Search found 529 matches

by Zaflis
Thu Jan 11, 2018 11:46 pm
Forum: Ideas and Suggestions
Topic: Robot Charging Only Building
Replies: 6
Views: 3125

Re: Robot Charging Only Building

I know it's old thread, but still valid suggestion. Also 0.16 compatible mod to the list
https://mods.factorio.com/mods/Marthen/logtech-beacon

I really feel like this should be part of the base game. There's no reason to include storage slots for roboports inside things like solar panel/accumulator ...
by Zaflis
Thu Jan 11, 2018 11:21 pm
Forum: Ideas and Suggestions
Topic: Nerfing Requester / Provider chests
Replies: 2
Views: 1454

Re: Nerfing Requester / Provider chests

Increase the size of Provider / Requester chest to 3x3.
2x2 would still be a pain that might not go well with most people.

Reduce the number of item types in a requester / provider chests to 1.
No chance, too heavy nerf. You wouldn't automate recipes that need 5 different items in the recipe ...
by Zaflis
Sun Dec 17, 2017 3:26 am
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Beacons not highlighting labs
Replies: 2
Views: 2955

[0.16.4] Beacons not highlighting labs

Beacons have a feature that they give white rectangular mark around factorios within effect range while placing them. It works with assemblers but not research labs.
by Zaflis
Sat Dec 16, 2017 4:59 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Modded achievements are not persisted
Replies: 7
Views: 6569

Re: [kovarex] [0.16.0] Modded achievements are not persisted

Just a note, i don't have achievements.dat file at all, and it's not being regenerated into \AppData\Roaming\Factorio\. I am getting achievements everytime i start my modded game.
by Zaflis
Sat Dec 16, 2017 6:47 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 83855

Re: Friday Facts #221 - 0.16 is out

I'm just dropping this here... Hope it helps some of you while they work out how compression should work:

Image
by Zaflis
Sat Oct 14, 2017 9:31 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 89205

Re: Friday Facts #212 - The GUI update (Part 1)

This pic causes 1 concern...
https://eu1.factorio.com/assets/img/blog/fff-212_gui-v2_train-schedule-mockup_06.png

Are you considering to drop moddability of the categories? The way it's layed out makes it look like 4 categories is standard that can't change.
I might still prefer the way they were ...
by Zaflis
Wed Oct 11, 2017 2:44 am
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 82
Views: 58870

Re: [MOD 0.15] VehicleSnap

Tested 0.15.34 and experimental 0.15.36, worked in both cases. Both with a save where the mod existed before and where it didn't, and only tried car.

How did it break? If it's not snapping, maybe you accidentally pressed the key combination which should be Shift+V.
by Zaflis
Sun Sep 17, 2017 5:11 pm
Forum: Implemented Suggestions
Topic: Fixing unclickable areas in inventory
Replies: 0
Views: 813

Fixing unclickable areas in inventory

How often does it happen to you, that you are trying to move stack of items to your inventory, click it and notice that the stack is still in your hand? That is because there is a 2 pixels wide gap between all the slots.

factorio_uigrid.png

What i'm proposing is basically making the grid between ...
by Zaflis
Thu Aug 24, 2017 10:17 am
Forum: Ideas and Suggestions
Topic: Peaceful mode and disabling achievements
Replies: 0
Views: 1027

Peaceful mode and disabling achievements

As far as i understand, currently if you enable peaceful mode, some achievements are disabled. However if you use worldgen settings that makes no biters at all, you do get all achievements. There's not much difference, except that with peaceful it's even harder to play and so i don't see the reason ...
by Zaflis
Fri Aug 18, 2017 10:57 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 55467

Re: Friday Facts #204 - Another day, another optimisation

Doesn't work if you're actually destroying entities outside their own update call though, because you may end up swapping an entity which acted this cycle with one which has not.
Not if you iterate the vector from end to beginning. Some pseudo if you wanted to make particle system:
for (p ...
by Zaflis
Tue Aug 15, 2017 2:57 am
Forum: Ideas and Suggestions
Topic: Move items from one stack to another with the scroll wheel.
Replies: 8
Views: 4477

Re: Move items from one stack to another with the scroll wheel.

