Search found 131 matches
- Sun Apr 13, 2025 7:14 am
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 5605
Re: Multiple Fluid Selector Circuitry
""""my"""""
:lol: You could have used the other one just underneath in the thread I sent you, it is a single combinator.
Tried to finish the thing Shulmeister sent me but ended up making a memory cell that kept track of the most abundant fluid and changed dynamicaly when the most abundant ...
- Sun Apr 13, 2025 7:06 am
- Forum: Fan Art
- Topic: [Music-clip] Harmonic Recovery
- Replies: 3
- Views: 1881
Re: [Music-clip] Harmonic Recovery
Finally ! Maybe next time proper quality ?
- Mon Apr 07, 2025 7:20 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 5605
Re: Multiple Fluid Selector Circuitry
I'd have liked to somehow refrain from clocked circuits. There's probably not a good reason I don't like them.
I was intrigued by the problem if there was a memory cell solution that more or less stored the type of fluid/signal and doesn't depend on it's value so to say.
I still feel that should ...
- Mon Apr 07, 2025 4:08 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 2340
Re: Generic train and combinators
Hi,
Since the bug in the design were blocking our production on fulgora, it was scrapped so I had to start again from half wired combinators. So I took the opportunity to make a full train track that showcase the issues I have.
That's good it was possible to test the settings.
Attempted to ...
- Sun Apr 06, 2025 11:26 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 14590
Re: [Poll] Would you be happy to pay for more official planets and expansions?
Which part of the word 'or' do you not understand? I don't have a dog in this fight (I've not played anything like enough hours of SA to have formed firm opinions about its balance) but this is an egregiously unfair response.
I think you missed part of the discussion that was mentionned here ...
- Sun Apr 06, 2025 7:55 am
- Forum: Gameplay Help
- Topic: Do you plan the whole factory from the start?
- Replies: 12
- Views: 2601
Re: Do you plan the whole factory from the start?
I find it impossible to plan the whole factory from start , there's always stuff I want to add, or new ideas along the way.
- Sun Apr 06, 2025 7:49 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 27
- Views: 9698
Re: How do you deal with emptiness after "finishing" the game?
I think some players are soooo attached to factorio that even after their game is finished they go on the forum, or when they are at work and can't play.
- Sun Apr 06, 2025 7:19 am
- Forum: Fan Art
- Topic: [Music-clip] Harmonic Recovery
- Replies: 3
- Views: 1881
Re: [Music-clip] Harmonic Recovery
It's better than last time, but there is a watermark visible at 3:45
- Sun Apr 06, 2025 7:13 am
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 14590
Re: [Poll] Would you be happy to pay for more official planets and expansions?
So it goes back to what I've already said - if the point is to reach the end screen, there needs to be more content, OR if the point is to play around in a sandbox and build things, give us the tech earlier.
You asked why people do not agree with you, and i wanted to point out that i share ...
- Sun Apr 06, 2025 6:03 am
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 14590
Re: [Poll] Would you be happy to pay for more official planets and expansions?
So why are people defending it being harder to reach the "beginning of the game"? Go onto reddit and what do you see? The timeline filled with people celebrating reaching the solar system edge? No, you see people posting their builds, because that's the fun part of Factorio.
This :
This is ...
- Fri Apr 04, 2025 5:59 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 14590
Re: [Poll] Would you be happy to pay for more official planets and expansions?
Did you even attempt to understand my point of view? Be honest with yourself.
Yes , that's why i said most of it if off topic regarding this thread, you also posted it on this other thread https://forums.factorio.com/viewtopic.php?p=667884#p667884 where it was adressed and you ignored it only ...
- Fri Apr 04, 2025 10:52 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 24009
Re: Feedback on Space Age's overall design
despite loving the game and SA, I would align with OP on some of his points. Moving things from Nauvis to other planets felt like a step back. I'm sure they tried and was most likely too complicated, but I wish we could built a base on Nauvis like during 1.0, then go to space and discover many new ...
- Fri Apr 04, 2025 10:50 am
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 14590
Re: [Poll] Would you be happy to pay for more official planets and expansions?
You have achieved to convinced me that you have no argument to adress the fact that if you don't have to unlock techs you don't have purpose for building a factory that makes science.
- Fri Apr 04, 2025 10:41 am
- Forum: General discussion
- Topic: Space Age feels too scripted
- Replies: 15
- Views: 7839
Re: Space Age feels too scripted
I believe it's extremely difficult to manage rocket logistics without bots. To use belts, one would need to either have a dedicated rocket for each item to be launched to space, or have a bunch of chests around a rocket silo that only fills the silo when the item is requested.
I agree it is ...
- Fri Apr 04, 2025 7:01 am
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 14590
Re: [Poll] Would you be happy to pay for more official planets and expansions?
You don't have to give a proper response if you don't want to, but I'm curious as to your reasoning.
Why is it a downgrade?
Your propostions are off-topic regarding this thread.
They aim at removing part of the progression in the game by having "all the tools available at the start" like a ...
- Thu Apr 03, 2025 6:45 pm
- Forum: Gameplay Help
- Topic: Generic train and combinators
- Replies: 8
- Views: 2340
Re: Generic train and combinators
Do you have a blueprint of what you have attempted already ?
It sound like a RS latch would work, as you say a memory cell that choose what need be inserted in the train when a train arrive in the station, and get reset when a new train arrive.
It sound like it would require something additionnal ...
It sound like a RS latch would work, as you say a memory cell that choose what need be inserted in the train when a train arrive in the station, and get reset when a new train arrive.
It sound like it would require something additionnal ...
- Thu Apr 03, 2025 6:24 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 5605
Re: [Help needed] Multiple Fluid Selector Circuitry
It's unclear to me when you want the signal to change without a clock to introduce hysteresis. The risk is that you will have 2 fluid with about the same quantity, 10K, and one will go to 9999, so then the other will be consumed, go to 9998, and then the first one again, to 9997 and then the second ...
- Thu Apr 03, 2025 6:14 pm
- Forum: Gameplay Help
- Topic: Is the recycler honest?
- Replies: 6
- Views: 1378
Re: Is the recycler honest?
I wasn't looking at the recycler outputs at all. Rather, the ratio in the inputs. I would expect some deviation around the mean but one should be copper-neutral and the other copper-positive, yet both are ending up repeatedly copper negative.
This must be caused by something else, maybe ...
- Thu Apr 03, 2025 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Radar channels
- Replies: 9
- Views: 4465
Re: Radar channels
While neat, this takes a lot of combinators to implement - and several Ticks of delay to un/pack signals from each Bit. I had to scrap my implementation after chasing down too many Timing and Off-by-One errors....
here is a simple way of transmitting data on different channel using radar: https ...
- Thu Apr 03, 2025 6:01 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 14590
Re: [Poll] Would you be happy to pay for more official planets and expansions?
There's a contradiction in SA.
No. It's proposing a unique mix that is very enjoyable for many players given the overwhelming positive review imo.
So when I say that the tech trees are shallow I'm offering two solutions.
Imo it's not a solution, you propose 2 things that are ...