Search found 67 matches
- Tue May 03, 2016 8:46 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 117802
Re: [MOD 0.12.x] Marathon 1.0.3
After a few false start I've worked out the layout of my marathon factory. finding out that 8 full belts of copper would barely be enough for my early game needs I figured out that there was no way I could keep all the plates I need on my main bus. This is the layout I'm using for now It keeps my ma...
- Thu Apr 28, 2016 9:56 am
- Forum: Show your Creations
- Topic: Max petroleum gas output
- Replies: 6
- Views: 4991
Re: Max petroleum gas output
With the max 40% Productivity upgrades on cracking (you would need beacons) the 2xbasic oil processing gives a more respectable 38.96 gas but is still beaten by 4xadvanced oil processing giving 42.72 gas.
- Wed Apr 27, 2016 8:34 am
- Forum: General discussion
- Topic: Productivity modules: where do you draw the line?
- Replies: 52
- Views: 20105
Re: Productivity modules: where do you draw the line?
I don't use them till I get to rocket silos which gets 40% productivity. Then I work back as needed.but never far back up the production chain.
- Thu Apr 21, 2016 2:50 pm
- Forum: General discussion
- Topic: Tech Tree
- Replies: 3
- Views: 1931
Re: Tech Tree
I know it's better most I've seen but it does get a little messy in the middle. I was thinking of trying factor in research cost and using that to spread it out a bit. It's just a pain to pull the data out of the lua files. If I can get the layout nice I'll work on adding more info into it, research...
- Thu Apr 21, 2016 12:23 pm
- Forum: General discussion
- Topic: Tech Tree
- Replies: 3
- Views: 1931
Tech Tree
So I had a quick go at making a tech tree: digraph { rankdir=LR; {"military"} -> "bullet-damage-1"; {"bullet-damage-1"} -> "bullet-damage-2"; {"bullet-damage-2"} -> "bullet-damage-3"; {"bullet-damage-3"} -> "bullet-damage-4&q...
- Wed Apr 20, 2016 8:30 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 117802
Re: [MOD 0.12.x] Marathon 1.0.3
So I tried to play Marathon a few times and ran into the same problem I would around 20x Burner Miners and 10x Stone Furnaces and be ready to start get my first tech and I would be over run by waves of monsters that I could not fight off with my pistol. Could no work out what I was doing wrong. In ...
- Tue Apr 19, 2016 8:30 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 117802
Re: [MOD 0.12.x] Marathon 1.0.3
So I tried to play Marathon a few times and ran into the same problem I would around 20x Burner Miners and 10x Stone Furnaces and be ready to start get my first tech and I would be over run by waves of monsters that I could not fight off with my pistol. Could no work out what I was doing wrong. In t...