillery Turret
It seems this mod is not compatible with Advanced Turrets, they're using same name "sniper_turret" in item
viewtopic.php?f=93&t=18581
viewtopic.php?f=93&t=18581