I don't see consistency in why some items names show in 2 lines and some just 1. I went through the Factorio localization file and i don't see any special characters in place of spaces either.
"Copper cable" is not the longest name there is, and it divides to 2 lines. Its tooltip is well wide ...
Search found 530 matches
- Tue May 16, 2017 6:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] Randomly multiline itemname in tooltips
- Replies: 1
- Views: 963
- Fri May 12, 2017 1:26 pm
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
These are current ratios:
Compressed coal burning loss is 20% (from 160MJ down to 128).
Compressed ores smelting loss is 20% with 4x speed.
Compressed steel smelting loss 12.5% with 2x speed.
In any case these are easy to change in recipe.lua files. To bring steel smelting 1:1 in line with vanilla ...
Compressed coal burning loss is 20% (from 160MJ down to 128).
Compressed ores smelting loss is 20% with 4x speed.
Compressed steel smelting loss 12.5% with 2x speed.
In any case these are easy to change in recipe.lua files. To bring steel smelting 1:1 in line with vanilla ...
- Fri May 12, 2017 12:42 am
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
I would download this in a heartbeat if you did to ore what you do to coal. Make it smeltable as a compressed block but with some loss.
For example having a compressed (20 ore) block go in to a furnace, take maybe 4x as long as a normal smelt, and outputting maybe 15 plates. Same for iron to steel ...
For example having a compressed (20 ore) block go in to a furnace, take maybe 4x as long as a normal smelt, and outputting maybe 15 plates. Same for iron to steel ...
- Thu May 11, 2017 6:57 am
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
I'm sorry too, hadn't taken it into account ;) Now in 0.15.5 for PlateCompress it is. Should see it cost 4 compressed iron for 82 seconds it was i think. I matched how expensive recipe was done in main Factorio and it's normal to double the smelting time aswell as cost. Seemed that iron and copper ...
- Thu May 11, 2017 1:07 am
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
You need 2 compressed iron plates to smelt it, if it wasn't working you would get error message simply trying to put it in smelting slot. And yes those versions are right. It makes 7 steel out of it, so overall you lose 1/8th iron but it's twice faster than regular steel smelting process.
- Wed May 10, 2017 9:08 pm
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
It's part of the plate compress mod, do you have it for sure? Yes you should be able to smelt compressed iron.
- Tue May 09, 2017 2:42 pm
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
Or if we want steel to be made faster with loss, i can make it smelt 2 compressed iron for 7 steel plates (loss 1 steel plate or 12.5%). Time would be half the original so 35 sec. I think i'll go with this. I got migration file working too so release is soon.
And they are uploaded.
And they are uploaded.
- Tue May 09, 2017 1:18 pm
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
I like the idea. I'm making smelting recipes at the moment and considering the balance. Steel smelts in 17.5 seconds, so 4x that would become 70 seconds which is a small eternity :) Iron, copper, stone base cost is 3.5 sec. 20% loss on base resources is a very heavy price, and for that i don't want ...
- Mon May 08, 2017 9:18 am
- Forum: Not a bug
- Topic: "Smart" underground placement broke some setups
- Replies: 1
- Views: 944
"Smart" underground placement broke some setups
This cannot be built anymore with both being same (red in this case) underground belts.
belt_swapper.jpg
Or this https://wiki.factorio.com/File:Split%26swap2.PNG
Before 0.15 it was possible, when the placement was seeking to pair with the first clicked belt. Now it is trying to match with ...
belt_swapper.jpg
Or this https://wiki.factorio.com/File:Split%26swap2.PNG
Before 0.15 it was possible, when the placement was seeking to pair with the first clicked belt. Now it is trying to match with ...
- Sun May 07, 2017 3:31 pm
- Forum: Balancing
- Topic: Tank rebalancing
- Replies: 6
- Views: 3973
Re: Tank rebalancing
Notice that both bullet and cannon shells damage has infinite research. Each level of cannon shell upgrades increase damage 100%, might diminish in later levels but i'm not sure. You could destroy large swarms of behemoths with just tank machine gun later on. The cannon shell will 1-shot small areas ...
- Sat May 06, 2017 10:16 am
- Forum: Balancing
- Topic: Tank rebalancing
- Replies: 6
- Views: 3973
Re: Tank rebalancing
If you have a MK2 armor in a tank, you don't need to waste module space on shields or exoskeletons because the tank itself is your protection. Instead you can fit in more of the personal laser turrets which are now very powerful. Add a swarm of destroyer bot and construction bots to repair the tank ...
- Sat May 06, 2017 4:09 am
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.15] Ore and plate compress
4 seconds sounds good, needing modules in order to have just 4 assemblers.
