Search found 141 matches

by bman212121
Sat Mar 16, 2019 6:41 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33016

Re: Friday Facts #286 - Pollution cleanup

So glad that pollution is finally getting some love. The entire premise of the game is based upon you landing on an alien planet, and the only reason why the aliens care is because you're generating pollution. They don't care if you chop down trees, they don't care that you build stuff all over the ...
by bman212121
Sat Mar 02, 2019 1:46 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29305

Re: Version 0.17.3

[BATCH workflow suggestion] Hmm, wouldn't just copying the whole Factorio folder be even easier ? (Might even put notes about its specific settings in the root...) I know that this seems overkill, but SSD's are pretty fast, and with considerable space these days, and Factorio is not *that* big... (...
by bman212121
Fri Mar 01, 2019 6:47 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29305

Re: Version 0.17.3

TL/DR: it would be really nice to be able updating factorio itself and also mods without the need to start the entire game which can't be started unless i disable several or all mods first. thus i would appreciate to have an updater (not launcher) that can be run instead of the normal game (only) i...
by bman212121
Fri Mar 01, 2019 6:35 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29305

Re: Version 0.17.3

Hi Bob, I think you just need to get some rest. I can definitely understand that you're frustrated from having to work around some of the oddities of the game, but keep in mind that the updating part affects such a small percentage of people. It's not game breaking, and it's part of an update that h...
by bman212121
Fri Mar 01, 2019 3:37 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29305

Re: Version 0.17.3

My game still isn't even telling me that updates are available. When is this going to be fixed? This is actually a good reason why the game NEEDs a launcher... For people like me who don't play on steam, it would allow players to check for updates and do it without having to load the game to find I...
by bman212121
Fri Feb 15, 2019 6:36 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84045

Re: Friday Facts #282 - 0.17 in sight

Amazing work guys! Normally I post if there is something I'd like to add feedback about. I don't really have anything to add, this FFF is solid from start to finish and I love how these changes ended up working out. This definitely makes me much more excited to give 0.17 a try. I was going to wait a...
by bman212121
Fri Feb 08, 2019 5:12 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43246

Re: Friday Facts #281 - For a Few Frames More

Signals on the outside indicate they're using a Right hand drive setup, if they're on the inside then they're Left hand drive. The more you know! SNIP.. I have to think about this even more. I'm fairly sure that Factorio the signal always will be on the right of the train when heading forward, so y...
by bman212121
Fri Feb 08, 2019 5:00 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43246

Re: Friday Facts #281 - For a Few Frames More

In general I am really looking forward for 0.17. My only concern is that if due to this rendering system overhaul I will still be able to run Factorio on High textures at 60 FPS on my MBP with integrated Intel Iris Plus graphics like I am now with 0.16. Hopefully the game won't get optimizations on...
by bman212121
Fri Feb 08, 2019 3:52 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43246

Re: Friday Facts #281 - For a Few Frames More

I was going to point out that it would be helpful on the graphs to show a line at 16.66ms, but the last line kind of covers it. Basically the most important take away from those graphs are that the GTX 660 and R7 250 went from having slow downs to should run at a steady frame rate. The Intel HD 5500...
by bman212121
Sun Jan 20, 2019 5:54 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 34887

Re: Did no one else notice massive nerf of tank in 0.17?

I'd prefer buffing the cannon to nerfing the MG. In real life, the effective range of a tank's main cannon is ballpark 4000m, while the machine gun maxes out around 600-1000m. So the cannon should have a much greater range IMHO, at least twice that of the MG. I just tested this out again, because I...
by bman212121
Fri Jan 11, 2019 6:33 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42474

Re: Friday Facts #277 - GUI progress update

Here's my idea for wave defense. Why not have a contest using the new map editor to create static wave defense maps and fold the top N into the game? That will give some variety without worrying on RNG for maps. I kind of like this idea. I think it would be more beneficial to the wave defense if it...
by bman212121
Fri Jan 11, 2019 6:20 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42474

Re: Friday Facts #277 - GUI progress update

Will the UI scaling have options to go smaller than 100% as well? Playing the game on a 720p monitor the UI is so huge you run out of screen real estate. Like someone said, It would be nice if there was a fairly large scaling option, like 25,50,75,100,125,150,175,200,250,300,400 percent. I'm kind of...
by bman212121
Sun Dec 30, 2018 7:42 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152834

Re: Friday Facts #275 - 0.17 Science changes

I'm not obsessed with UPS like so many people. And I don't care for theoretical nonsense like "the map is infinite". Just an example, to make one yellow belt of low density structures you need 320 AM3. With beacons and modules you cut that down to just 52 machines. That's an enormous savi...
by bman212121
Sun Dec 30, 2018 6:09 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152834

Re: Friday Facts #275 - 0.17 Science changes

The FFF has a ton of info on it. For the most part I don't think that I'm compelled one way or another about the changes. There is so much to digest at this point I'd certainty like to see it in action. The only parts I can comment on is that I don't think we need a pipe requirement for Logistic sci...
by bman212121
Sun Dec 30, 2018 5:44 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152834

Re: Friday Facts #275 - 0.17 Science changes

All in all I don't really like the module + beacon meta the game pushes on you. The builds all look the same with it. But even on somewhat smaller scales it's absolutely required. Take a calculator and look at the numbers for low density structures for example. Without beacons it's absolutely insan...
by bman212121
Sun Dec 09, 2018 3:46 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 530530

Re: [MOD 0.14] AAI Programmable Vehicles

Hi Erendel, We've found a game crashing bug in the current release of this. (Using aai-programmable-vehicles_0.4.8). Steps to reproduce: Open up the Path controller, click add new path. Click for a waypoint that is of vehicle type. (So the waypoint is assigned to a vehicle). Expand out the selection...
by bman212121
Fri Nov 16, 2018 3:44 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83386

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I like the new underground pieces and the notch that allows the entities to go onto the belts. I'm a bit more reserved about the rollers under the belts though. I definitely get the advantage of having them, it does add depth to an otherwise flat entity. I'd like to see them on a much more complex m...
by bman212121
Mon Oct 29, 2018 12:48 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208872

Re: Friday Facts #266 - Cleanup of mechanics

The one other thing I was going to mention for the assembler discussion is the limits also make a whole lot of sense when you think about the actual limitations you'd encounter. Imagine putting down a square wall that is 25 x 25 tiles. That's the "inside" of your factory. If I told you to ...
by bman212121
Mon Oct 29, 2018 12:28 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208872

Re: Friday Facts #266 - Cleanup of mechanics

Burners and stone furnaces and then AM1 are exciting first steps on the long road to automation - although AM1 should be burner-powered , there should be burner labs , and electricity should be a much greater challenge . ... Factorio needs another tier of miners and smelters before bots. The miners...
by bman212121
Sat Oct 27, 2018 1:16 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208872

Re: Friday Facts #266 - Cleanup of mechanics

- Should pistols be removed from the game? Right now there's no reason to ever craft one. On a free game, you never really have to use them. In multiplayer games it's just something every player will pile up in random chests. I'd say yes, but I don't decide that. I've said for years pistols are wor...

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