Search found 346 matches
- Sat Dec 05, 2020 11:06 am
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9127
Re: [1.1.5] Ctrl+V does not paste blueprint string
Which operating system are you using?
- Sat Dec 05, 2020 11:04 am
- Forum: Ideas and Suggestions
- Topic: Splitter GUI, clickable graphical priorities
- Replies: 17
- Views: 4556
Re: Splitter GUI, clickable graphical priorities
I like this too.
I wouldn't need to turn my monitor over to try and work out which side to set
I wouldn't need to turn my monitor over to try and work out which side to set
- Sat Dec 05, 2020 10:43 am
- Forum: Ideas and Suggestions
- Topic: "add wait condition" seems wrong
- Replies: 15
- Views: 4231
Re: "add wait condition" seems wrong
I think that simply dropping the word "wait" would be all that's needed.
Would "Add condition" become too ambiguous?
Would "Add condition" become too ambiguous?
- Thu Dec 03, 2020 8:00 pm
- Forum: Implemented mod requests
- Topic: Ship machine readable API information
- Replies: 15
- Views: 3459
Re: Ship machine readable API information
https://github.com/knoxfighter/intellij-factorio-autocompletion is the one with the prototype stuff and they are maintaining it by hand. That's the second saddest thing I've read today, right after Ah ha! yes that's the one. I hadn't realised that was hand crafted too. The prototype pages are edite...
- Thu Dec 03, 2020 5:35 pm
- Forum: Minor issues
- Topic: [1.1.4] Factorio becomes non-responsive after switching consoles on linux
- Replies: 7
- Views: 2701
Re: [1.1.4] Factorio becomes non-responsive after switching consoles on linux
Is your attached log from the crashed instance or had you restarted? There does not appear to be any evidence of a crash.
- Thu Dec 03, 2020 5:30 pm
- Forum: Implemented mod requests
- Topic: Ship machine readable API information
- Replies: 15
- Views: 3459
Re: Ship machine readable API information
I might be retarded, or I might be missing something, but isn't there a Github repository from wube that contains the prototype changes between versions? and you can download and 'diff' this repository's commits? maybe they can put the wiki on github as well, and so it can be cloned? You make some ...
- Thu Dec 03, 2020 4:40 pm
- Forum: Releases
- Topic: Version 1.1.4
- Replies: 24
- Views: 16532
Re: Version 1.1.4
That link did show 1.1.3 when I tested it shortly after the post. It now shows 1.1.4 as expected.Klonan wrote: ↑Thu Dec 03, 2020 4:34 pmIts fine for me, maybe you have some cached versionlukegb wrote: ↑Thu Dec 03, 2020 4:19 pmHmm, https://factorio.com/api/latest-releases still says 1.1.3 is the latest for headless (although the website itself is correct).
- Thu Dec 03, 2020 3:56 pm
- Forum: Implemented mod requests
- Topic: Ship machine readable API information
- Replies: 15
- Views: 3459
Re: Ship machine readable API information
I find myself in the same boat on occasions, and would love to have an offline version too, even if it took some time to complete. For an automated solution, there's always the VScode debug plugin from justarandomgeek that also includes intelisense autocomplete and comments from the online documenta...
- Thu Dec 03, 2020 3:38 pm
- Forum: Not a bug
- Topic: [1.1.3]Menu Simulation is scaled with UI
- Replies: 4
- Views: 881
Re: [1.1.3]Menu Simulation is scaled with UI
What would be the issue with just always using the automatic UI scaling? This is what you activate with CTRL+NUMPAD0. It should always use a reasonable UI scale for the resolution the game is currently rendered at. And it will dynamically change if you change window size / monitor resolution. The d...
- Thu Dec 03, 2020 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Reduce range penalty on robot charging stations
- Replies: 34
- Views: 7008
Re: Reduce range penalty on robot charging stations
Bots are single minded when they have a task. They do not deviate from attempting to complete the task even if it means the route, or time spent is suboptimal as is the case demonstrated here. It would be nice if there was a way to cause bots to repath in a similar way to how trains work. An example...
