Search found 255 matches

by ChurchOrganist
Thu Jul 16, 2020 3:30 pm
Forum: Yuoki Industries
Topic: Getting ready for Factorio 1.0 release.
Replies: 2
Views: 2388

Getting ready for Factorio 1.0 release.

Factorio 1.0 is looming large, and it would be great to add some added value to the Yuoki mods before that. I have added some of the new vanilla features to the Yuoki Suite in my Yuoki Tweaks mod, but ultimately it would be great to have them merged into the mainstream Yuoki mod set. To that end I p...
by ChurchOrganist
Fri Apr 24, 2020 9:25 am
Forum: Resolved Problems and Bugs
Topic: [0.18.20] Error when trying to update mods
Replies: 7
Views: 3854

Re: [0.18.20] Error when trying to update mods

Also happened to me this morning (twice because I wanted to see if was just a stray error!)
factorio-dump-current.dmp
(703.06 KiB) Downloaded 134 times
factorio-current.log
(28.18 KiB) Downloaded 146 times
by ChurchOrganist
Mon Apr 13, 2020 8:12 am
Forum: Yuoki Industries
Topic: Factorio 0.18.x breaks pollution in Yuoki mods
Replies: 1
Views: 1967

Factorio 0.18.x breaks pollution in Yuoki mods

A couple of Saturdays ago, during my Yuoki Frostworld Twitch stream I noticed that the Yuoki miners on the coal outpost I had just built weren't producing pollution. After the stream was over i did some investigation, and discovered in the 0.18.0 patch notes the following lines...... Removed EntityP...
by ChurchOrganist
Thu Mar 19, 2020 11:46 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290702

Caravans broken in Py AL 1.4.0??

Got the following error after setting the source destination
PyCaravanBug.PNG
PyCaravanBug.PNG (324.32 KiB) Viewed 5266 times
by ChurchOrganist
Mon Feb 24, 2020 10:30 am
Forum: Multiplayer
Topic: There is no spoon event 29th February 15:00UTC
Replies: 0
Views: 1172

There is no spoon event 29th February 15:00UTC

On 29th February a group of Twitch streamers have got together to present a Multiplayer There Is No Spoon attempt beginning at 15:00 GMT

If you would like to join the playthrough you can find more information at this Discord channel.......

https://discord.gg/2uku4Vc
by ChurchOrganist
Thu Feb 20, 2020 6:49 pm
Forum: Yuoki Industries
Topic: Factorio 0.18.8 breaks Yuoki
Replies: 2
Views: 2351

Re: Factorio 0.18.8 breaks Yuoki

Brilliant - thank you for your fast response YuokiTani
by ChurchOrganist
Thu Feb 20, 2020 3:25 pm
Forum: Yuoki Industries
Topic: Factorio 0.18.8 breaks Yuoki
Replies: 2
Views: 2351

Factorio 0.18.8 breaks Yuoki

I got this on loading the game. YuokiCrash.PNG Looking at the Vanilla source the shadow definitions have changed. I'm running Yuoki 0.8.88 PS I have fixed this by copying the vanilla shadow sprite definitions into prototypes/entity/e_robots.lua Fixed file attached - only use if you know what you are...
by ChurchOrganist
Sat Jan 25, 2020 8:27 am
Forum: Yuoki Industries
Topic: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Replies: 6
Views: 3733

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

That's great - will be interested to see the new solution.
by ChurchOrganist
Fri Jan 24, 2020 12:05 pm
Forum: Yuoki Industries
Topic: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Replies: 6
Views: 3733

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Now that RSO has been updated to 0.18 this is less of an issue.
by ChurchOrganist
Thu Jan 23, 2020 5:33 pm
Forum: Yuoki Industries
Topic: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Replies: 6
Views: 3733

Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Ore distribution seems to be badly broken in the 0.18 version. Maybe because of the changes to ore distribution in the vanilla game in 0.17?? I've looked at the vanilla ore definitions and they bear very little relation to the Yuoki definitions so I guess something has changed. Reducing the frequenc...
by ChurchOrganist
Wed Dec 18, 2019 10:43 am
Forum: Resource Spawner Overhaul
Topic: RSO Tree removal bug?
Replies: 4
Views: 2361

Re: RSO Tree removal bug?

It's at worst a minor annyoance as far as I'm concerned.

Please take all the time you need over the fix, particularly if it's liable to break the main game :)

And, if it proves to be unfixable for the time being, that will be fine.
by ChurchOrganist
Tue Dec 17, 2019 4:53 pm
Forum: Resource Spawner Overhaul
Topic: RSO Tree removal bug?
Replies: 4
Views: 2361

Re: RSO Tree removal bug?

Here is the Google Drive link to a save which should open with the Engineer in the relevant area..... https://drive.google.com/open?id=18O-MpukfEC4icEy3pf-p1jDGY4ERbWQw There are no trees visible in map view, which suggests to me that it is something to do with Alien Biomes specialist tree definitio...
by ChurchOrganist
Mon Dec 16, 2019 12:14 pm
Forum: Resource Spawner Overhaul
Topic: RSO Tree removal bug?
Replies: 4
Views: 2361

RSO Tree removal bug?

During my stream on Saturday I found an iron ore patch which had not had the trees removed, despite checking the "Remove Trees" option in settings. I'm also running the Alien Biomes mods, so could there be a possibility of it preventing tree removal?? It's the first time I've encountered t...
by ChurchOrganist
Sun Dec 01, 2019 12:30 pm
Forum: Resource Spawner Overhaul
Topic: Py Raw Ores came out
Replies: 34
Views: 12948

Re: Py Raw Ores came out

valneq wrote:
Sat Nov 30, 2019 5:43 pm
RSO Changelogs wrote: Version: 5.0.24
Date: 2019.11.19
Changes:
- updated tiberium support to handle latest update by Oktabyte
- added small chromium patch to starting area in PyOres
Thanks - guess I missed the update :)
by ChurchOrganist
Sat Nov 30, 2019 5:21 pm
Forum: Resource Spawner Overhaul
Topic: Py Raw Ores came out
Replies: 34
Views: 12948

Re: Py Raw Ores came out

Any progress on putting chrome in the starting area ??
by ChurchOrganist
Mon Nov 25, 2019 8:59 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 431920

Re: pY Raw Ores Discussion

No options that I'm aware of other than choosing the particular Py mods you use.

Or shall we say the option is not exposed in the Mod- Settings interface.
by ChurchOrganist
Sun Nov 24, 2019 6:02 pm
Forum: Resource Spawner Overhaul
Topic: Py Raw Ores came out
Replies: 34
Views: 12948

Re: Py Raw Ores came out

orzelek wrote:
Sun Nov 24, 2019 11:27 am
Py might want people to go exploring early.
If we have to go exploring then we would need cars/rails to be available in red science
by ChurchOrganist
Sun Nov 24, 2019 5:25 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 431920

Re: pY Raw Ores Discussion

aklesey1 wrote:
Sun Nov 24, 2019 1:20 pm
I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
Watch that clip from my stream - you will see why chromium is required to get to Science pack 2
by ChurchOrganist
Sun Nov 24, 2019 12:53 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 431920

Re: pY Raw Ores Discussion

Perhaps you would explain to me how you managed to build a Heavy Oil Refinery without Chromium?

See this extract from my stream yesterday!

https://www.twitch.tv/videos/512237847

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