Search found 368 matches

by Zaflis
Sun Jul 31, 2016 7:53 pm
Forum: Technical Help
Topic: [SOLVED][0.13.13] 30 fps zoomed out at some places
Replies: 3
Views: 1120

[SOLVED][0.13.13] 30 fps zoomed out at some places

I don't think that i had this issue before 0.13.12, game normally stayed at or near to 60 fps. I don't use any mods and this game i'm testing i don't have a base to speak of yet. It is actually when i move character away from the base that the lag starts to happen, and i think the reason is the tree...
by Zaflis
Tue Jul 19, 2016 11:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Watch Your Step still not working
Replies: 22
Views: 9192

Re: [0.13.6] Watch Your Step still not working

aiTheVulture wrote:Sup guys to get this achievement u must:
be killed by train while u RUN AWAY from it.
ez pz.
That's not it, the achievement was bugged. 0.13.9 fixed this if i remember right.
by Zaflis
Fri Jul 15, 2016 9:54 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 78
Views: 35526

Re: [MOD 0.13.x] VehicleSnap 1.1.0

Jürgen Erhard wrote:Upload to mod portal, please.
Done. ( https://mods.factorio.com/mods/Zaflis/VehicleSnap )
by Zaflis
Mon Jul 11, 2016 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Watch Your Step still not working
Replies: 22
Views: 9192

Re: [0.13.1] Watch Your Step

It was bugged in previous versions, it was marked as obtained without actually obtaining it. Exit the game, delete achievements.dat and start it over. If you have steam, the steam achievements will activate, and this one will be obtainable. How is achievements.dat supposed to work? Even when i dele...
by Zaflis
Mon Jul 11, 2016 11:21 am
Forum: Duplicates
Topic: [13.6] "Watch your step" Steam achievement doesn't trigger
Replies: 2
Views: 629

Re: [13.6] "Watch your step" Steam achievement doesn't trigger

Agree, this has been broken for a while. It's not just Steam achievement, it's not granted as an ingame achievement either. I've tested it in a few of 0.13 versions, now 0.13.7 i still can't get it.

And yes, it was mentioned before. viewtopic.php?f=5&t=27913
by Zaflis
Sun Jul 10, 2016 6:28 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 78
Views: 35526

Re: [MOD 0.13.x] VehicleSnap 1.1.0

Mod is now updated for 0.13. All features seem working same as before. (Installing mods will disable Steam achievements for your save.)
by Zaflis
Sun Jul 10, 2016 9:58 am
Forum: Not a bug
Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
Replies: 21
Views: 12901

Re: [0.13.6] Personal Roboport delay before bots repond.

Uhh.. i tried this again in multiplayer with attempt to show it in youtube, but now it's not bugging anymore? :? Could it be the act of restarting server was the reason it was fixed? I'm out of ideas now, and i can't reproduce. I literally had the slowdown happen on every radar station on the map, w...
by Zaflis
Sun Jul 10, 2016 8:19 am
Forum: Not a bug
Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
Replies: 21
Views: 12901

Re: [0.13.6] Personal Roboport delay before bots repond.

Here's the current world: https://www.dropbox.com/s/27tyi7okfx7xxuv/Multiplayer.zip?dl=0 I didn't find any constructions though, and i don't see alarms come up. edit: Interesting. Originally i played the map in multiplayer with headless server (win 10 steam version) actually, but now I tried the sav...
by Zaflis
Sun Jul 10, 2016 8:13 am
Forum: Not a bug
Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
Replies: 21
Views: 12901

Re: [0.13.6] Personal Roboport delay before bots repond.

I can reproduce this very easily. Have 150 construction bots in inventory with 1 personal roboport in mk2 power armor, 2 fusion reactors and 2 mk2 batteries (be sure it's not out of power). Blueprint with around 120 placed blocks, for example a radar station with solar panels, laser turrets, accumul...
by Zaflis
Wed Jul 06, 2016 7:36 pm
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 11826

Re: Achievements not quite working right

Try re-launching the rocket? I have "Smoke Me a Kipper" in steam after doing it in 0.13.5. "Watch your step" however is not even appearing earned ingame. Both ingame and steam says 14 earned, so they are in sync so far.
by Zaflis
Wed Jul 06, 2016 4:01 pm
Forum: General discussion
Topic: What is this machine on the background image?
Replies: 12
Views: 4052

Re: What is this machine on the background image?

