Search found 346 matches

by Squelch
Mon Nov 02, 2020 6:08 pm
Forum: Ideas and Suggestions
Topic: Persistent toolbar and logistics settings
Replies: 11
Views: 2536

Re: Persistent toolbar and logistics settings

MassiveDynamic wrote:
Mon Nov 02, 2020 5:49 pm
Just kidding guys.
:lol:

Go sit on a cactus. You had me for a moment,.
by Squelch
Mon Nov 02, 2020 4:54 pm
Forum: Pending
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 35
Views: 9705

Re: [Oxyd] [Linux/Mac] non-blocking save crashes

Moving to pending, as there is no one able and willing to fix it at the moment. Thank you for giving it a stay of execution and not performing a coup de grâce. I think identifying the issue properly would help immensely. I play on both native Linux client or server on a desktop machine, as well as ...
by Squelch
Mon Nov 02, 2020 4:36 pm
Forum: General discussion
Topic: 1.35k S/M bases should be more popular
Replies: 19
Views: 4576

Re: 1.35k S/M bases should be more popular

I thought we were talking about a very expensive fetish parlour by the title.

:?
by Squelch
Mon Nov 02, 2020 4:17 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 9328

Re: Text plates

With the complexities and impact on real estate that bringing something like this to game, perhaps another tack could be taken? I can't speak for others, but my personal wish is to be able to label certain parts of my factory. Physical text plates like the new ones Wube are bringing to the title scr...
by Squelch
Mon Nov 02, 2020 3:38 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6310

Re: Train Filter Signs

The discussion continues here, with an alternative suggestion. I do understand, and agree with all of the reasons not to pursue the original suggestion, but that doesn't take anything away from the premise of having trains of different lengths being more manageable on the same network. Like I said, ...
by Squelch
Mon Nov 02, 2020 2:52 pm
Forum: Minor issues
Topic: [twinsen] [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI
Replies: 16
Views: 5352

Re: [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI

That implementation works for TCP, but we use UDP. Also, in my opinion RFC 6555 is solving a problem that really shouldn't exist, but that's irrelevant. I meant it as a hint under the assumption that TCP was being used for initial server/client setup. I later found RFC 6936 outlining the use of zer...
by Squelch
Mon Nov 02, 2020 2:15 pm
Forum: Ideas and Suggestions
Topic: Persistent toolbar and logistics settings
Replies: 11
Views: 2536

Re: Persistent toolbar and logistics settings

A global and persistent settings file would be great, but kept in the configuration location as specified by the player in config-path.ini rather than solely %appdata% I do like to have different settings depending on the map and mod combination I'm playing, so as well as a global preferences, a per...
by Squelch
Mon Nov 02, 2020 2:00 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6310

Re: Train Filter Signs

I was just in the process of replying to the other thread, and it got locked. The point I was going to make, was to highlight a flaw in the argument for allowing longer trains to pass chain signals, and that is track length. We have already seen trains longer than a loop crash into themselves, so ha...
by Squelch
Sun Nov 01, 2020 3:57 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 9328

Re: Text plates

Attach Notes has both sign-posts and allows us to add labels and descriptions to entities with various font styles too. I use it extensively in both my factory and test sandbox to designate areas and leave notes for myself on what a particular circuit network is meant to do for example. I would lov...
by Squelch
Sat Oct 31, 2020 11:22 pm
Forum: Combinator Creations
Topic: The Universal Balanced Loader
Replies: 5
Views: 6062

The Universal Balanced Loader

Hello all, I'm sure most of you are already aware of the various balanced train loaders on offer, notably, the eponymous "Madzuri" design. I had a need to load a number of different items in the same manner, but unfortunately, the Madzuri design doesn't directly work well in this situation...
by Squelch
Sat Oct 31, 2020 8:23 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 79208

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

There are some great QoL improvements on the way, and I'm stoked to see that copper connections are getting some love as well as the appropriate ghost placement enhancements. These have in fact removed the need for a couple of mods I had on the burner (hacky and probably poorly performing ones at th...
by Squelch
Sat Oct 31, 2020 6:17 pm
Forum: Modding help
Topic: on_gui_opened latency in multiplayer?
Replies: 5
Views: 1366

Re: on_gui_opened latency in multiplayer?

I'm glad I'm not the only one to be experiencing this. I thought it was something I was doing wrong. Single player certainly is invisible, but not only do I see the GUI briefly in a MP scenario, but I also hear the sound - twice - once for the original, and again for my replacement. I had asked in m...
by Squelch
Tue Oct 27, 2020 5:22 am
Forum: Gameplay Help
Topic: Does riding in a train prevent the AFK auto-kick?
Replies: 2
Views: 1462

Re: Does riding in a train prevent the AFK auto-kick?

It would seem so. I thought this might be a rhetorical question, and the answer was no, it's in the name, ie no input. I just tested it on my local server, with kick AFK of one minute. Sure enough, I get kicked after a minute of no input - BUT - riding a train does indeed allow one to avoid auto-kic...
by Squelch
Tue Oct 27, 2020 2:32 am
Forum: Not a bug
Topic: [1.0.0] pump pulling in fluid that does not match destination
Replies: 4
Views: 1098

Re: [1.0.0] pump pulling in fluid that does not match destination

It is entirely possible to have a multi-fluid system, but a few tricks have to be played to isolate one fluid network from another. What you are attempting to do is fraught with problems as you have discovered. As said, the fluid mixing problems are much improved,and I do not believe that what you a...
by Squelch
Tue Oct 27, 2020 2:00 am
Forum: Duplicates
Topic: [1.0.0] tanks with fluids not giving a signal
Replies: 4
Views: 1288

Re: [1.0.0] tanks with fluids not giving a signal

When offloading fluids from trains, try to offload into a buffer tank and have that pumped out to your factory. Fluid Offload.png A fluid wagon and tank both hold 25k units, so as long as the buffer tank is empty before offload, the fluid wagon will be guaranteed to be emptied during offload. If the...
by Squelch
Sun Oct 25, 2020 9:34 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 11055

Re: Reverse-facing locomotives contribute to total train power

I ran some experiments on my test map and found that a train comprising of mainly forward facing locos, and one rearward facing loco could be another option. Travelling left to right ____LL>CCCCCCCCCCFFFFFFF<L-LL>_____ The single rearward facing loco allows the train - albeit slowly - to reverse int...
by Squelch
Sun Oct 25, 2020 9:16 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589312

Re: pY Coal Processing - Discussion

You're welcome :)
by Squelch
Sun Oct 25, 2020 9:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589312

Re: pY Coal Processing - Discussion

Use a cooling tower. This will turn the steam into water, and can be fed back into the FTS. It will effectively self sustain once the system is charged with water. The same system can be used on a number of other buildings including the power house. [EDIT] This will form a closed system, so once you...
by Squelch
Fri Oct 23, 2020 12:26 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 11055

Re: Reverse-facing locomotives contribute to total train power

Final words - I personally think this is a matter of opinion, more than a matter of fact. And I don't see your opinion as being correct, especially on the negative gameplay value and overly complex fronts. There is a maxim - If opinion is strongly divided on a balancing matter, then the current syst...

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