Search found 88 matches
- Wed May 31, 2017 9:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207415
Re: Bugs & FAQ
If your boilers will accept anything other than vanilla water, then you're clearly using a different version than I am. I just loaded up the game with creative mode to check, and the only fluid that a boiler would accept was water. You could modify it to accept purified water instead, but then it wo...
- Wed May 31, 2017 8:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207415
Re: Bugs & FAQ
I believe the answer is "because it's hardcoded into the game that a boiler can only accept one fluid" (see this suggestion).aklesey1 wrote:Why i can't produce steam from purified water? Why i need common water? it is absurd, illogical and inconvenient
- Wed May 24, 2017 11:50 pm
- Forum: Bob's mods
- Topic: Bob's Power for 0.15.x
- Replies: 16
- Views: 11397
Re: Bob's Power for 0.15.x
so if you look at it from the other side, an electric boiler that doesn't give out as much electricity as you put in, makes the whole thing kind of pointless. There are (at least) two mods that are intended to add exactly that, though. I think the creators made them so they could generate steam for...
- Wed May 24, 2017 9:58 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 148615
Re: Friday Facts #191 - Gui improvements
Overall, I like the sound of the changes. I have one thing to note, though: the problem of GUI elements obscuring the main area is relative to how close they are to the character. The equipment toolbar is off in the corner where it can't cause problems, and doesn't obscure anything important. The ma...
- Wed May 24, 2017 4:23 am
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 38335
Re: Underground belt lane splitting, anyone else hate it?
How often would you realisticly use such a belt piece? 10 times in a 1 rocket a minute base? And it's already possible to do by using 1-6 additional tiles. The additional clutter introduced would outweigh the benefits imo. It would also be a simpler and more compact drop-in replacement for the doub...
- Fri May 19, 2017 7:56 pm
- Forum: Modding help
- Topic: What does LuaSurface::set_chunk_generated_status so?
- Replies: 2
- Views: 845
Re: What does LuaSurface::set_chunk_generated_status so?
I've messed around with this a little, so while I don't know everything about it I do know some. From what I recall, the defines are multiples of 10, and when the vanilla chunk generation goes to perform a piece of chunk generation it will assume everything up to the currently set status has already...
- Mon May 15, 2017 6:23 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207415
Re: Bugs & FAQ
Personally, I'd also like to see a molten silicon -> glass recipe, maybe something like float glass.Mobius1 wrote:Or he could just add glass to the metallurgy thingy, moar recipes are always bettar rite?
- Sat May 13, 2017 10:54 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120037
Re: [MOD 0.12.12+] Research queue 1.2.6
No, it's an issue with RQ. in research-queue_1.5.1\prototypes\gui.lua lines 237-293 read if data.raw.technology["alien-research"] then log("research queue: Found Bob mods aliens") data.raw["gui-style"].default["rq-bobsalien"] = { type = "checkbox_style&qu...
- Sat May 13, 2017 7:22 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120037
Re: [MOD 0.12.12+] Research queue 1.2.6
RQ crashes if Alien Research technology exists. It tries to refer to "__base__/graphics/icons/alien-artifact.png", but this file no longer exists. There is still "__base__/graphics/icons/alien-artifact-goo.png" that you could refer to, though.
- Sun May 07, 2017 3:48 am
- Forum: Mod portal Discussion
- Topic: Steam workshop
- Replies: 2
- Views: 2474
Re: Steam workshop
Because it would exclude people who don't have the Steam version. I've seen it before with other games, where about half the mods just aren't available unless you're playing through Steam because some of the modders can't be bothered with setting up an alternate download method if workshop support i...
- Thu May 04, 2017 7:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1207415
Re: Bugs & FAQ
You're welcome, and hopefully I didn't miss (or mess up) any edge cases. But let me know if I did!nagapito wrote:Just checked the changes Exasperation made and as I was expecting, I was just scratching the surface!
Thank you Exasperation for the quick fix
- Tue May 02, 2017 8:13 pm
- Forum: Ideas and Requests For Mods
- Topic: Extra "surfaces" in the form moons, planets etc possible?
- Replies: 4
- Views: 1762
Re: Extra "surfaces" in the form moons, planets etc possible?
As far as I know right now, the new "surface" would inherit all the values of the old one, as in, the same Evolution factor for biters, locked night/day cycle etc, and the same Mods. The new surface inherits some of those values, but some values (day/night cycle and terrain generation rul...
- Wed Apr 26, 2017 3:36 am
- Forum: Modding discussion
- Topic: [Short article] Can X-Ypoint be described by only one coord?
- Replies: 12
- Views: 6848
Re: [Short article] Can X-Ypoint be described by only one coord?
Interesting to see those results laid out graphically. I'm guessing that the (significantly) different ordering of cantor pair versions you got is a JiT difference, but it's nice to see that my final version still holds up. This does mean that you only have a unique coordinate id per chunk though. I...
- Sat Mar 25, 2017 9:48 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 68852
Re: Friday Facts #183 - Aiming for the release date
Regarding nuclear power - heat 'pipes' idea is just bad, what is it supposed to resemble? Steam pipes are already a 'heat carrying' pipes. Please, I'm not trying to be mean or anything, but comapre this implementation of nuclear power to what was mentioned at the beginning with cooling towers, clos...
- Tue Mar 14, 2017 11:38 pm
- Forum: Modding discussion
- Topic: [Short article] Can X-Ypoint be described by only one coord?
- Replies: 12
- Views: 6848
Re: [Short article] Can X-Ypoint be described by only one coord?
I did say at the beginning of the post it was unneeded optimization; I did it because it's fun. I also considered inlining NtoZ, but decided against it; you could get the same performance improvement across the board for every algorithm that includes a call to NtoZ, so it doesn't actually say anythi...
- Tue Mar 14, 2017 2:22 am
- Forum: Modding discussion
- Topic: [Short article] Can X-Ypoint be described by only one coord?
- Replies: 12
- Views: 6848
Re: [Short article] Can X-Ypoint be described by only one coord?
I did some playing around with this to see if I could manage some unneeded optimization, and came up with the following: local function NtoZ(x, y) return (x >= 0 and (x * 2) or (-x * 2 - 1)), (y >= 0 and (y * 2) or (-y * 2 - 1)) end local function NtoZ_b(x, y) return (x >= 0 and (x + x) or (-1 - x -...
- Fri Feb 17, 2017 5:36 am
- Forum: Modding interface requests
- Topic: backer name and item-with-entity-data
- Replies: 2
- Views: 1287
backer name and item-with-entity-data
Sort of related to item-with-entity-data should preserve unit_number , it would be nice if an item-with-entity-data could preserve the backer name of an entity which has one (possibly only with an appropriate flag set on the entity?) and display it in the tooltip (similar to an item-with-label's lab...
- Tue Feb 07, 2017 12:30 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 585843
Re: [MOD 0.14.x] pY Coal Processing
You could be super-realistic about it and spell it Nexelanum half the time and Nexelanium the other half.
- Tue Feb 07, 2017 12:24 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376438
Re: Development and Discussion
Still, I do like the concept and don't want to discourage looking at alternate possibilities to get something more out of it, but that's just how I see it after using it all these months. Yup, I also like the idea, but seems like a waste of space/resources, as using regular furnaces is most of the ...
- Fri Jan 20, 2017 12:45 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79163
Re: Friday Facts #173 - Nuclear stuff is almost done
I very dislike the heat pipes. Here is what i'd like for nuclear power in factorio: Or maybe we could say that Factorio is set more than 20 years in the future*, and is using a Generation IV design which replaces the high-pressure contaminated water loop with heat pipes carrying a low pressure ther...