I tested just to be sure that is the ratio. When i cut any of the 4 lines down to 3, the belts start backing up. Those are max researched stack inserters.
edit: Oops.. i could have just used 3 splitters instead of that 4-4 ...
I tested just to be sure that is the ratio. When i cut any of the 4 lines down to 3, the belts start backing up. Those are max researched stack inserters.
edit: Oops.. i could have just used 3 splitters instead of that 4-4 ...
- Fri May 05, 2017 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Pollution and turret spheres hide the icons
- Replies: 3
- Views: 1610
Pollution and turret spheres hide the icons
Simple thing, i would suggest to change drawing order of things in map so that we would better see the icons. I suggest pollution should be drawn after map, then turret spheres and then icons. Could also change the turrets sphere a little, so that it's a faded circle with transparent center. Like ...
- Tue May 02, 2017 11:21 am
- Forum: Mods
- Topic: [MOD 0.17] VehicleSnap
- Replies: 83
- Views: 59918
Re: [MOD 0.15] VehicleSnap
Yeah i noticed those earlier too, also i needed to use the snap variable in player loop for toggle functionality. I got everything working as far as i can tell, so 1.15.1 is released. I only tested in singleplayer and private multiplayer without others. The mod toggle key can be changed from ...
- Tue May 02, 2017 10:10 am
- Forum: Mods
- Topic: [MOD 0.17] VehicleSnap
- Replies: 83
- Views: 59918
Re: [MOD 0.15] VehicleSnap
I knew it, they need to be initialized somewhere
Error while running event VehicleSnap::on_tick (ID 0)
__VehicleSnap__/control.lua:46: attempt to perform arithmetic on field 'lastorientation' (a nil value)
I also need to add data.lua
data:extend({
{
type = "custom-input",
name = "VehicleSnap ...
Error while running event VehicleSnap::on_tick (ID 0)
__VehicleSnap__/control.lua:46: attempt to perform arithmetic on field 'lastorientation' (a nil value)
I also need to add data.lua
data:extend({
{
type = "custom-input",
name = "VehicleSnap ...
- Tue May 02, 2017 9:29 am
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.14] Ore and plate compress
A solution could be to (dis)allow manual crafting for the recipes?
I'm sure it would fix it. That can be done by going recipe.lua and adding...
category = "advanced-crafting",
...to each uncompress recipes. I don't know which one is better in the end. I could live with seeing the compressed ...
I'm sure it would fix it. That can be done by going recipe.lua and adding...
category = "advanced-crafting",
...to each uncompress recipes. I don't know which one is better in the end. I could live with seeing the compressed ...
- Mon May 01, 2017 1:19 pm
- Forum: Mods
- Topic: [MOD 0.17] VehicleSnap
- Replies: 83
- Views: 59918
Re: [MOD 0.15] VehicleSnap
That's really nice code. You changed so much though that i don't know for sure if things still work or not. I had checks to ensure that mod works even in the case that it's added after the world was created, or if mod was updated.
if pdata.player_ticks > 1 then
That's first reference to player ...
if pdata.player_ticks > 1 then
That's first reference to player ...
- Mon May 01, 2017 8:39 am
- Forum: Mods
- Topic: [MOD 0.17] VehicleSnap
- Replies: 83
- Views: 59918
Re: [MOD 0.14] VehicleSnap
It seems possible: https://forums.factorio.com/viewtopic.php?f=25&t=30644
Any key suggestions? It might be that to change keys one would have to open the zip file and edit a file. Shift-V is 1 option that comes to mind.
Also since it's multiplayer compatible mod, i'd have to globally sync the ...
Any key suggestions? It might be that to change keys one would have to open the zip file and edit a file. Shift-V is 1 option that comes to mind.
Also since it's multiplayer compatible mod, i'd have to globally sync the ...
- Sun Apr 30, 2017 9:13 pm
- Forum: Mods
- Topic: [MOD 0.17] Ore and plate compress
- Replies: 39
- Views: 20985
Re: [MOD 0.14] Ore and plate compress
Even after i changed all item subgroups to "intermediate-product" i get this:
refinery_w_compressed.jpg
I don't know how to fix it... Seems Factorio itself calculates the material costs some way i can't influence it?
Anyway on the live build the values are still "raw-material" and it would serve ...
refinery_w_compressed.jpg
I don't know how to fix it... Seems Factorio itself calculates the material costs some way i can't influence it?
Anyway on the live build the values are still "raw-material" and it would serve ...
- Sun Apr 30, 2017 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Crash with compressed coal (mod item) in boiler
- Replies: 4
- Views: 3291
Re: [0.15.5] Crash with compressed coal (mod item) in boiler
API says it can be nil (not specified?)
http://lua-api.factorio.com/0.15.5/LuaI ... l_category
http://lua-api.factorio.com/0.15.5/LuaI ... l_category