Go sit on a cactus. You had me for a moment,.
Search found 346 matches
- Mon Nov 02, 2020 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Persistent toolbar and logistics settings
- Replies: 11
- Views: 2536
Re: Persistent toolbar and logistics settings
Go sit on a cactus. You had me for a moment,.
- Mon Nov 02, 2020 4:54 pm
- Forum: Pending
- Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
- Replies: 35
- Views: 9705
Re: [Oxyd] [Linux/Mac] non-blocking save crashes
Moving to pending, as there is no one able and willing to fix it at the moment. Thank you for giving it a stay of execution and not performing a coup de grâce. I think identifying the issue properly would help immensely. I play on both native Linux client or server on a desktop machine, as well as ...
- Mon Nov 02, 2020 4:36 pm
- Forum: General discussion
- Topic: 1.35k S/M bases should be more popular
- Replies: 19
- Views: 4576
Re: 1.35k S/M bases should be more popular
I thought we were talking about a very expensive fetish parlour by the title.
- Mon Nov 02, 2020 4:17 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 9328
Re: Text plates
With the complexities and impact on real estate that bringing something like this to game, perhaps another tack could be taken? I can't speak for others, but my personal wish is to be able to label certain parts of my factory. Physical text plates like the new ones Wube are bringing to the title scr...
- Mon Nov 02, 2020 3:38 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6310
Re: Train Filter Signs
The discussion continues here, with an alternative suggestion. I do understand, and agree with all of the reasons not to pursue the original suggestion, but that doesn't take anything away from the premise of having trains of different lengths being more manageable on the same network. Like I said, ...
- Mon Nov 02, 2020 2:52 pm
- Forum: Minor issues
- Topic: [twinsen] [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI
- Replies: 16
- Views: 5352
Re: [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI
That implementation works for TCP, but we use UDP. Also, in my opinion RFC 6555 is solving a problem that really shouldn't exist, but that's irrelevant. I meant it as a hint under the assumption that TCP was being used for initial server/client setup. I later found RFC 6936 outlining the use of zer...
- Mon Nov 02, 2020 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Persistent toolbar and logistics settings
- Replies: 11
- Views: 2536
Re: Persistent toolbar and logistics settings
A global and persistent settings file would be great, but kept in the configuration location as specified by the player in config-path.ini rather than solely %appdata% I do like to have different settings depending on the map and mod combination I'm playing, so as well as a global preferences, a per...
- Mon Nov 02, 2020 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6310
Re: Train Filter Signs
I was just in the process of replying to the other thread, and it got locked. The point I was going to make, was to highlight a flaw in the argument for allowing longer trains to pass chain signals, and that is track length. We have already seen trains longer than a loop crash into themselves, so ha...
- Sun Nov 01, 2020 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 9328
Re: Text plates
Attach Notes has both sign-posts and allows us to add labels and descriptions to entities with various font styles too. I use it extensively in both my factory and test sandbox to designate areas and leave notes for myself on what a particular circuit network is meant to do for example. I would lov...
- Sat Oct 31, 2020 11:22 pm
- Forum: Combinator Creations
- Topic: The Universal Balanced Loader
- Replies: 5
- Views: 6062
The Universal Balanced Loader
Hello all, I'm sure most of you are already aware of the various balanced train loaders on offer, notably, the eponymous "Madzuri" design. I had a need to load a number of different items in the same manner, but unfortunately, the Madzuri design doesn't directly work well in this situation...
- Sat Oct 31, 2020 8:23 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79208
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
There are some great QoL improvements on the way, and I'm stoked to see that copper connections are getting some love as well as the appropriate ghost placement enhancements. These have in fact removed the need for a couple of mods I had on the burner (hacky and probably poorly performing ones at th...
- Sat Oct 31, 2020 6:17 pm
- Forum: Modding help
- Topic: on_gui_opened latency in multiplayer?
- Replies: 5
- Views: 1366
Re: on_gui_opened latency in multiplayer?
I'm glad I'm not the only one to be experiencing this. I thought it was something I was doing wrong. Single player certainly is invisible, but not only do I see the GUI briefly in a MP scenario, but I also hear the sound - twice - once for the original, and again for my replacement. I had asked in m...
- Fri Oct 30, 2020 3:20 pm
- Forum: Minor issues
- Topic: [twinsen] [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI
- Replies: 16
- Views: 5352
Re: [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI
Maybe this example code for the Happy Eyeballs algorithm may be of help?
https://github.com/shtrom/happy-eyeballs-c
https://github.com/shtrom/happy-eyeballs-c
- Tue Oct 27, 2020 5:22 am
- Forum: Gameplay Help
- Topic: Does riding in a train prevent the AFK auto-kick?
- Replies: 2
- Views: 1462
Re: Does riding in a train prevent the AFK auto-kick?
It would seem so. I thought this might be a rhetorical question, and the answer was no, it's in the name, ie no input. I just tested it on my local server, with kick AFK of one minute. Sure enough, I get kicked after a minute of no input - BUT - riding a train does indeed allow one to avoid auto-kic...
- Tue Oct 27, 2020 2:32 am
- Forum: Not a bug
- Topic: [1.0.0] pump pulling in fluid that does not match destination
- Replies: 4
- Views: 1098
Re: [1.0.0] pump pulling in fluid that does not match destination
It is entirely possible to have a multi-fluid system, but a few tricks have to be played to isolate one fluid network from another. What you are attempting to do is fraught with problems as you have discovered. As said, the fluid mixing problems are much improved,and I do not believe that what you a...
- Tue Oct 27, 2020 2:00 am
- Forum: Duplicates
- Topic: [1.0.0] tanks with fluids not giving a signal
- Replies: 4
- Views: 1288
Re: [1.0.0] tanks with fluids not giving a signal
When offloading fluids from trains, try to offload into a buffer tank and have that pumped out to your factory. Fluid Offload.png A fluid wagon and tank both hold 25k units, so as long as the buffer tank is empty before offload, the fluid wagon will be guaranteed to be emptied during offload. If the...
- Sun Oct 25, 2020 9:34 pm
- Forum: Outdated/Not implemented
- Topic: Reverse-facing locomotives contribute to total train power
- Replies: 51
- Views: 11055
Re: Reverse-facing locomotives contribute to total train power
I ran some experiments on my test map and found that a train comprising of mainly forward facing locos, and one rearward facing loco could be another option. Travelling left to right ____LL>CCCCCCCCCCFFFFFFF<L-LL>_____ The single rearward facing loco allows the train - albeit slowly - to reverse int...
- Sun Oct 25, 2020 9:16 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589312
Re: pY Coal Processing - Discussion
You're welcome
- Sun Oct 25, 2020 9:06 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589312
Re: pY Coal Processing - Discussion
Use a cooling tower. This will turn the steam into water, and can be fed back into the FTS. It will effectively self sustain once the system is charged with water. The same system can be used on a number of other buildings including the power house. [EDIT] This will form a closed system, so once you...
- Fri Oct 23, 2020 12:26 pm
- Forum: Outdated/Not implemented
- Topic: Reverse-facing locomotives contribute to total train power
- Replies: 51
- Views: 11055
Re: Reverse-facing locomotives contribute to total train power
Final words - I personally think this is a matter of opinion, more than a matter of fact. And I don't see your opinion as being correct, especially on the negative gameplay value and overly complex fronts. There is a maxim - If opinion is strongly divided on a balancing matter, then the current syst...