Search found 40 matches

by ftbreizhbugs
Thu May 04, 2017 11:29 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple uranium (processing, enrichment, fuel creation) setup
Replies: 2
Views: 5886

Re: Simple uranium (processing, enrichment, fuel creation) setup

Add 2 fast inserters behind the output ones that input back to the Kovarex centrifuges, so their own output loops back into them. That way they'll slowly get themselves up to capacity and you don't need to babysit them until fuel production starts. You'll only need to input the first bit of uranium...
by ftbreizhbugs
Wed May 03, 2017 11:12 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Simple uranium (processing, enrichment, fuel creation) setup
Replies: 2
Views: 5886

Simple uranium (processing, enrichment, fuel creation) setup

Hi there o/ Here is my simple uranium setup! A few Centrifuges process Uranium Ore in the upper right. U238 and U235 flow West to their respective chest thanks to filter inserters. U238 have 6 chests: 5 providers (for ammo supply train that you dont see here) and 1 normal (the rightmost so it have p...
by ftbreizhbugs
Sat Apr 29, 2017 8:30 pm
Forum: General discussion
Topic: Vehicle Fuel Type
Replies: 5
Views: 2296

Re: Vehicle Fuel Type

Check the ingame tool tip for fuel and rocket fuel ;-)
by ftbreizhbugs
Sat Apr 29, 2017 9:33 am
Forum: General discussion
Topic: Science Packs, Inserters, and Labs
Replies: 8
Views: 5259

Re: Science Packs, Inserters, and Labs

oh.. does this mean that it makes the below type of setup completely obsolete and overkill? https://i.gyazo.com/697412f9303fbd6fe369078687912b6d.jpg I choose to use the same layout than KatherineOfSky ( https://youtu.be/Uv357ZfWfaM?t=16m1s ) : one line of research lab with 2 belt. above and 2 belts...
by ftbreizhbugs
Thu Apr 27, 2017 4:05 pm
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14443

Re: Requester Chest...

So, lovers of bots, tell me, how does your game work for you? What is your challenge? I'm really curious. As just saying "the game is broken for me now" is hard to grasp from my view on the game. I don't consider myself a lovers of bot :) I discover the game in 0.12 and start the spaghett...
by ftbreizhbugs
Wed Apr 26, 2017 5:13 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 27407

Re: Getting rid of alien artifacts is a bad idea

I think alien artifacts and alien science pack could have had a use in infinite damage research: the more you know the alien, the more you are able to spot their weak point ...
by ftbreizhbugs
Wed Apr 26, 2017 11:40 am
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14443

Re: Requester Chest...

I am very bad at designing base and i was hoping to use the logistic system to start a new "clean" base avoiding as much thing as i can in my intermediate base but i cant because of that... logistically bringing item to the character is a more a quality of life feature, but the requester c...
by ftbreizhbugs
Wed Apr 26, 2017 9:09 am
Forum: General discussion
Topic: Does Math Ruin this Game?
Replies: 58
Views: 25208

Re: Does Math Ruin this Game?

I try to take into account the most important ratios other announces (1:20:40 for 0.15 steam engine / 3:2 for green circuit because they are so important). For solar/accu i usually forget it so i do what i can. For the rest of the base, if it produce the thing i need in the time i need them, i dont ...
by ftbreizhbugs
Wed Apr 26, 2017 9:01 am
Forum: General discussion
Topic: 0.15 beta how to opt in
Replies: 5
Views: 3505

Re: 0.15 beta how to opt in

Hello,
Factorio 0.15 only supports 64 bits windows(Linux/OSx?). This might be a reason you dont see the 0.15 beta version?
by ftbreizhbugs
Mon Apr 24, 2017 5:30 pm
Forum: Releases
Topic: Version 0.14.23
Replies: 5
Views: 9204

Re: Version 0.14.23

Aha get trapped too...
Was surprised the patch was only ~25mo
by ftbreizhbugs
Sun Apr 23, 2017 11:04 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141881

Re: Friday Facts #187 - Space science & 0.15 graphics

icons discussed starting from https://www.youtube.com/watch?v=kqwymEjGxv4&t=2515
in short: blue icon: locomotive /red: wagon
They look horrible to me though...
by ftbreizhbugs
Sat Apr 22, 2017 11:05 pm
Forum: General discussion
Topic: 0.15 pre-release to major mod makers!
Replies: 11
Views: 4791

Re: 0.15 pre-release to major mod makers!

