Search found 530 matches

by Zaflis
Tue Feb 26, 2019 2:26 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 54801

Re: Did no one else notice massive nerf of tank in 0.17?

Maybe the biggest issue for tank in late game is its survivability. This big bulk of metal breaks easier than just player wearing power armor. It all comes down to lack of shields, i really think the vehicle grid would help a lot . I don't want more tank armor, i need hp that doesn't need bots to ...
by Zaflis
Thu Feb 21, 2019 3:59 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 119114

Re: Friday Facts #282 - 0.17 in sight



What is going to happen to existing 0.16 maps during the upgrade? Will these keep using the old noise function after upgrade, and generate new chunks which match the old ones, or will there be sudden transitions like we've seen in the past?



There will be sudden transitions like in the past ...
by Zaflis
Sat Feb 02, 2019 1:13 pm
Forum: Implemented Suggestions
Topic: Temporarily disable logistics slot/personal roboports
Replies: 16
Views: 13244

Re: Temporarily disable logistics slot/personal roboports

I'm not sure what all details about personal roboport toggle of 0.17 are out yet, but i assume it means that a disabled roboport will still remain powered and accepting incoming bots. But it wouldn't let anything out.
by Zaflis
Sat Feb 02, 2019 7:56 am
Forum: Ideas and Suggestions
Topic: Overwriting/Updating blueprints and books
Replies: 1
Views: 1081

Overwriting/Updating blueprints and books

I'm sure you are all familiar with this error:
overwrite_bp_book.jpg
But lets be honest, it shouldn't happen in the first place if we want UI to work in our favor. It should ask: "Do you want to overwrite old "Insert name of the blueprint or book here..."?

I have 2 books for rails in my library ...
by Zaflis
Wed Jan 30, 2019 11:42 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 268072

Re: [MOD 0.13] Black Market (sell and buy on the market)

binbinhfr wrote: Wed Jan 30, 2019 10:39 am alas, I do not receive any mail notification when there is a new post on one of my mods on the portal. I did not find any settings to enable this.
There's a "Notifications" link under "Logout" at top right.
by Zaflis
Wed Jan 30, 2019 5:02 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 268072

Re: [MOD 0.13] Black Market (sell and buy on the market)

Just a note on the description from mod portal:
For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.
Actually there is now a full ...
by Zaflis
Sat Jan 26, 2019 10:51 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 114372

Re: Friday Facts #279 - Train GUI & Modern Spitter

5thHorseman wrote: Sat Jan 26, 2019 10:35 pmYour cargo wagons should have filters set for this very reason. You're just asking to get bitten if you don't.
Not if you play with LTN at least. And it's too much hassle to be required for majority of wagons.
by Zaflis
Sat Jan 26, 2019 10:05 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 114372

Re: Friday Facts #279 - Train GUI & Modern Spitter

I'll propably still keep using aircraft mod so this may be less relevant. But if i use a train dealing with copper ore and temporarily tell it to take me to iron smelting station, what's going to happen? It will unload the ore? Filter inserters would sort that one, but if it's a loading station you ...
by Zaflis
Mon Jan 21, 2019 3:15 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 95875

Re: Friday Facts #278 - The new quickbar

I'll just post my dream quickbar:
factorio_quickbar.jpg
Basically just removing all extra that gets in the way. Swapping actionbar rows was never my thing, even if i have 4 rows from bob's.

Also there is an inconvinience in current actionbar and inventory, where if you put cursor in the middle of ...
by Zaflis
Wed Jan 02, 2019 2:54 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 22941

Re: Else output for decider combinator

You're still not convinving on why the old system is better. The cpu cost you need to think from multiple perspectives, the else condition added to single combinator is trivial/nonexistent compared to all processing that goes on the complexity of another combinator entity. One with circuit ...
by Zaflis
Wed Jan 02, 2019 8:52 am
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 22941

Re: Else output for decider combinator

You think combinators with "else" would be more UPS friendly? Doubt it.
You think they would be more user friendly? Definitely not.
It's not a doubt but a fact. 1 combinator makes less cpu cycles than 2.

No comments on the code example? The sum version is how you prefer to do all your programming ...
by Zaflis
Tue Jan 01, 2019 8:36 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 22941

Re: Else output for decider combinator

Code A:
if A >= B then
return A
else
return B
end
VS
Code B:
return (A>=B?A:0)+(B>A?B:0)
Not only is the above version simpler to understand it's also faster, and i think summarizes this topic 100%. I rest my case and wait for someone to actually put some thought in his reply... Every single ...
by Zaflis
Tue Jan 01, 2019 8:09 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 22941

Re: Else output for decider combinator

Can you show us what you want it for?
I don't have any immediate uses, but i might later. You can propably even simplify SR-latch with it. It's because the current implementation in circuit system is so many layered that i am not bothering with circuits as much as i'd like to. Anything that makes ...
by Zaflis
Tue Jan 01, 2019 4:25 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 22941

Re: Else output for decider combinator

Zavian wrote: Tue Jan 01, 2019 4:02 pmSo you build a combinator setup that outputs A=1 if your condition is true. It's now trivial to test for the else condition.
No it's not.
by Zaflis
Tue Jan 01, 2019 3:30 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 22941

Re: Else output for decider combinator


A >= B => A
A < B => B
with 2 combinators.
That's exactly the same example i wrote. It's a matter of perspective. 2 inputs is a simple example, but if you have 200 of them the matter of 400 vs 200 combinator makes a significant difference. It's not just that but this simple "if - then - else" is ...
by Zaflis
Tue Jan 01, 2019 12:58 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 22941

Else output for decider combinator

In programming there is a simple structure; If - Then - Else. There are numerous potential applications for this, but if i were to do that simple thing with current combinators i'd be in for a bit of trouble.

Example: Signals A=10 and B=20, output higher value
Signal first goes to 2 decider ...
by Zaflis
Fri Dec 28, 2018 8:56 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 242546

Re: Friday Facts #275 - 0.17 Science changes

The satellite is unlocked with the Space science pack technology and its only purpose is obtaining these science packs.
How does that work? Something like you get say 500 space science packs for launching without satellite, but 1000 with satellite? Because you need them to research the satellite ...
by Zaflis
Tue Dec 25, 2018 3:34 am
Forum: Mods
Topic: [MOD 0.17] Ore and plate compress
Replies: 39
Views: 21056

Re: [MOD 0.15] Ore and plate compress

You could try https://mods.factorio.com/mod/compressor as it allows to compress all modded resources along with all other items as well. I have to admit i use it myself in some modded playthroughs ;) If you have gamechanging mods like bobs/angels it is more logical choice now.
by Zaflis
Sun Dec 23, 2018 4:29 am
Forum: Technical Help
Topic: Dedicated server fails to connect(400)
Replies: 4
Views: 3089

Re: Dedicated server fails to connect(400)

Have you portforwarded 34197 in router?
by Zaflis
Fri Dec 07, 2018 4:15 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 45895

Re: Friday Facts #272 - Mod GUI

Counting on my app based factorio launcher i have 17 different modpacks, each with unique set of mods for varying versions of Factorio. I know i could trim that down to just 4 maybe, but anyway main Factorio doesn't have a quick way to swap a large set of mods with a single click of a button. One of ...

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