Search found 346 matches
- Sun Sep 13, 2020 11:55 pm
- Forum: Gameplay Help
- Topic: Which process needs [insert whatever], i.e. coal
- Replies: 9
- Views: 2291
Re: Which process needs [insert whatever], i.e. coal
Thanks @Squelch I guess at some time I will look at the source code and the API. It all depends on how much time I want to spend on this. I like it, but sometimes I still have to do my full time job... I place myself amongst many that have made that promise to themselves, and also having to admit t...
- Sun Sep 13, 2020 7:41 pm
- Forum: Gameplay Help
- Topic: Which process needs [insert whatever], i.e. coal
- Replies: 9
- Views: 2291
Re: Which process needs [insert whatever], i.e. coal
All of the recipes can be queried from within the game via mods, and personally, I prefer to stay within the game. To add to the list of mods that list what ingredients do what, also try Recipe Book . All three mentioned have different bells and whistles, and it really comes down to your personal pr...
- Sat Sep 12, 2020 8:45 pm
- Forum: Gameplay Help
- Topic: [1.0] Next day didn`t come - solar are not working
- Replies: 20
- Views: 6104
Re: [1.0] Next day didn`t come - solar are not working
https://drive.google.com/file/d/1aFt9NptaV-h_QJ7ifv4ALyMQ_sHJfbly/view?usp=sharing savefile The save at that location does not seem to be the correct one with reference to your pictures. No solar, and what seems to be some experiments with Trains and combinator circuits. I have no idea what you are...
- Wed Sep 09, 2020 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 15652
Re: Order game saves by date/time played and saves search
And you can add subdirectories (not from inside Factorio, but that’s also suggested) to clean up. Factorio shows the directories. Now if only we could enter those subdirectories from Factorio, that would help a great deal. We still have to manipulate them outside of the game which is not something ...
- Wed Sep 09, 2020 4:28 pm
- Forum: Not a bug
- Topic: joining of fluids
- Replies: 6
- Views: 1483
Re: joining of fluids
As far as I know, the built in fluid mixing prevention only reads pipe contents and entity fluid *outputs*, while ignoring inputs. You can't connect both outputs of a refinery or two-output chemical plant, but you can connect both inputs even if they want different fluids. That makes perfect sense ...
- Wed Sep 09, 2020 4:15 pm
- Forum: Not a bug
- Topic: joining of fluids
- Replies: 6
- Views: 1483
Re: joining of fluids
If you want the game the game to behave differently than intended, make a feature request instead. We crossed posts/edits, and I essentially make the suggestion in the edit. I am not currently aware if this affects any mods other than Pyanodon's, so to make a formal suggestion at this point might s...
- Wed Sep 09, 2020 3:51 pm
- Forum: Not a bug
- Topic: joining of fluids
- Replies: 6
- Views: 1483
Re: joining of fluids
The game did not make you do anything, you connected different fluid boxes, don't do that. "Don't do that" would be fine if it wasn't so easy to make the mistake. This has been encountered a few times, and while it is not possible to incorrectly connect pipes to machines that have a recip...
- Wed Sep 09, 2020 12:04 am
- Forum: Gameplay Help
- Topic: [1.0] Next day didn`t come - solar are not working
- Replies: 20
- Views: 6104
Re: [1.0] Next day didn`t come - solar are not working
The save at that location does not seem to be the correct one with reference to your pictures. No solar, and what seems to be some experiments with Trains and combinator circuits.PMGPMG wrote: ↑Tue Sep 08, 2020 9:02 pmhttps://drive.google.com/file/d/1aFt9Np ... sp=sharing
savefile
- Tue Sep 08, 2020 11:23 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 15652
Re: Order game saves by date/time played and saves search
I am in full agreement, and even looked into trying to add this functionality via a mod. Unfortunately the core dialogs are out of bounds for modding. I think of adding this suggestion every time I want to load up a different game to one I was recently playing, but can never remember what the exact ...
- Tue Sep 08, 2020 11:09 pm
- Forum: Pending
- Topic: [1.0.0] Crash loading Large Save Game
- Replies: 6
- Views: 1403
Re: [1.0.0] Crash loading Large Save Game
I do appreciate the time, and effort to try to assist, Wube and the Factorio community are pretty great. You're welcome, and agreed, this community is one of the best. If I may offer a tip for those extended games? If you edit config.ini in the /config folder at the root of the game, you can extend...
