Search found 346 matches
- Sat Dec 12, 2020 6:02 pm
- Forum: Modding help
- Topic: Is it possible to align a column of switches in a custom gui table?
- Replies: 11
- Views: 3150
Re: Is it possible to align a column of switches in a custom gui table?
Please don't just post wild guesses. Then I apologise for trying to help you. I'll refrain in future. ...And it seems to me that you ... how to say this diplomatically ... don't know that much about creating modded guis. I hoped that my own acknowledgment of that fact would have been enough, so thr...
- Sat Dec 12, 2020 4:59 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 19793
Re: your thoughts on menu simulation
Regarding the simulation sound: There is a volume control, and it seems that many are missing it (myself included at first)
Perhaps the naming of it is a little obscure?
Perhaps the naming of it is a little obscure?
- Sat Dec 12, 2020 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Create module request when placing ghost over existing building
- Replies: 21
- Views: 5658
Re: Create module request when placing ghost over existing building
Hmm yes it doesn't work for modules. Everything else such a recipe and filter changes works, but modules can only be added to a new/empty building. It seems odd that modules are treated differently. I just confirmed 0.17.x too, so it must have been this way for some time - perhaps always Apologies f...
- Sat Dec 12, 2020 1:21 am
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 5342
Re: To build or not to build (miners)
Balancing energy consumption and pollution output might also be two critical factors in the early game that drives the need for mines. I tend to err on a slight overproduction of ore and rely on saturated outputs to limit energy and pollution at the mine, but then keep a eye on ore consumption to ga...
- Sat Dec 12, 2020 1:02 am
- Forum: Ideas and Suggestions
- Topic: Create module request when placing ghost over existing building
- Replies: 21
- Views: 5658
Re: [1.1.5] Placing ghost over existing building does not place modules
There is already a method in the game, but it's kind of hidden - Create a temporary blueprint instead of copy paste. This allows all attributes, including modules, to be copied to the existing building. Start a new BP Hold Shift while selecting the source building Place the ghost BP over the target ...
- Fri Dec 11, 2020 8:09 pm
- Forum: Modding help
- Topic: Is it possible to align a column of switches in a custom gui table?
- Replies: 11
- Views: 3150
Re: Is it possible to align a column of switches in a custom gui table?
Then I apologise for trying to help you. I'll refrain in future.
- Fri Dec 11, 2020 4:58 pm
- Forum: General discussion
- Topic: Are griefers/trolling common?
- Replies: 7
- Views: 2868
Re: Are griefers/trolling common?
Any game that becomes popular and has an online presence will attract people like that. I believe Wube have left it to the admins of any online instance to police the problem. If it is your own instance, then you have the option to ban player via the admin interface. Otherwise report it to the admin...
- Fri Dec 11, 2020 4:38 pm
- Forum: Modding help
- Topic: Is it possible to align a column of switches in a custom gui table?
- Replies: 11
- Views: 3150
Re: Is it possible to align a column of switches in a custom gui table?
Does the "anchor" option allow an absolute switch element to be set and the labels relative to that? No, GuiAnchor is for a completely different purpose. Also the beauty of using the switch'es built-in labels is that it automatically manages the label style when it changes from left to ri...
- Fri Dec 11, 2020 3:01 pm
- Forum: Modding help
- Topic: Is it possible to align a column of switches in a custom gui table?
- Replies: 11
- Views: 3150
Re: Is it possible to align a column of switches in a custom gui table?
Just a thought. Does the "anchor" option allow an absolute switch element to be set and the labels relative to that?
- Sun Dec 06, 2020 3:40 pm
- Forum: Ideas and Suggestions
- Topic: train schedule condition: outer AND support
- Replies: 26
- Views: 5343
Re: train schedule condition: outer AND support
The problem - Using @asheiduk's example, the train stop schedule looks like this: Note that in my example "red", "green", ... do not refer to the color-signals but to the science packs of the mentioned color. Sorry for being not precise enough. Hehh, yes I thought it might have ...
- Sat Dec 05, 2020 10:35 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
That leaves the question. Is this a bug?
- Sat Dec 05, 2020 10:19 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
To ensure that the correct scancode (if indeed that is how Factorio reads keyboard input) try the following: Open Settings > Controls > Search for "paste" Right mouse to clear the current binding Left mouse to re-assign the binding Press CTRL+V Confirm This should hopefully read the correc...
- Sat Dec 05, 2020 9:54 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
I don't believe it has. The OP has a keyboard that is not standard US language keyboard. It is QWERTY, but another language, it's not clear which one. The windows paste keybinding of Ctrl + V works out of game, but this may be due to windows recognizing a different key code as V than standard US la...
- Sat Dec 05, 2020 9:42 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
The Blueprint in that post did not work at the time, yet others on this forum did. Curiously, it does work now since I've taken a break. I fixed it, it was not empty it just had a line break in it that...broke it. I was beginning to question my sanity. Thank you :D That does not mean I'm not mad ho...
- Sat Dec 05, 2020 9:40 pm
- Forum: Ideas and Suggestions
- Topic: train schedule condition: outer AND support
- Replies: 26
- Views: 5343
Re: train schedule condition: outer AND support
The problem - Using @asheiduk's example, the train stop schedule looks like this: No_Outer_AND.PNG It uses excessive amounts of screen space, and would require a lot of scrolling to be able to scan any subsequent schedules. If the operator buttons were able to be dragged left and right to sort the o...
- Sat Dec 05, 2020 9:15 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
To rule out the keyboard layout as any potential issues, can you try using the windows on screen keyboard to enter the Ctrl-V to paste? If you read the above, that has been ruled out already, and pasting to a text editor has been proven to work. Ohh my, I managed to find a BP button that is empty! ...
- Sat Dec 05, 2020 3:46 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
Sorry, which have you tried? The forum "copy Blueprint" button is not working for me, but using the BP in the link I gave is working. If the FactorioPrints link is still not working for you, then I apologise, and will report the forum bug separately. Ohh my, I managed to find a BP button ...
- Sat Dec 05, 2020 3:27 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
Sorry, which have you tried?
The forum "copy Blueprint" button is not working for me, but using the BP in the link I gave is working. If the FactorioPrints link is still not working for you, then I apologise, and will report the forum bug separately.
The forum "copy Blueprint" button is not working for me, but using the BP in the link I gave is working. If the FactorioPrints link is still not working for you, then I apologise, and will report the forum bug separately.
- Sat Dec 05, 2020 3:15 pm
- Forum: Technical Help
- Topic: [1.1.5] Ctrl+V does not paste blueprint string
- Replies: 25
- Views: 9346
Re: [1.1.5] Ctrl+V does not paste blueprint string
I'm using Window 10, I did try to change de paste keybind, the problem is that is the blueprint import windows, it does not use the factorio keybind, it's just a standard copy/paste text windows, and therefor uses normal window shortcut. So yea, I'm pretty confused by this behavior. Oh and my facto...
- Sat Dec 05, 2020 1:32 pm
- Forum: Ideas and Suggestions
- Topic: train schedule condition: outer AND support
- Replies: 26
- Views: 5343
Re: train schedule condition: outer AND support
And why do you need that? Hm. This is obvious and jodokus31 already answered this: I beleive what is being implied is the template is not being followed. To aid the developers, that template helps to quickly assess what areas the suggestion covers, the reasoning behind it, and additionally, any pro...