Search found 88 matches

by Exasperation
Wed May 31, 2017 9:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1207415

Re: Bugs & FAQ

If your boilers will accept anything other than vanilla water, then you're clearly using a different version than I am. I just loaded up the game with creative mode to check, and the only fluid that a boiler would accept was water. You could modify it to accept purified water instead, but then it wo...
by Exasperation
Wed May 31, 2017 8:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1207415

Re: Bugs & FAQ

aklesey1 wrote:Why i can't produce steam from purified water? Why i need common water? it is absurd, illogical and inconvenient
I believe the answer is "because it's hardcoded into the game that a boiler can only accept one fluid" (see this suggestion).
by Exasperation
Wed May 24, 2017 11:50 pm
Forum: Bob's mods
Topic: Bob's Power for 0.15.x
Replies: 16
Views: 11397

Re: Bob's Power for 0.15.x

so if you look at it from the other side, an electric boiler that doesn't give out as much electricity as you put in, makes the whole thing kind of pointless. There are (at least) two mods that are intended to add exactly that, though. I think the creators made them so they could generate steam for...
by Exasperation
Wed May 24, 2017 9:58 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 148615

Re: Friday Facts #191 - Gui improvements

Overall, I like the sound of the changes. I have one thing to note, though: the problem of GUI elements obscuring the main area is relative to how close they are to the character. The equipment toolbar is off in the corner where it can't cause problems, and doesn't obscure anything important. The ma...
by Exasperation
Wed May 24, 2017 4:23 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 38335

Re: Underground belt lane splitting, anyone else hate it?

How often would you realisticly use such a belt piece? 10 times in a 1 rocket a minute base? And it's already possible to do by using 1-6 additional tiles. The additional clutter introduced would outweigh the benefits imo. It would also be a simpler and more compact drop-in replacement for the doub...
by Exasperation
Fri May 19, 2017 7:56 pm
Forum: Modding help
Topic: What does LuaSurface::set_chunk_generated_status so?
Replies: 2
Views: 845

Re: What does LuaSurface::set_chunk_generated_status so?

I've messed around with this a little, so while I don't know everything about it I do know some. From what I recall, the defines are multiples of 10, and when the vanilla chunk generation goes to perform a piece of chunk generation it will assume everything up to the currently set status has already...
by Exasperation
Mon May 15, 2017 6:23 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1207415

Re: Bugs & FAQ

Mobius1 wrote:Or he could just add glass to the metallurgy thingy, moar recipes are always bettar rite?
Personally, I'd also like to see a molten silicon -> glass recipe, maybe something like float glass.
by Exasperation
Sat May 13, 2017 10:54 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120037

Re: [MOD 0.12.12+] Research queue 1.2.6

No, it's an issue with RQ. in research-queue_1.5.1\prototypes\gui.lua lines 237-293 read if data.raw.technology["alien-research"] then log("research queue: Found Bob mods aliens") data.raw["gui-style"].default["rq-bobsalien"] = { type = "checkbox_style&qu...
by Exasperation
Sat May 13, 2017 7:22 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120037

Re: [MOD 0.12.12+] Research queue 1.2.6

RQ crashes if Alien Research technology exists. It tries to refer to "__base__/graphics/icons/alien-artifact.png", but this file no longer exists. There is still "__base__/graphics/icons/alien-artifact-goo.png" that you could refer to, though.
by Exasperation
Sun May 07, 2017 3:48 am
Forum: Mod portal Discussion
Topic: Steam workshop
Replies: 2
Views: 2474

Re: Steam workshop

Because it would exclude people who don't have the Steam version. I've seen it before with other games, where about half the mods just aren't available unless you're playing through Steam because some of the modders can't be bothered with setting up an alternate download method if workshop support i...
by Exasperation
Thu May 04, 2017 7:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1207415

Re: Bugs & FAQ

nagapito wrote:Just checked the changes Exasperation made and as I was expecting, I was just scratching the surface!

