Search found 255 matches
- Thu Jul 16, 2020 3:30 pm
- Forum: Yuoki Industries
- Topic: Getting ready for Factorio 1.0 release.
- Replies: 2
- Views: 2388
Getting ready for Factorio 1.0 release.
Factorio 1.0 is looming large, and it would be great to add some added value to the Yuoki mods before that. I have added some of the new vanilla features to the Yuoki Suite in my Yuoki Tweaks mod, but ultimately it would be great to have them merged into the mainstream Yuoki mod set. To that end I p...
- Tue Jul 07, 2020 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.35] World creation slider tooltips show incorrect percentage values
- Replies: 8
- Views: 5625
Re: [0.18.35] World creation slider tooltips show incorrect percentage values
I can confirm this behaviour - see attached video
- Fri Apr 24, 2020 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.20] Error when trying to update mods
- Replies: 7
- Views: 3854
Re: [0.18.20] Error when trying to update mods
Also happened to me this morning (twice because I wanted to see if was just a stray error!)
- Mon Apr 13, 2020 8:12 am
- Forum: Yuoki Industries
- Topic: Factorio 0.18.x breaks pollution in Yuoki mods
- Replies: 1
- Views: 1967
Factorio 0.18.x breaks pollution in Yuoki mods
A couple of Saturdays ago, during my Yuoki Frostworld Twitch stream I noticed that the Yuoki miners on the coal outpost I had just built weren't producing pollution. After the stream was over i did some investigation, and discovered in the 0.18.0 patch notes the following lines...... Removed EntityP...
- Thu Mar 19, 2020 11:46 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 290702
Caravans broken in Py AL 1.4.0??
Got the following error after setting the source destination
- Mon Feb 24, 2020 10:30 am
- Forum: Multiplayer
- Topic: There is no spoon event 29th February 15:00UTC
- Replies: 0
- Views: 1172
There is no spoon event 29th February 15:00UTC
On 29th February a group of Twitch streamers have got together to present a Multiplayer There Is No Spoon attempt beginning at 15:00 GMT
If you would like to join the playthrough you can find more information at this Discord channel.......
https://discord.gg/2uku4Vc
If you would like to join the playthrough you can find more information at this Discord channel.......
https://discord.gg/2uku4Vc
- Thu Feb 20, 2020 6:49 pm
- Forum: Yuoki Industries
- Topic: Factorio 0.18.8 breaks Yuoki
- Replies: 2
- Views: 2351
Re: Factorio 0.18.8 breaks Yuoki
Brilliant - thank you for your fast response YuokiTani
- Thu Feb 20, 2020 3:25 pm
- Forum: Yuoki Industries
- Topic: Factorio 0.18.8 breaks Yuoki
- Replies: 2
- Views: 2351
Factorio 0.18.8 breaks Yuoki
I got this on loading the game. YuokiCrash.PNG Looking at the Vanilla source the shadow definitions have changed. I'm running Yuoki 0.8.88 PS I have fixed this by copying the vanilla shadow sprite definitions into prototypes/entity/e_robots.lua Fixed file attached - only use if you know what you are...
- Sat Jan 25, 2020 8:27 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
- Replies: 6
- Views: 3733
Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
That's great - will be interested to see the new solution.
- Fri Jan 24, 2020 12:05 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
- Replies: 6
- Views: 3733
Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Now that RSO has been updated to 0.18 this is less of an issue.
- Thu Jan 23, 2020 5:33 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
- Replies: 6
- Views: 3733
Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Ore distribution seems to be badly broken in the 0.18 version. Maybe because of the changes to ore distribution in the vanilla game in 0.17?? I've looked at the vanilla ore definitions and they bear very little relation to the Yuoki definitions so I guess something has changed. Reducing the frequenc...
- Wed Dec 18, 2019 10:43 am
- Forum: Resource Spawner Overhaul
- Topic: RSO Tree removal bug?
- Replies: 4
- Views: 2361
Re: RSO Tree removal bug?
It's at worst a minor annyoance as far as I'm concerned.
Please take all the time you need over the fix, particularly if it's liable to break the main game
And, if it proves to be unfixable for the time being, that will be fine.
Please take all the time you need over the fix, particularly if it's liable to break the main game
And, if it proves to be unfixable for the time being, that will be fine.
- Tue Dec 17, 2019 4:53 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Tree removal bug?
- Replies: 4
- Views: 2361
Re: RSO Tree removal bug?
Here is the Google Drive link to a save which should open with the Engineer in the relevant area..... https://drive.google.com/open?id=18O-MpukfEC4icEy3pf-p1jDGY4ERbWQw There are no trees visible in map view, which suggests to me that it is something to do with Alien Biomes specialist tree definitio...
- Mon Dec 16, 2019 12:14 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Tree removal bug?
- Replies: 4
- Views: 2361
RSO Tree removal bug?
During my stream on Saturday I found an iron ore patch which had not had the trees removed, despite checking the "Remove Trees" option in settings. I'm also running the Alien Biomes mods, so could there be a possibility of it preventing tree removal?? It's the first time I've encountered t...
- Sun Dec 01, 2019 12:30 pm
- Forum: Resource Spawner Overhaul
- Topic: Py Raw Ores came out
- Replies: 34
- Views: 12948
- Sat Nov 30, 2019 5:21 pm
- Forum: Resource Spawner Overhaul
- Topic: Py Raw Ores came out
- Replies: 34
- Views: 12948
Re: Py Raw Ores came out
Any progress on putting chrome in the starting area ??
- Mon Nov 25, 2019 8:59 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431920
Re: pY Raw Ores Discussion
No options that I'm aware of other than choosing the particular Py mods you use.
Or shall we say the option is not exposed in the Mod- Settings interface.
Or shall we say the option is not exposed in the Mod- Settings interface.
- Sun Nov 24, 2019 6:02 pm
- Forum: Resource Spawner Overhaul
- Topic: Py Raw Ores came out
- Replies: 34
- Views: 12948
- Sun Nov 24, 2019 5:25 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431920
- Sun Nov 24, 2019 12:53 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 431920
Re: pY Raw Ores Discussion
Perhaps you would explain to me how you managed to build a Heavy Oil Refinery without Chromium?
See this extract from my stream yesterday!
https://www.twitch.tv/videos/512237847
See this extract from my stream yesterday!
https://www.twitch.tv/videos/512237847