Search found 1909 matches
- Wed Sep 07, 2016 9:25 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589436
Re: [MOD 0.14.x] pY Coal Processing
You say cleaner energy, do you mean nuclear? Anyway, keeping an eye on this. Cheers. Oh.. nono. Nuclear will come in the vanilla game if i remember well. The goal in this mod is use actual knowledge of coal processing and a bit of scifi to generate energy from coal with very low emissions in late g...
- Wed Sep 07, 2016 3:03 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589436
pY Coal Processing - Discussion
http://i.imgur.com/jEUSvpc.jpg Description: Add several processes to break and improve coal to make it more valuable and useful in game. Add more than 30 new buildings, 100+recipes and ingredients. Not compatible Bob´s mods. Adjusted some vanilla recipes to be compatible with this mod. This mod is ...
- Sun Aug 28, 2016 4:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
very nice!
- Fri Aug 12, 2016 1:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
Very nice!! You envolved well since the beggining.
- Wed Aug 10, 2016 4:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
Ooohhh what that ovem do?? O.o
- Tue Aug 02, 2016 4:22 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
Looking pretty nice so far. Cant wait!
- Sun Jul 17, 2016 11:04 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
Arch666Angel wrote:Slurp slurp
Do want!
- Thu Jun 23, 2016 11:45 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
That´s how we make plates!
- Mon Jun 20, 2016 4:53 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 7997
Re: MOD[0.12.35]Oil & Gas
aklesey1 wrote:Hey people, i see another mod directed for oil and natural gas processing - its interesting so i'm waiting for angle's Petrochem mod, but now i want to look at cartmen's work
Or a fusion... like, the mods being compatible
- Mon Jun 20, 2016 9:32 am
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 50967
Re: Concepts + GFX related to Yuoki-Industries MOD
I love your designs
- Fri Jun 17, 2016 7:59 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 16792
Re: Introducing NARMod 4.1
Can't confirm the evaporator thing, i just used it for a short time until i had storage technology for gases... Anyway, you are right with the pressure vessel. You have to open furnaces.lua in prototypes directory. At the end of the file change the line enabled= "false" to enabled= "...
- Thu Jun 16, 2016 10:17 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 16792
Re: Introducing NARMod 4.1
Still not working, it´s compress the numbers, but not eliminate the gases/fluids.Catbert wrote:Use the other input of the evaporator if it does not work...
Also, pressure vessel structure is missing recipe and technology, im stuck when try to make aluminum. :/
- Thu Jun 16, 2016 12:38 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 16792
Re: Introducing NARMod 4.1
hmmm evaporator is not evaporating. o-o
- Fri Jun 10, 2016 1:02 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
Looking good!
- Sat Jun 04, 2016 11:02 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
There´s a missing "," in the migration file on angelsrefining mod after your update, which is giving me an error when loading the game.
- Thu May 26, 2016 7:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
Oh woa...your modeling skills got another milestoneArch666Angel wrote: Small update on petrochems:
I'm adapting some of GotLags Flowcontrol mod into the petrochem since you have to deal with a lot of fluids. Here is my take on a valve model (overflow and non return valve).
- Fri May 20, 2016 3:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: Development and Discussion
Ohjhh nice...in the gas refinery there´s a burner? humm if the smoke is hard to make what about use a cauldron to show boiling liquids? I noticed in your refinery design the place where the pipes connect are there, but nothing "after" it to connect in the model to suggest the gas/liquid ar...
- Fri May 20, 2016 9:21 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: [MOD 0.12.x][Base] Angels Processing and Angels PetroChem
Too SciFi for the advanced-chemical-plant? (WIP) http://i.imgur.com/cHIF2Ap.png Just a bit, a thing i really miss is some chimney or place to put out unwanted gases/residues. Based on the Factorio design, something less clean a bit. Here a image that i think it´s good to use as inspiration in almos...
- Sat May 14, 2016 12:37 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: [MOD 0.12.x][Base] Angels Processing and Angels PetroChem
I always appreciate feedback. The silo was inspired by the real world pendants which have have a flexible roof to allow expansion for the increased volume needed when gases are produced by decomposing. I have to check if it looks that weird ingame, else I have another IDE how to change it. Have to ...
- Fri May 13, 2016 9:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1385298
Re: [MOD 0.12.x][Base] Angels Processing and Angels PetroChem
That looks really, really weird. :P I must agree with Pandemoneus. I love new graphics to this game and im enjoying a lot the stuff you´re doing but that building in particular makes no much sense the entire reactor pulsing "breathing" like that. Of couse, it´s my two cents and i will sur...