Search found 242 matches
- Fri Nov 13, 2020 1:50 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 123379
Re: Friday Facts #363 - 1.1 is getting close
Not exactly happy with the removal of the Character tab. Not happy at all.
- Fri Oct 30, 2020 12:50 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 100166
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
A little sad the Devs didn't mention this Mad Lad:
https://www.reddit.com/r/factorio/comme ... d/gaavdty/
Oh. He did a thing...in 3 moths he just rewrote the game from scratch to allow for Multi-Threaded/Multi-Core 64bit Multiplayer.
https://www.reddit.com/r/factorio/comme ... d/gaavdty/
Oh. He did a thing...in 3 moths he just rewrote the game from scratch to allow for Multi-Threaded/Multi-Core 64bit Multiplayer.
- Thu Oct 01, 2020 8:03 am
- Forum: Pending
- Topic: [1.0.0] Logitech LED Controller does not work
- Replies: 5
- Views: 7793
Re: [1.0.0] Logitech LED Controller does not work
Okay. News. Found out what it is: G-Hub with G203 Prodigy doesn't work on Factorio. The problem is with G-Hub.
This is related:
https://www.reddit.com/r/factorio/comme ... led_issue/
It is with G-Hub. Is there an option to contact Logitech about this?
This is related:
https://www.reddit.com/r/factorio/comme ... led_issue/
It is with G-Hub. Is there an option to contact Logitech about this?
- Wed Sep 30, 2020 3:44 pm
- Forum: Pending
- Topic: [1.0.0] Logitech LED Controller does not work
- Replies: 5
- Views: 7793
Re: [1.0.0] Logitech LED Controller does not work
Thanks for the help.Rseding91 wrote: Wed Sep 30, 2020 3:10 pm Thanks for the report however there's nothing for us to do around this. The log file shows it started up correctly:and it works correctly on the keyboards we have.Logitech LED Controller initialized.
Therefor the issue has to be on your end with your software install.
- Wed Sep 30, 2020 1:11 pm
- Forum: Pending
- Topic: [1.0.0] Logitech LED Controller does not work
- Replies: 5
- Views: 7793
[1.0.0] Logitech LED Controller does not work
G213 Prodigy Logitech RGB LED's not working their 'magic', or, at all , during Loading Screen when I tick on for the game to Enable Logitech Support in Others sub-menu of Options. A year and a half ago it worked. Now it shuts down.
The keyboard is dark as long as Factorio is a process in the task ...
The keyboard is dark as long as Factorio is a process in the task ...
- Fri Aug 14, 2020 12:22 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 142844
Re: Friday Facts #360 - 1.0 is here!
Musím vám poblahopřát, kluci/holky zlatí. Skvělá práce. Jenom smutné že FFF skončilo. Možná by to šlo nahradit něčím méně častým.
I have to congratulate you, guys/girls,. Good job. Just sad that the FFF is over. Maybe it could be replaced by something less frequent.
"Factorio Fluky Facts"?
:lol:
I have to congratulate you, guys/girls,. Good job. Just sad that the FFF is over. Maybe it could be replaced by something less frequent.
"Factorio Fluky Facts"?
:lol:
- Fri Jul 03, 2020 1:56 pm
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 23717
Re: Friday Facts #354 - Launch party and HR power switch
We also got promised the HR versions of the Assembling machines last year.
- Thu Jun 18, 2020 6:03 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 38569
Re: Friday Facts #349 - The 1.0 plan
So guys? Now that Cybepunk follows its rule of delaying the release, will you have the free time post 1.0 to start woking on fluid dynamics for 1.1?
- Fri May 29, 2020 3:22 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 38569
Re: Friday Facts #349 - The 1.0 plan
The sooner the better
The general feeling in the office is that the game is pretty much done, and that we want to get it released as soon as possible. The sooner we get some closure on version 1.0, the sooner we can start thinking about fun and exciting new things.
By fun and exciting things I ...
The general feeling in the office is that the game is pretty much done, and that we want to get it released as soon as possible. The sooner we get some closure on version 1.0, the sooner we can start thinking about fun and exciting new things.
By fun and exciting things I ...
- Fri Mar 20, 2020 3:04 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 119731
Re: Friday Facts #339 - Beacon HR + Redesign process
It is ugly. Posters provided better alternatives in this thread.
- Sat Mar 14, 2020 7:16 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 65203
Re: Friday Facts #338 - The (real) Character GUI
I would rather you fixed liquids and pipes mechanics than make Spidertron. Better to fix internal mechanics than adding new unbalanced content just before the release.
what's left to fix?
Basically only that to my knowledge. Nuclear reactors, large oil setups and anything related to pipes ...
- Sat Mar 14, 2020 5:52 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 65203
Re: Friday Facts #338 - The (real) Character GUI
No recipe found for "spidertr", does this mean the search function doesn't do wildcards or partial words?
I know you got the Spidertrons hidden away back there
No, that's just Twinsen thinking he's memeing, but actually setting us up for overwhelmingly disappointing 1.0 release. :geek:
I ...
- Fri Nov 01, 2019 4:37 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 20971
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Just checked the country tab in the shipping options. Yup, it is possible.
- Sat Oct 12, 2019 11:35 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 496330
Re: [MOD 0.17] Industrial Revolution
I was thinking. Every Assembler Tier is diametrally better than the last one.
Tier 1 Assembler needs coal for its internal steam powerplant to function.
Tier 2 needs just external electricity to work.
Tier 3 should have an internal fusion core working on plain hydrogen (from H2O that it can ...
Tier 1 Assembler needs coal for its internal steam powerplant to function.
Tier 2 needs just external electricity to work.
Tier 3 should have an internal fusion core working on plain hydrogen (from H2O that it can ...
- Fri Sep 20, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 32835
Re: Friday Facts #313 - Light at the end of the bug tunnel
I am starting to think the PC Games article was a hit piece commissioned by EA Games or Take 2k.
- Sun Sep 08, 2019 6:58 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 33732
Re: Friday Facts #311 - New remnants 3
For me, the complete must would be:
- Mods enabled per-map not per installation. So you can have multiple sets of mods for multiple maps.
- Mods downloaded when connecting to the server, so anyone can always play without installing anything.
Factorio already does this. There's a "Sync mods ...
- Sat Sep 07, 2019 2:08 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 33732
Re: Friday Facts #311 - New remnants 3
My Steam client.
- Sat Sep 07, 2019 10:38 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 33732
- Fri Jun 07, 2019 9:30 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 340684
Re: [0.17+] Space Exploration WIP
Planning on any integration with Angel and Bob in the future? Because I am a masochist.



- Sun May 12, 2019 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 60439
Re: Ropeway conveyor above the factory...
So. I was watching Satisfactory news and found out they plan/already implemented this type of system in the game. We should really consider making something like at least as a mod.