- Thu Dec 03, 2020 1:40 pm
- Forum: Not a bug
- Topic: [1.1.3]Menu Simulation is scaled with UI
- Replies: 4
- Views: 881
Re: [1.1.3]Menu Simulation is scaled with UI
I see. This is not a big problem, and I report it only as a potential undesirable effect. The UI scaling problem when attaching/detaching a monitor is an annoyance that I have grown accustomed to.
The workaround is to hit CTRL+NUMPAD 0 to reset the UI whenever this happens.
The workaround is to hit CTRL+NUMPAD 0 to reset the UI whenever this happens.
- Thu Dec 03, 2020 1:29 pm
- Forum: Not a bug
- Topic: [1.1.3]Menu Simulation is scaled with UI
- Replies: 4
- Views: 881
[1.1.3]Menu Simulation is scaled with UI
Description: If the UI scale is changed, the map area of the menu simulation is also scaled. This can reveal the magic behind the curtain. Reproduction: In the main menu, change the UI scale using the shortcuts CTRL+NUMPAD PLUS or CTRL+NUMPAD MINUS multiple times and witness the viewable map area of...
- Thu Dec 03, 2020 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
- Replies: 17
- Views: 5830
Re: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
So, with Steam enabled I've seen the hang and subsequent crash myself, but also couldn't reproduce it reliably. Nevertheless, when I tried saving a file to Steam Cloud from both the parent and child processes, both processes hung immediately. So whilst I can't be 100% sure, I think the cause of thi...
- Thu Nov 26, 2020 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
- Replies: 17
- Views: 5830
Re: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
I haven't been able to reproduce neither the original issue nor the "Save process crashed" message so far. It is interesting that saving on that one save still takes much more CPU and RAM than normal (noticeably more than on 1.1.0) on my machine. I'll play as normal with strace enabled an...
- Thu Nov 26, 2020 7:51 pm
- Forum: Not a bug
- Topic: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
- Replies: 5
- Views: 1268
Re: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
Yes, I added shiftEnter just for this reason, so I'm closing this as not a bug. It still remains inconsistent with the rest of the UI, and there are no prompts as to how entering new lines should work for these text fields. If it is not a bug, then perhaps the different behavior could be communicat...
- Thu Nov 26, 2020 4:46 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 19383
- Thu Nov 26, 2020 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
- Replies: 17
- Views: 5830
Re: [1.1.1] Asynchronous save process stuck, crash when quitting game
In the OPs stacktrace, last line that makes sense is #32 0x00007ffddf8ac1f8 in SteamContext::getStorageQuota() const at /tmp/factorio-build-7k9uW8/src/SteamIntegration/SteamContext.cpp:182 from there up it is nonsense, so it's probably inside Steam API call and the address symbolization returned no...
- Thu Nov 26, 2020 3:44 pm
- Forum: General discussion
- Topic: Never mind
- Replies: 2
- Views: 917
Re: 1.1.0 Undocumented changes?
1. Reservation of inventory slots still works with middle mouse click for me.
- Thu Nov 26, 2020 3:41 pm
- Forum: Not a bug
- Topic: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
- Replies: 5
- Views: 1268
Re: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
Absolutely, consistency is king. I wouldn't have noticed it due to keeping my descriptions brief. Luckily I had a deconstruction planner open just as your post appeared, so I was able to confirm. Shift+Enter just so happens to be what I'd been using in a chat app.
- Thu Nov 26, 2020 3:12 pm
- Forum: Not a bug
- Topic: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
- Replies: 5
- Views: 1268
Re: [1.1.1] Deconstruction & Upgrade Planner unable to use new line in description field
Confirmed.
Shift+Enter is a workaround.
Shift+Enter is a workaround.