Thank you Exasperation for the quick fix :)
You're welcome, and hopefully I didn't miss (or mess up) any edge cases. But let me know if I did!
by Exasperation
Tue May 02, 2017 8:13 pm
Forum: Ideas and Requests For Mods
Topic: Extra "surfaces" in the form moons, planets etc possible?
Replies: 4
Views: 1762

Re: Extra "surfaces" in the form moons, planets etc possible?

As far as I know right now, the new "surface" would inherit all the values of the old one, as in, the same Evolution factor for biters, locked night/day cycle etc, and the same Mods. The new surface inherits some of those values, but some values (day/night cycle and terrain generation rul...
by Exasperation
Wed Apr 26, 2017 3:36 am
Forum: Modding discussion
Topic: [Short article] Can X-Ypoint be described by only one coord?
Replies: 12
Views: 6848

Re: [Short article] Can X-Ypoint be described by only one coord?

Interesting to see those results laid out graphically. I'm guessing that the (significantly) different ordering of cantor pair versions you got is a JiT difference, but it's nice to see that my final version still holds up. This does mean that you only have a unique coordinate id per chunk though. I...
by Exasperation
Sat Mar 25, 2017 9:48 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 68852

Re: Friday Facts #183 - Aiming for the release date

Regarding nuclear power - heat 'pipes' idea is just bad, what is it supposed to resemble? Steam pipes are already a 'heat carrying' pipes. Please, I'm not trying to be mean or anything, but comapre this implementation of nuclear power to what was mentioned at the beginning with cooling towers, clos...
by Exasperation
Tue Mar 14, 2017 11:38 pm
Forum: Modding discussion
Topic: [Short article] Can X-Ypoint be described by only one coord?
Replies: 12
Views: 6848

Re: [Short article] Can X-Ypoint be described by only one coord?

I did say at the beginning of the post it was unneeded optimization; I did it because it's fun. I also considered inlining NtoZ, but decided against it; you could get the same performance improvement across the board for every algorithm that includes a call to NtoZ, so it doesn't actually say anythi...
by Exasperation
Tue Mar 14, 2017 2:22 am
Forum: Modding discussion
Topic: [Short article] Can X-Ypoint be described by only one coord?
Replies: 12
Views: 6848

Re: [Short article] Can X-Ypoint be described by only one coord?

I did some playing around with this to see if I could manage some unneeded optimization, and came up with the following: local function NtoZ(x, y) return (x >= 0 and (x * 2) or (-x * 2 - 1)), (y >= 0 and (y * 2) or (-y * 2 - 1)) end local function NtoZ_b(x, y) return (x >= 0 and (x + x) or (-1 - x -...
by Exasperation
Fri Feb 17, 2017 5:36 am
Forum: Modding interface requests
Topic: backer name and item-with-entity-data
Replies: 2
Views: 1287

backer name and item-with-entity-data

Sort of related to item-with-entity-data should preserve unit_number , it would be nice if an item-with-entity-data could preserve the backer name of an entity which has one (possibly only with an appropriate flag set on the entity?) and display it in the tooltip (similar to an item-with-label's lab...
by Exasperation
Tue Feb 07, 2017 12:30 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 585843

Re: [MOD 0.14.x] pY Coal Processing

You could be super-realistic about it and spell it Nexelanum half the time and Nexelanium the other half. ;)
by Exasperation
Tue Feb 07, 2017 12:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1376438

Re: Development and Discussion

Still, I do like the concept and don't want to discourage looking at alternate possibilities to get something more out of it, but that's just how I see it after using it all these months. Yup, I also like the idea, but seems like a waste of space/resources, as using regular furnaces is most of the ...
by Exasperation
Fri Jan 20, 2017 12:45 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79163

Re: Friday Facts #173 - Nuclear stuff is almost done

I very dislike the heat pipes. Here is what i'd like for nuclear power in factorio: Or maybe we could say that Factorio is set more than 20 years in the future*, and is using a Generation IV design which replaces the high-pressure contaminated water loop with heat pipes carrying a low pressure ther...

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