I am quite disappointed that most people dont play the vanilla factorio: its hard to find a good Youtube let's play that doesnt use bob/angels mod... Don't worry about that. There will be a ton of YouTube Vanilla 0.15 lets plays next week (present company included) :) Hope so, gonna watch your lets...
by ftbreizhbugs
Fri Apr 21, 2017 5:36 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141881

Re: Friday Facts #187 - Space science & 0.15 graphics

Looks awesome with some nice QoL feature like rocket autolaunch :D
Belting the science center will be challenging with so much different science packs though...
by ftbreizhbugs
Fri Apr 21, 2017 11:12 am
Forum: General discussion
Topic: 0.15 pre-release to major mod makers!
Replies: 11
Views: 4791

Re: 0.15 pre-release to major mod makers!

I am quite disappointed that most people dont play the vanilla factorio: its hard to find a good Youtube let's play that doesnt use bob/angels mod...
by ftbreizhbugs
Wed Apr 12, 2017 10:44 am
Forum: Videos
Topic: Fort Factorio 2 - 200+ episodes!
Replies: 1
Views: 1677

Re: Fort Factorio 2 - 200+ episodes!

Hi, I tried to watch a few videos here and there but its quite boring: way too old (1st one is from July 2015!), the rythm is too slow (looking you set up bases before 0.13 is a pain, despite you have the train mod! and your voice tone lack a little bit of dynamism :D)... The playlist is too long an...
by ftbreizhbugs
Sat May 14, 2016 12:02 pm
Forum: General discussion
Topic: Game keeps saying 25 objects are missing construction robots
Replies: 11
Views: 14926

Re: Game keeps saying 25 objects are missing construction robots

If an item is destroyed, it can't be repaired, it must be replaced , so you need to have some in storage/provider chest for the construction bot to replace those destroyed. Also, you can go to the global map and zoom to see approximately where does the warning come from. and then search for destroye...
by ftbreizhbugs
Sat May 14, 2016 11:35 am
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 48524

Re: [0.12.22] Trains block there own path with chain signals

He said himself it can't happen on its own. This is only possible if your train is manually stopped or runs out of fuel in the middle of your intersection, AND is told to basically do a U-Turn (in this instance go South). Because of the trains length its occupying 2 blocks, which is blocking itself...
by ftbreizhbugs
Sun May 01, 2016 12:47 pm
Forum: Videos
Topic: Factorio - Guide for Dummies - How to use the Empty Barrel's
Replies: 2
Views: 2109

Re: Factorio - Guide for Dummies - How to use the Empty Barrel's

MMMh, no: Too overkill! For the filling and emptying, Keep simple! Here is what i use: oil.jpg First i produce my barrel manually, i dont need a huge number of them. 40 per exploitation site is enough. As you can see, i limit the size in the chest for empty barrel. I use a 2 wagons train (fisrt wago...
by ftbreizhbugs
Thu Apr 28, 2016 10:45 am
Forum: General discussion
Topic: End game theory and gameplay ideas
Replies: 38
Views: 21712

Re: End game theory and gameplay ideas

I did'nt do the campaign, so i dont know what the scenario is exactly, but a temporary/transitionnal end game that could be "cool" would be that the launched satellite discover a rescue ship on our planet (the rescue ship would spawn on an unexplorerd area of the map, far away from startin...
by ftbreizhbugs
Fri Apr 15, 2016 11:17 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73631

Re: Friday Facts #133 - The train struggle

To solve the train struggle, the game logic should consider logical tile in 1:1 format, while the graphic engine should consider graphical tile 1:1.41. Juste draw from top to bottom so taht the 0.41 part is drawn on top of the northern tile! (and blit from low left corner of tile to up right corner,...

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