It's been a while since the topic was made, but i was just instinctively trying if i could use mousewheel for that today like i do in Minecraft. But sadly it's not in Factorio, yet anyway.

So simply put; when any container inventory is open (including a turret UI) and you mouseover an item stack ...
by Zaflis
Sat Jul 22, 2017 12:01 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 90140

Re: Friday Facts #200 - Plans for 0.16

A longer-term solution will be to allow building noise functions from Lua code, which will have the side-effect of making the system hackable by modders.
I'm not sure how efficient Factorio's LUA interpreter is, but map generation is one of those things that need the most out of cpu performance. I ...
by Zaflis
Fri Jul 21, 2017 11:02 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 82
Views: 58870

Re: [MOD 0.15] VehicleSnap

It was a little delicate subject, in the end i thought reverse is so slow and rarely used that it wouldn't benefit much of snapping. Did you test if tanks reach reverse speed of -0.1? If the number is put too low, one old bug would resurface... That was a tricky one too, that vehicle gets stuck on ...
by Zaflis
Tue Jun 20, 2017 8:54 am
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 110
Views: 87550

Re: [Mod 0.15] Power Armor MK3

The research costs of Personal Defense Damage don't seem to grow linearly. The tech ranks 4 and 5 seem inconsistent. Tech 3 needs yellow science but rank 4 doesn't and rank 5 costs less than rank 3.
by Zaflis
Fri Jun 16, 2017 11:55 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 26699

Re: Confirmation on Delete Blueprint Book

Second time today that i accidentally delete my blueprint book... This really needs some confirmation or locking mechanism.
by Zaflis
Fri May 26, 2017 10:20 pm
Forum: 1 / 0 magic
Topic: [0.15.15] FPS drops // nvidia releated?
Replies: 9
Views: 5632

Re: [0.15.15] FPS drops // nvidia releated?

Yes, press F5 ingame to see details. How many ms each thing does.

edit: Nvm you already showed screen with that. Still, you answered your own question. Doesn't go more detailed than "Entity update 16ms".
by Zaflis
Thu May 18, 2017 2:21 pm
Forum: Not a bug
Topic: [15.11] Mapzoom Bug
Replies: 32
Views: 17202

Re: [15.11] Mapzoom Bug

The next version sounds like fixing the problem. But it's not nearly as bad as you make it out to be, about 30% less shown though. This is from map:

edit: 0.15.12 came, and roughly 5.1 chunks show horizontally.
by Zaflis
Thu May 18, 2017 1:39 pm
Forum: Not a bug
Topic: [15.11] Mapzoom Bug
Replies: 32
Views: 17202

Re: [15.11] Mapzoom Bug

I like it the way it is in 0.15.11. Zoom level for map camera view is roughly same as max zoomed out player, and map view on the closest zoom is showing so big pixels there is no missing any details.

From what i gather, people here want the player camera to start showing when zoomed even closer ...
by Zaflis
Wed May 17, 2017 4:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] FPS issues with High Resolution steam engines
Replies: 8
Views: 3773

Re: [0.15.0] FPS issues with High Resolution steam engines

160 steam engines on same screen and cloud effects on, 60/60 fps/ups while zoomed out to max.
by Zaflis
Tue May 16, 2017 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.11] Randomly multiline itemname in tooltips
Replies: 1
Views: 959

[0.15.11] Randomly multiline itemname in tooltips

I don't see consistency in why some items names show in 2 lines and some just 1. I went through the Factorio localization file and i don't see any special characters in place of spaces either.

"Copper cable" is not the longest name there is, and it divides to 2 lines. Its tooltip is well wide ...

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