Search found 346 matches

by Squelch
Sat Dec 05, 2020 11:06 am
Forum: Technical Help
Topic: [1.1.5] Ctrl+V does not paste blueprint string
Replies: 25
Views: 9127

Re: [1.1.5] Ctrl+V does not paste blueprint string

Which operating system are you using?
by Squelch
Sat Dec 05, 2020 11:04 am
Forum: Ideas and Suggestions
Topic: Splitter GUI, clickable graphical priorities
Replies: 17
Views: 4556

Re: Splitter GUI, clickable graphical priorities

I like this too.

I wouldn't need to turn my monitor over to try and work out which side to set :D
by Squelch
Sat Dec 05, 2020 10:43 am
Forum: Ideas and Suggestions
Topic: "add wait condition" seems wrong
Replies: 15
Views: 4231

Re: "add wait condition" seems wrong

I think that simply dropping the word "wait" would be all that's needed.

Would "Add condition" become too ambiguous?
by Squelch
Thu Dec 03, 2020 8:00 pm
Forum: Implemented mod requests
Topic: Ship machine readable API information
Replies: 15
Views: 3459

Re: Ship machine readable API information

https://github.com/knoxfighter/intellij-factorio-autocompletion is the one with the prototype stuff and they are maintaining it by hand. That's the second saddest thing I've read today, right after Ah ha! yes that's the one. I hadn't realised that was hand crafted too. The prototype pages are edite...
by Squelch
Thu Dec 03, 2020 5:35 pm
Forum: Minor issues
Topic: [1.1.4] Factorio becomes non-responsive after switching consoles on linux
Replies: 7
Views: 2701

Re: [1.1.4] Factorio becomes non-responsive after switching consoles on linux

Is your attached log from the crashed instance or had you restarted? There does not appear to be any evidence of a crash.
by Squelch
Thu Dec 03, 2020 5:30 pm
Forum: Implemented mod requests
Topic: Ship machine readable API information
Replies: 15
Views: 3459

Re: Ship machine readable API information

I might be retarded, or I might be missing something, but isn't there a Github repository from wube that contains the prototype changes between versions? and you can download and 'diff' this repository's commits? maybe they can put the wiki on github as well, and so it can be cloned? You make some ...
by Squelch
Thu Dec 03, 2020 4:40 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 16532

Re: Version 1.1.4

Klonan wrote:
Thu Dec 03, 2020 4:34 pm
lukegb wrote:
Thu Dec 03, 2020 4:19 pm
Hmm, https://factorio.com/api/latest-releases still says 1.1.3 is the latest for headless (although the website itself is correct).
Its fine for me, maybe you have some cached version
That link did show 1.1.3 when I tested it shortly after the post. It now shows 1.1.4 as expected.
by Squelch
Thu Dec 03, 2020 3:56 pm
Forum: Implemented mod requests
Topic: Ship machine readable API information
Replies: 15
Views: 3459

Re: Ship machine readable API information

I find myself in the same boat on occasions, and would love to have an offline version too, even if it took some time to complete. For an automated solution, there's always the VScode debug plugin from justarandomgeek that also includes intelisense autocomplete and comments from the online documenta...
by Squelch
Thu Dec 03, 2020 3:38 pm
Forum: Not a bug
Topic: [1.1.3]Menu Simulation is scaled with UI
Replies: 4
Views: 881

Re: [1.1.3]Menu Simulation is scaled with UI

What would be the issue with just always using the automatic UI scaling? This is what you activate with CTRL+NUMPAD0. It should always use a reasonable UI scale for the resolution the game is currently rendered at. And it will dynamically change if you change window size / monitor resolution. The d...
by Squelch
Thu Dec 03, 2020 2:20 pm
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 7008

Re: Reduce range penalty on robot charging stations

Bots are single minded when they have a task. They do not deviate from attempting to complete the task even if it means the route, or time spent is suboptimal as is the case demonstrated here. It would be nice if there was a way to cause bots to repath in a similar way to how trains work. An example...
by Squelch
Thu Dec 03, 2020 1:40 pm
Forum: Not a bug
Topic: [1.1.3]Menu Simulation is scaled with UI
Replies: 4
Views: 881

Re: [1.1.3]Menu Simulation is scaled with UI

I see. This is not a big problem, and I report it only as a potential undesirable effect. The UI scaling problem when attaching/detaching a monitor is an annoyance that I have grown accustomed to.

The workaround is to hit CTRL+NUMPAD 0 to reset the UI whenever this happens.
by Squelch
Thu Dec 03, 2020 1:29 pm
Forum: Not a bug
Topic: [1.1.3]Menu Simulation is scaled with UI
Replies: 4
Views: 881

[1.1.3]Menu Simulation is scaled with UI

Description: If the UI scale is changed, the map area of the menu simulation is also scaled. This can reveal the magic behind the curtain. Reproduction: In the main menu, change the UI scale using the shortcuts CTRL+NUMPAD PLUS or CTRL+NUMPAD MINUS multiple times and witness the viewable map area of...
by Squelch
Thu Dec 03, 2020 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
Replies: 17
Views: 5830

Re: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game

So, with Steam enabled I've seen the hang and subsequent crash myself, but also couldn't reproduce it reliably. Nevertheless, when I tried saving a file to Steam Cloud from both the parent and child processes, both processes hung immediately. So whilst I can't be 100% sure, I think the cause of thi...
by Squelch
Thu Nov 26, 2020 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
Replies: 17
Views: 5830

Re: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game

I haven't been able to reproduce neither the original issue nor the "Save process crashed" message so far. It is interesting that saving on that one save still takes much more CPU and RAM than normal (noticeably more than on 1.1.0) on my machine. I'll play as normal with strace enabled an...
by Squelch
Thu Nov 26, 2020 7:51 pm
Forum: Not a bug
Topic: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
Replies: 5
Views: 1268

Re: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field

Yes, I added shiftEnter just for this reason, so I'm closing this as not a bug. It still remains inconsistent with the rest of the UI, and there are no prompts as to how entering new lines should work for these text fields. If it is not a bug, then perhaps the different behavior could be communicat...
by Squelch
Thu Nov 26, 2020 4:46 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 19383

Re: your thoughts on menu simulation

NelsonSKA wrote:
Thu Nov 26, 2020 3:59 pm
-The sound is very loud (in combat scenes at least)
There is a separate sound control for menu simulations under audio settings. Music volume is global however.
by Squelch
Thu Nov 26, 2020 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
Replies: 17
Views: 5830

Re: [1.1.1] Asynchronous save process stuck, crash when quitting game

In the OPs stacktrace, last line that makes sense is #32 0x00007ffddf8ac1f8 in SteamContext::getStorageQuota() const at /tmp/factorio-build-7k9uW8/src/SteamIntegration/SteamContext.cpp:182 from there up it is nonsense, so it's probably inside Steam API call and the address symbolization returned no...
by Squelch
Thu Nov 26, 2020 3:44 pm
Forum: General discussion
Topic: Never mind
Replies: 2
Views: 917

Re: 1.1.0 Undocumented changes?

1. Reservation of inventory slots still works with middle mouse click for me.
SlotRes.PNG
SlotRes.PNG (60.38 KiB) Viewed 897 times
by Squelch
Thu Nov 26, 2020 3:41 pm
Forum: Not a bug
Topic: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
Replies: 5
Views: 1268

Re: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field

Absolutely, consistency is king. I wouldn't have noticed it due to keeping my descriptions brief. Luckily I had a deconstruction planner open just as your post appeared, so I was able to confirm. Shift+Enter just so happens to be what I'd been using in a chat app.

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