Search found 535 matches

by Zaflis
Sun Nov 20, 2016 8:54 am
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 64857

Re: Friday Facts #165 - Death by a thousand cuts

Regarding playing with different mods, is there an easy way to play several local games with different mods and switch between them without having to manually toggle the mods needed? I know Factorio has to restart when changing mods, but it would be great to have a button that lets one switch to ...
by Zaflis
Sun Nov 20, 2016 8:25 am
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 64857

Re: Friday Facts #165 - Death by a thousand cuts

I too have been silently concerned about performance of my mod sometimes. It takes just 0.25ms or so but it was more than many actually big mods. So when i looked in the code:
script.on_event(defines.events.on_tick, function(event)
if game.tick % 2 == 0 then
for i = 1, #game.players do
local ...
by Zaflis
Wed Nov 09, 2016 9:47 pm
Forum: Multiplayer
Topic: Multiplayer in Campaign mode
Replies: 6
Views: 7528

Re: Multiplayer in Campaign mode

Hey guys, was this issue solved? I am having the same issue and can't find a fix.
It seems this depends on map you want to play. We played the 1 map where you have a wrecked base and then 2 train stations left and right. Other player had no objective UI at all, and once we finished them the game ...
by Zaflis
Sat Oct 29, 2016 11:05 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 99608

Re: Friday Facts #162 - Theme Art Again

You have my support too for removing alien artifacts from game, at least as they are now. I keep finding hundreds of them laying on ground as garbage everywhere recently. It drops in so large quantities that you cannot possibly collect all of it, or it would be very tedious task. At the very least ...
by Zaflis
Thu Oct 27, 2016 5:53 pm
Forum: Mods
Topic: [0.12.0] static game difficulty
Replies: 15
Views: 21547

Re: [0.12.0] static game difficulty

I made a manual update for 0.14 and it's still working well (attached). Can tell because evolution is still 0.0000 after 1 hour of playing. To compensate i'm using hardest possible settings for aliens in worldgen when using this mod.
by Zaflis
Wed Oct 26, 2016 8:34 am
Forum: Resolved Problems and Bugs
Topic: [0.14.16] [Klonan] Gates unresearsheable in New Hope level-01
Replies: 3
Views: 4390

Re: [0.14.16] Gates unresearsheable in New Hope level-01

Walls research is missing from the tree.
by Zaflis
Mon Oct 24, 2016 1:02 am
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 97
Views: 65850

Re: [MOD 0.14] Text Plates

Pic from ingame, in case you're wondering what it looks like. Very clean mod imo. (ignore the top right gray stripe, hid fps counter..)
by Zaflis
Mon Oct 17, 2016 5:13 am
Forum: Mods
Topic: [MOD 0.12.x] Advanced turrets
Replies: 6
Views: 17021

Re: [MOD 0.12.x] Advanced turrets

Any chance for at least sniper turret version for 0.14?
by Zaflis
Sun Oct 16, 2016 7:50 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 38171

Re: [0.13]|[0.12.30] Tankwerkz Ltd

Goliath tank has 6000 health, but Goliath Heavy tank only 1500. Bug? I see the "Heavy" version is much cheaper to craft though.. odd.
by Zaflis
Sun Oct 16, 2016 7:32 am
Forum: MoMods
Topic: (0.13.4) MoCombat 0.6.0
Replies: 6
Views: 21463

Re: (0.13.4) MoCombat 0.6.0

Not sure if this is bug, but on tooltip for mocombat Portable fusion reactor Mk2 it has Maximum power output 150 kW. Vanilla fusion reactor makes 750 kW... so "upgrading" to Mk2 would be serious downgrade? Mk3 also 150 kW and Mk4 300 kW.
by Zaflis
Sat Oct 15, 2016 6:50 am
Forum: Releases
Topic: Version 0.14.14
Replies: 17
Views: 25874

Re: Version 0.14.14

FactorioBot wrote: [*]Added multiplayer server option "Autosave only on server".
How do i do that on dedicated server?
by Zaflis
Thu Oct 13, 2016 1:33 am
Forum: Mods
Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Replies: 19
Views: 37011

Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)

I was testing this mod a bit in 0.14, and i found out it is the cause for 5 fps drop spikes every 10 seconds. I timed it and everything. Disabled and enabled this mod a couple times to be sure it's indeed this mod's fault. That was at a daytime base too, which shouldn't be the area this mod even ...
by Zaflis
Thu Oct 13, 2016 12:08 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 338364

Re: [MOD 0.12.x] Landfill (2.1.7)

You can use Landfill in 0.14, you need to replace 1 line.
Open \Landfill_2.1.10.zip\Landfill_2.1.10\info.json ...
Where do you find 2.1.10? I only see 2.1.7 for Factorio 0.12.x.

I'm only looking for the water creation mechanic, vanilla landfill works well enough.

Nvm, it's just first post not ...
by Zaflis
Wed Oct 12, 2016 11:21 pm
Forum: Mods
Topic: [MOD 0.14] HUD Combinator
Replies: 10
Views: 6211

Re: [MOD 0.14] HUD Combinator

Any screenshots on what kind of HUD we should be expecting to see?
by Zaflis
Fri Sep 30, 2016 8:00 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 10157

Re: [0.14.7] Lags and very low UPS in MP

Removing all the robot bays from the map
Do you mean remove all the roboports? Because that's not really an option.
The map had 1500 robots of which 250 or so were flying. I just removed enough of them that logistics were interrupted and no robot were flying anymore. That was our 1 fps -> 60 fps ...
by Zaflis
Mon Sep 19, 2016 8:38 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 10157

Re: Network issue causing lagfest and low fps [0.14.7]

Yes we tried 3 times. He was forced to Alt+F4 to quit the game.
by Zaflis
Mon Sep 19, 2016 1:45 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 10157

Re: Network issue causing lagfest and low fps [0.14.7]

His screenshot shows 237ms per frame on Entity Update. Any clue to where it comes from or it could be improved?
by Zaflis
Sun Sep 18, 2016 6:27 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 10157

Re: Network issue causing lagfest and low fps [0.14.7]

We also tried other way around by me connecting to his game. The lag was much less noticable, at least half playable. This is from my end in that case:
http://i.imgur.com/wlWEd7Q.png

He'll upload another when he joins mine.
by Zaflis
Sun Sep 18, 2016 5:47 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 10157

Re: Network issue causing lagfest and low fps [0.14.7]

Since i'm his hoster, here is what it looked like on my end when hosting from ingame (non-headless):
lobby.jpg
lobby.jpg (47.63 KiB) Viewed 8846 times
I don't have any lag ingame and it's 60/60 fps/ups. My own connection is 12/12 mbit. The save file is above 37Mb in size and was created during 0.13 i think, now we playing on 0.14.7.

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