Search found 3749 matches

by DaveMcW
Mon May 26, 2014 6:12 pm
Forum: Ideas and Suggestions
Topic: Count smart inserter items in circuit network
Replies: 4
Views: 2942

Re: Count smart inserter items in circuit network

I want to limit the number of items in my green network. No matter which chest or inserter they are in.

Counting chests gives a rough estimate, but I am using a LOT of inserters and it makes a difference for me.
by DaveMcW
Mon May 26, 2014 4:47 pm
Forum: Ideas and Suggestions
Topic: Expanding The Function Of Lights
Replies: 11
Views: 9093

Re: Expanding The Function Of Lights

It could be as simple as +1 armor to enemies in darkness, to represent the increased difficulty to hit them.
by DaveMcW
Mon May 26, 2014 3:26 pm
Forum: Ideas and Suggestions
Topic: Count smart inserter items in circuit network
Replies: 4
Views: 2942

Count smart inserter items in circuit network

Items being held by a smart inserter currently do not count as part of the circuit network. I am using a smart inserter to transfer items between two smart chests on the same circuit, and it makes my item count fluctuate.

Please add items being held by a smart inserter to the network total.
by DaveMcW
Sat May 24, 2014 4:17 am
Forum: General discussion
Topic: Who is the player character?
Replies: 54
Views: 24239

Re: Who is the player character?

He is just one member of the advance team sent to secure a landing site for a wave of colonists. (The whole team is trained in engineering and combat.)

Unfortunately the rest of his team gets wiped out by the Biter air defenses, so he has to complete the mission alone.
by DaveMcW
Thu May 22, 2014 7:50 am
Forum: General discussion
Topic: Forum is invisible to Google Bot
Replies: 6
Views: 5492

Forum is invisible to Google Bot

The first bug is, there is no place for bug reports about the forum. ;)

Now the real problem. I use Google to search forums, it is so much better than the built in search. Unfortunately this forum has blocked Google Bot from seeing anything.

Here is a screenshot from Google Cache:
google.png ...
by DaveMcW
Wed May 21, 2014 5:44 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 28925

Re: Flask production Tier 1 and Tier 2

Even more compact design with 10x11 footprint. ;)

The iron and copper inserters are wired to a smart chest. Iron flows while gears < 10, and copper flows while copper < 10. This is needed to stop the cargo wagon from filling with raw materials.
by DaveMcW
Tue May 20, 2014 12:44 pm
Forum: General discussion
Topic: Do trees have any gameplay effect?
Replies: 5
Views: 4934

Re: Do trees have any gameplay effect?

An empty tile soaks up 0.0005 pollution. [1]
A brown tree soaks up an additional 0.0001 pollution.
A healthy tree soaks up an additional 0.0005 pollution. [2]

But even dense forests have 3-4 tiles per tree, so you're looking at a max of about -30% pollution. More like -10% if only one edge of your ...
by DaveMcW
Tue May 20, 2014 1:19 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 30975

Consumption/Production / Electric Network Info / Power Meter

In the "Electric network info" panel, there are two green bars for consumption and production. They look very similar to a bar graph, and are the most eye-catching thing on the page. So the first time a newbie opens the panel, they say, "Oh no! My consumption bar is bigger than my production bar! I ...
by DaveMcW
Tue May 13, 2014 11:16 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech Tree
Replies: 45
Views: 61758

Tech Tree

Here is a tech tree in the style of Civ5, another game I have spent many hours playing.

Factorio Tech Tree

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