Search found 194 matches

by bNarFProfCrazy
Thu May 25, 2017 9:35 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 79882

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack

Here are the German (de) Translations for your mod.
by bNarFProfCrazy
Thu May 25, 2017 9:14 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 79882

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack

While I was at it, I also changed the incinerator recipe generation, so it's no longer possible to incinerate chemical fuel (eg wood, coal, etc). This is because in 0.15 inserters will now put these items into the input slot as well as the fuel slot, so if you tried to fuel an incinerator automatic...
by bNarFProfCrazy
Sun May 21, 2017 7:04 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149346

Re: Friday Facts #191 - Gui improvements

The inventory should also remember the last used tab. Opening the character screen(using E) will open it with the last tab. A haven't seen that. Thanks for the info. Another improvement would be a grouping feature for the producation and kill stats. I killed 25k Tree A and 24k Tree b and 12k Tree C...
by bNarFProfCrazy
Sun May 21, 2017 6:47 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149346

Re: Friday Facts #191 - Gui improvements

Please no tabs inside tabs (Logistics).
The inventory should also remember the last used tab.

Otherwise good ideas.
by bNarFProfCrazy
Sat May 20, 2017 11:20 am
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32784

Re: [0.15] Folks Factorio Fabrications

Feature Request maybe for a new mod:

A radar module for trains.
by bNarFProfCrazy
Sat May 20, 2017 8:56 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320222

Re: [MOD 0.15] Orbital Ion Cannon 1.5.0

It is for freshly-constructed nests only in the visible regions -- if there are several existing nests, you'll need to target them manually. Just saw that in the code, thanks. I'll think about the behavior I'd ideally have and see if I can't try some options. Thanks again for the feedback! IMO ther...
by bNarFProfCrazy
Tue May 16, 2017 5:31 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32784

Re: [0.15] Folks Factorio Fabrications

Here are the German translations for the shuttletrain. https://pastebin.com/jhrMctiG Please remember to use UTF-8. If you need updates just post a message (with the added pairs) here and I will hopefully see it in time. -------------------------- The "/reset shuttle" command does not seem ...
by bNarFProfCrazy
Mon May 15, 2017 7:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x] Toggle-Fullscreen Hotkey triggering (unexpectedly)
Replies: 2
Views: 1223

Re: [0.15.x] Toggle-Fullscreen Hotkey triggering (unexpectedly)

Unfortunately not. The only thing that i can say about it that it is more likely to be triggered (1-5%) if i alt-tab out of the game during the initial loading screen (maybe during the graphics and sound loading(+high cpu load?)). And then if i press enter for the first time somewhere in the game. I...
by bNarFProfCrazy
Sun May 14, 2017 8:58 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320222

Re: [MOD 0.15] Orbital Ion Cannon 1.5.0

I did not bother using it since the recipes are cheap base level of things not just the expensive recipes. I always found this mod to be super cheap for the power it offered I always wish there was quite a harder / more complex one cost wise. I guess I'm the only one who feels a death beam from the...
by bNarFProfCrazy
Sun May 14, 2017 6:56 am
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32784

Re: [0.15] Folks Factorio Fabrications

Feature request for shuttle trains: Configure a station/stations (with the same name) for trains to return to once the player has left the train. I imagine it would go something like this: - Call train to station - Get into shuttle - Choose destination - Ride to destination - Get out of shuttle - I...
by bNarFProfCrazy
Tue May 09, 2017 7:47 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32784

Re: [0.15] Folks Factorio Fabrications

I tested your latest version and there are no more desyncs.

Thanks for fixing this.
by bNarFProfCrazy
Sat May 06, 2017 2:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x] Toggle-Fullscreen Hotkey triggering (unexpectedly)
Replies: 2
Views: 1223

[0.15.x] Toggle-Fullscreen Hotkey triggering (unexpectedly)

I don't know when, but somewhen Factorio introduced a "toggle-fullscreen" hotkey alt-Enter. In some situations the game just switches from fullscreen mode to windowed mode. This happens sometimes after switching in and out of factorio using alt-tab and then confirming the MP-password or an...
by bNarFProfCrazy
Sat May 06, 2017 2:10 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32784

Re: [0.15] Folks Factorio Fabrications

Shuttle-Train-Desync-Solution Please add a note to Shuttle-Train that if you use it in combination with a mod that adds grids to vehicles it will cause a instant desync on MP join if "folk-shuttle-add-grids" is set to true in the mod-settings. I used VehicleGrid_0.1.1.zip + folk-shuttle_0...
by bNarFProfCrazy
Sat May 06, 2017 1:47 pm
Forum: Mods
Topic: [0.15] Whizer's German Translations
Replies: 8
Views: 5201

Re: [0.15] Whizer's German Translations

Thanks for your work translating these. +1 Have you considered asking the respective mods authors to include your translations directly? That way they can be included in the original mod and you will help more people. (without the need to search for translation mods) Btw mod authors really like thin...
by bNarFProfCrazy
Sat Apr 29, 2017 10:36 am
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38140

Re: Version 0.15.3

to many science packs :( dont like it, to complex to just chill and build :cry: Yeah, that was, even though I had known about it changing, a bit of a shock. Just when I thought I was getting a handle on doing blues... and not just that: I'm a bot man. Up to 0.14, the moment I had blues done, I coul...
by bNarFProfCrazy
Sat Apr 29, 2017 8:09 am
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38140

Re: Version 0.15.3

wow lots of fixes. nice. but why 'Removed the ability to set /color using RGB values.' ? i hope it temporary to resolve issues. It was directly evaluated in Lua and allowed you to execute arbitrary (although limited) code to e.g. hang the server. Please re-add the feature or if that is too dangerou...
by bNarFProfCrazy
Thu Apr 27, 2017 4:43 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320222

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6

I'm working on updating for Factorio 0.15, and there are a bunch of new features I'm taking advantage of. Of course, now that nuclear power is in vanilla, I'm wondering if I should change the recipe for the ion cannon. Maybe include a reactor? Also launching the cannon gave space science packs. IMO...
by bNarFProfCrazy
Sat Apr 22, 2017 1:20 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124716

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

Hello there, I absolutely love this mod, it's great! I have few suggestions though: 1. The firing rate on most guns is WAY to high with all the tech upgrades. 2. Napalm Launcher on the Jet just looks silly, flamethrower on an aircraft? 3. Implementing forward-firing weapons like in real planes 1. I...
by bNarFProfCrazy
Sun Apr 02, 2017 10:16 pm
Forum: Already exists
Topic: Custom item/entity translations
Replies: 3
Views: 1700

Re: Custom item/entity translations

Well that question is almost a year old and IIRC at that time that feature was not present. I already found it in the mean time. Thanks for the answer anyway. For everybody that might stumble about this thread in the future. Here is the link to the docs: http://lua-api.factorio.com/latest/Concepts.h...
by bNarFProfCrazy
Tue Mar 14, 2017 6:37 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124716

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

Enabling them one by one might be a bit too much work. Just do a binary search. Enable the first half, does it still happen? Use this half and repeat the process. Enable the second half, does it still happen ? Use that half and repeat the process. If you have only one/a few plugins left and cannot r...

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