- Tue Sep 08, 2020 10:44 pm
- Forum: Gameplay Help
- Topic: Combinators Resulting in NULL Values
- Replies: 14
- Views: 2939
Re: Combinators Resulting in NULL Values
But Null does not equal Zero, that's what I meant by "you can't check if the signal is null" if I use you logic the combinator would return no value because its condition has failed. The "Everything" input is a special case, and does return true when there is no input. See the t...
- Tue Sep 08, 2020 8:53 pm
- Forum: Gameplay Help
- Topic: Combinators Resulting in NULL Values
- Replies: 14
- Views: 2939
Re: Combinators Resulting in NULL Values
It is by design. A zero value is equal to no signal. It has been discussed at length in the past. Zero = Null is quite common in some programming languages, so some reverse logic in your algorithm needs to be applied as already suggested. If your two signals result in zero, you can use a Decider Com...
- Tue Sep 08, 2020 7:52 pm
- Forum: Pending
- Topic: [1.0.0] Crash loading Large Save Game
- Replies: 6
- Views: 1403
Re: [1.0.0] Crash loading Large Save Game
There was another similar report that seems to be directly applicable to this report. When I tested it on behalf of the reporter, I found that simply disabling Spidertron Extended cured the crashes. That report also references the possible cause as per @Rseding91 See Corrupted save and autosaves [1....
- Tue Sep 08, 2020 3:40 pm
- Forum: Gameplay Help
- Topic: Multiple fluid in one pipe system?
- Replies: 10
- Views: 2586
Re: Multiple fluid in one pipe system?
Yeah the problem is exactly like that. So the leaking is real! Anyway I will deconstruct the whole line to eliminate it. The problem is that every time you want to change recipe, it may instantly contaminate the system again. It can be very fussy to disconnet all pipes before changing recipes, and ...
- Mon Sep 07, 2020 4:01 pm
- Forum: Gameplay Help
- Topic: Multiple fluid in one pipe system?
- Replies: 10
- Views: 2586
Re: Multiple fluid in one pipe system?
Ah ha! Molten glass, not creamy latex. Thanks @mrvn. My glassworks did suffer the same.
There is another scenario in Py where this happens, and that's Iron and Copper furnaces that use[d] hot air.
There is another scenario in Py where this happens, and that's Iron and Copper furnaces that use[d] hot air.
- Mon Sep 07, 2020 3:12 pm
- Forum: Gameplay Help
- Topic: Multiple fluid in one pipe system?
- Replies: 10
- Views: 2586
Re: Multiple fluid in one pipe system?
Am I getting a bug or a new feature that I am not aware of? I would say it's a mis feature. I see you are running Pyanodon's mods, and I encountered the exact same problem. It stems from how many inputs there are on some machines, and they actually leak fluids out . Vanilla Factorio seems to avoid ...
- Sun Sep 06, 2020 9:38 am
- Forum: General discussion
- Topic: [POLL] Left- or Right- hand rails and roads?
- Replies: 24
- Views: 8141
Re: [POLL] Left- or Right- hand rails and roads?
There are two Drive Left, Train Left options. So that must be right, right?
- Mon Aug 31, 2020 2:05 am
- Forum: Ideas and Suggestions
- Topic: Add rocket to the bottom of each forum page
- Replies: 4
- Views: 1016
Re: Add rocket to the bottom of each forum page
There is a TOP link on every post, but easy to miss.
Changing the graphic to a rocket would be nice.- Wed Aug 26, 2020 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Tab to focus numeric textfield selects the text
- Replies: 25
- Views: 5344
Re: Highlight text on tab selection
This recently reported problem is directly related to this suggestion and discussion.
[0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book
[0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book
- Wed Aug 26, 2020 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Tab to focus numeric textfield selects the text
- Replies: 25
- Views: 5344
Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
I suggested this a while ago in Suggestions and expected 1000 +1's I got 2. Because it's a terrible idea. Ever tried double click? Could you please expand on "Because it's a terrible idea", or was that an attempt at a humorous troll? There is a reason why so many other applications follow...