Search found 535 matches

by Zaflis
Tue May 02, 2017 9:29 am
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 22198

Re: [MOD 0.14] Ore and plate compress

A solution could be to (dis)allow manual crafting for the recipes?
I'm sure it would fix it. That can be done by going recipe.lua and adding...
category = "advanced-crafting",
...to each uncompress recipes. I don't know which one is better in the end. I could live with seeing the compressed ...
by Zaflis
Mon May 01, 2017 1:19 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 66188

Re: [MOD 0.15] VehicleSnap

That's really nice code. You changed so much though that i don't know for sure if things still work or not. I had checks to ensure that mod works even in the case that it's added after the world was created, or if mod was updated.

if pdata.player_ticks > 1 then
That's first reference to player ...
by Zaflis
Mon May 01, 2017 8:39 am
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 66188

Re: [MOD 0.14] VehicleSnap

It seems possible: https://forums.factorio.com/viewtopic.php?f=25&t=30644

Any key suggestions? It might be that to change keys one would have to open the zip file and edit a file. Shift-V is 1 option that comes to mind.

Also since it's multiplayer compatible mod, i'd have to globally sync the ...
by Zaflis
Sun Apr 30, 2017 9:13 pm
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 22198

Re: [MOD 0.14] Ore and plate compress

Even after i changed all item subgroups to "intermediate-product" i get this:
refinery_w_compressed.jpg

I don't know how to fix it... Seems Factorio itself calculates the material costs some way i can't influence it?
Anyway on the live build the values are still "raw-material" and it would serve ...
by Zaflis
Sun Apr 30, 2017 7:40 pm
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 22198

Re: [MOD 0.14] Ore and plate compress

Thanks, i guess i should remove the compressed coal usability as fuel anyway. Some other compression mods let it be used as fuel too.

Oh, at the same time i might look into changing subgroup = "raw-material", to something else on Plate Compress and ore too maybe. I believe that is the reason ...
by Zaflis
Thu Apr 27, 2017 4:35 pm
Forum: Modding help
Topic: [0.15] Locale not working
Replies: 2
Views: 1303

Re: [0.15] Locale not working

That worked, ty... Would look more readable though with spaces.
by Zaflis
Thu Apr 27, 2017 4:22 pm
Forum: Modding help
Topic: [0.15] Locale not working
Replies: 2
Views: 1303

[0.15] Locale not working

I don't understand why locale stopped working for item and tech name. It was fine in 0.14. Can't see what other mods do differently either even though it works in them. What i see in Factorio is
Unknown key:"technology-name.orecompresstech"
Unknown key:"item-name.compressed-copper-ore"
etc...

In ...
by Zaflis
Thu Apr 27, 2017 3:02 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 291952

Re: [MOD 0.14] Warehousing v0.0.11

There's unofficial update at https://mods.factorio.com/mods/kingarth ... sing%20v15

But there is 1 thing i'd recommend changing; make Logistics Warehousing tech require Logistics System. Because now you can cheat by having requester warehouses much earlier than requester chests.
by Zaflis
Tue Apr 25, 2017 10:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] FPS issues with High Resolution steam engines
Replies: 8
Views: 3978

Re: [0.15.0] FPS issues with High Resolution steam engines

Just coming to confirm that smoke is causing significant FPS decrease with only 40 steam engines. I have high resolution sprites, but after i disable smoke it's well at 60 fps. Also burning a big forest down can bring it down to 20 fps.
by Zaflis
Sun Apr 02, 2017 2:58 pm
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 22198

Re: [MOD 0.14] Ore and plate compress

What you're asking is done in https://mods.factorio.com/mods/Nexela/compressor , it has a special machine for compressing.
by Zaflis
Thu Mar 16, 2017 6:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Replies: 49
Views: 43893

Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)

You should keep this forum thread as the mod's homepage, just because email notification on new comments and bug reports.

Was it intended that we can't use productivity modules with specialized refineries? Chemicals are a subgroup of Intermediate products https://wiki.factorio.com/Productivity_module
by Zaflis
Sat Feb 18, 2017 3:16 pm
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 22198

Re: [MOD 0.14] Ore and plate compress

Any chance to get Bobs and Angels support?
Someone else should do that, i haven't played with those mods myself. I recently posted there: https://www.reddit.com/r/factorio/comments/5ulrqv/rise_of_item_compression_mods/
as there are couple other mods that may support those already. But what most ...
by Zaflis
Tue Feb 14, 2017 4:22 pm
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 22198

[MOD 0.17] Ore and plate compress

This is discussion thread for mods OreCompress and PlateCompress. Information and downloads are at:
https://mods.factorio.com/mods/Zaflis/OreCompress
https://mods.factorio.com/mods/Zaflis/PlateCompress
by Zaflis
Sat Feb 11, 2017 11:32 am
Forum: Technical Help
Topic: Why is my savefile still so large?
Replies: 5
Views: 2933

Re: Why is my savefile still so large?

What kind of entities could that be?
by Zaflis
Sat Feb 11, 2017 10:22 am
Forum: Technical Help
Topic: Why is my savefile still so large?
Replies: 5
Views: 2933

Re: Why is my savefile still so large?

That's not exploration, i was only about to start actually exploring ;) What is there to take so much data for empty tiles?
explore.jpg
explore.jpg (124.2 KiB) Viewed 2915 times
by Zaflis
Sat Feb 11, 2017 9:18 am
Forum: Technical Help
Topic: Why is my savefile still so large?
Replies: 5
Views: 2933

Why is my savefile still so large?

Steps i've done:
- Deconstruct everything, including all concrete.
- Use console command to delete all items on ground, such as alien artifacts.
- Use console command to clear all pollution.
- Use console command to kill all aliens.
- Use undecorator mod.
- Tried loading the game without mods and ...
by Zaflis
Mon Jan 23, 2017 12:05 am
Forum: Wiki Talk
Topic: Explanation on ore richness increasing by distance?
Replies: 8
Views: 18143

Re: Explanation on ore richness increasing by distance?

If someone is in a reasonably advanced state of game, it would be actually fun packing up all needed stuff in inventory and start a new home far out there :P
by Zaflis
Sun Jan 22, 2017 9:09 pm
Forum: Wiki Talk
Topic: Explanation on ore richness increasing by distance?
Replies: 8
Views: 18143

Re: Explanation on ore richness increasing by distance?

It was "really far away", further than most people will bother build trains to :P And it was richest tile in that vein propably. Very difficult to say averages or anything by range without a ton of testing.
by Zaflis
Sat Jan 21, 2017 11:45 pm
Forum: Gameplay Help
Topic: Side loading a vertical "down" belt won't fully compress
Replies: 11
Views: 5042

Re: Side loading a vertical "down" belt won't fully compress

I'm not sure what your point is. In your examples, you're using splitters to merge two belts into one - that's where the compression happens.

If you used side loading alone, there would be (small) gaps on the output belt.
On the left i use splitters, and in the right it's sideloading. What you ...

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