Search found 3700 matches

by DaveMcW
Thu Oct 13, 2022 1:18 am
Forum: Modding help
Topic: Adding Sprite to Entity?
Replies: 6
Views: 957

Re: Adding Sprite to Entity?

constant-combinator has 4 directions that you need to define. Here is an example for north. data.raw["constant-combinator"]["constant-combinator"].sprites.north = { layers = { { filename = "__base__/graphics/entity/combinator/constant-combinator.png", frame_count = 1, h...
by DaveMcW
Thu Oct 13, 2022 12:49 am
Forum: Ideas and Requests For Mods
Topic: Print (simplified) map
Replies: 5
Views: 1545

Re: Print (simplified) map

Yes, it's theoretically possible to dump all entities and tiles to a text file.

You could even build an image file inside the mod using a lua png encoder.
by DaveMcW
Thu Oct 13, 2022 12:40 am
Forum: Modding help
Topic: Adding Sprite to Entity?
Replies: 6
Views: 957

Re: Adding Sprite to Entity?

What is the Prototype type of your entity? They all have different graphics requirements.
by DaveMcW
Thu Oct 13, 2022 12:25 am
Forum: Modding help
Topic: Adding Sprite to Entity?
Replies: 6
Views: 957

Re: Adding Sprite to Entity?

It is defined as data.raw["utility-sprites"]["default"].indication_arrow.filename = "__core__/graphics/arrows/indication-arrow.png"

If you want to use it in 4 rotations, you will have to copy and rotate the file in an image editor.
by DaveMcW
Sun Oct 09, 2022 5:16 pm
Forum: Gameplay Help
Topic: Any way to copy/paste entity properties in MAP EDITOR?
Replies: 2
Views: 752

Re: Any way to copy/paste entity properties in MAP EDITOR?

Use the Clone Tool (2 machines with an arrow) to duplicate an entity with all properties.
by DaveMcW
Sat Oct 08, 2022 12:56 am
Forum: Modding help
Topic: Mod lua Error
Replies: 1
Views: 431

Re: Mod lua Error

Report bugs in Endgame Combat mod here: https://github.com/ReikaKalseki/Reika_F ... ues/issues
by DaveMcW
Fri Oct 07, 2022 4:39 am
Forum: Modding help
Topic: how does bootstrap.register_metatable work?
Replies: 1
Views: 607

Re: how does bootstrap.register_metatable work?

Here is a quick metatable tutorial: https://www.lua.org/pil/13.1.html

After following the tutorial, you would do:

Code: Select all

script.register_metatable("Set", Set.mt)
by DaveMcW
Mon Oct 03, 2022 1:41 pm
Forum: Technical Help
Topic: Crash on boot [1.1.69]
Replies: 1
Views: 509

Re: Crash on boot [1.1.69]

If the game runs for 10 seconds, you have a log file.

Try typing this in your Windows Explorer address bar: %APPDATA%\Factorio
by DaveMcW
Sat Oct 01, 2022 4:43 pm
Forum: Gameplay Help
Topic: bot just hovers above roboport for no reason
Replies: 8
Views: 2034

Re: bot just hovers above roboport for no reason

That is a construction bot. Check the construction alerts in the bottom right, is something missing materials?
by DaveMcW
Wed Sep 28, 2022 3:58 am
Forum: General discussion
Topic: factorio Nintendo switch in spanish?
Replies: 1
Views: 641

Re: factorio Nintendo switch in spanish?

Translations are coming, see the bottom of the Nintendo Switch announcement.
by DaveMcW
Thu Sep 22, 2022 5:20 am
Forum: Modding help
Topic: efficiently cover all empty areas with ore
Replies: 1
Views: 645

Re: efficiently cover all empty areas with ore

script.on_event(defines.events.on_chunk_generated, function(event) -- Only one API call local resources = event.surface.find_entities_filtered({ area = event.area, type = "resource", }) -- Find all tiles covered by resources local tiles = {} for _, resource in pairs(resources) do local po...
by DaveMcW
Thu Sep 15, 2022 6:30 pm
Forum: Ideas and Suggestions
Topic: Flip Dot Display Pixels
Replies: 17
Views: 2696

Re: Flip Dot Display Pixels

Lamps were originally designed to show pixels clearly, but they have been nerfed repeatedly.

lamps.png
lamps.png (2.71 MiB) Viewed 2615 times
by DaveMcW
Tue Sep 06, 2022 2:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: UPS Optimized Green Circuits 45/s
Replies: 14
Views: 13434

Re: UPS Optimized Green Circuits 45/s

No, because changing belt color counts as a side load.
by DaveMcW
Tue Sep 06, 2022 1:32 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: UPS Optimized Green Circuits 45/s
Replies: 14
Views: 13434

Re: UPS Optimized Green Circuits 45/s

Reducing side loading is one factor. Another factor is keeping belts fully compressed. The "show-transport-line-gaps" debug option will show where compression has failed.
by DaveMcW
Tue Sep 06, 2022 5:48 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: UPS Optimized Green Circuits 45/s
Replies: 14
Views: 13434

Re: UPS Optimized Green Circuits 45/s

Here is an updated version with UPS-optimized transport belts. 0eNq9W9tu4zYQ/ZVAz1bBO8V8RYGiT0UQyDY3ESpLgi7BpoH/vZSdXQsJZXNmNvvmWAqP5nY4Z2S+Zdt68l1fNWN2/5ZVu7YZsvt/3rKhemrKev5ufO18dp9Voz9km6wpD/Nfvva7sW+bapfvqn43VWN23GRVs/ffs3t+fNhkvhmrsfLn1U5/vD4202Hr+3DDz3W2vgyQYd2uHcLt4WNADEvkShd/6E32Gj7q+eO8eniC...
by DaveMcW
Thu Sep 01, 2022 3:57 am
Forum: Gameplay Help
Topic: Don't understand why the Decider combinator works the way it does
Replies: 9
Views: 2449

Re: Don't understand why the Decider combinator works the way it does

If your decider combinator input is only signal B, there is a trick to convert the output to signal C.

convert-to-c.png
convert-to-c.png (24 KiB) Viewed 2162 times

Go to advanced search