About assemblers, there's 2 at the top left clearly. Also a bit to right from the machine is what looks like a chemical plant. So what we have here doesn't appear to be either of them. Call it artistic freedom? ;)
by Zaflis
Tue Jul 05, 2016 9:33 am
Forum: Ideas and Suggestions
Topic: Save file size: Use 7zip instead of zip
Replies: 7
Views: 1541

Re: Save file size: Use 7zip instead of zip

Some more tests with different compressions:
7-zip normal took 19 seconds with 9.9mb, and fastest 3 seconds for 15mb.
Zip normal took 5 seconds for 15mb, and fastest 1 second for 16mb.
Factorio had it 18mb zip (i uncompressed the contents for the test, not compressing a compressed file again).
by Zaflis
Tue Jul 05, 2016 9:02 am
Forum: General discussion
Topic: Optimzing UPS for a Megabase
Replies: 9
Views: 9677

Re: Optimzing UPS for a Megabase

I haven't tried out the warehouse mod since the mod thread contains quite a few examples of people complaining about how slow everything got. So your experience is completely different? How do you set up the warehouse? Do you use one per item? Have you compared it with the compression chest mod? Co...
by Zaflis
Tue Jul 05, 2016 12:52 am
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 11826

Re: Achievements not quite working right

I've not been able to get Eco Unfriendly to trigger at all. Game was started in .12.34. Oil processing was researched in .12 and Advanced Oil Processing in .13.4. You need to start a new game, so you can research the basic oil processing. Achivements don't count researches that are done in past gam...
by Zaflis
Tue Jul 05, 2016 12:49 am
Forum: General discussion
Topic: Optimzing UPS for a Megabase
Replies: 9
Views: 9677

Re: Optimzing UPS for a Megabase

Performance is 1 of the reasons i like warehouse mod. Compare the amount of processing it takes to store 100k of 1 item in logistic storage, when it's passed with numerous inserters and so on, compared to just 1 container with no internal inserters? It simplifies the tasks for logistics network too....
by Zaflis
Tue Jul 05, 2016 12:25 am
Forum: General discussion
Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
Replies: 19
Views: 6205

Re: The perfect acc./solarpanel ratio. Wiki seems wrong

Just verifying that this is the way it works? Be the day change linear or curved, this way of averaging is still valid. sun_phase.png What the actual times for dusk and dawn are i don't know, but with this in mind you don't need to care about the changing aspect of solar power in the math. It's eith...
by Zaflis
Mon Jul 04, 2016 11:39 pm
Forum: General discussion
Topic: What is this machine on the background image?
Replies: 12
Views: 4052

Re: What is this machine on the background image?

Or what's the one below it, nuclear reactor?
by Zaflis
Mon Jul 04, 2016 10:46 pm
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 11826

Re: Achievements not quite working right

"Smoke me a kipper, I'll be back for breakfast" is not given to steam. I have it ingame though. I saved the game just before rocket launch and tried it a few times. Using 0.13.4. Few achievements regarding to winning were granted though: Logistic network embargo, Raining bullets, Steam all...
by Zaflis
Mon Jul 04, 2016 10:16 pm
Forum: Ideas and Suggestions
Topic: Save file size: Use 7zip instead of zip
Replies: 7
Views: 1541

Re: Save file size: Use 7zip instead of zip

With my quick test at least 18mb zip was reduced to 13mb. But packing that 7zip took 20 seconds, whereas zip just 1.
by Zaflis
Mon Jul 04, 2016 8:35 pm
Forum: Ideas and Suggestions
Topic: Server option to disable friendly fire
Replies: 0
Views: 1263

Server option to disable friendly fire

This would be like a nice thing to have. No other player's flamethrower or friendly tanks running over you. I like multiplayer for cooperative base building mainly. Playing with triggerhappy friends are killing the fun.

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