Search found 40 matches
- Thu May 04, 2017 11:29 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple uranium (processing, enrichment, fuel creation) setup
- Replies: 2
- Views: 5886
Re: Simple uranium (processing, enrichment, fuel creation) setup
Add 2 fast inserters behind the output ones that input back to the Kovarex centrifuges, so their own output loops back into them. That way they'll slowly get themselves up to capacity and you don't need to babysit them until fuel production starts. You'll only need to input the first bit of uranium...
- Wed May 03, 2017 11:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple uranium (processing, enrichment, fuel creation) setup
- Replies: 2
- Views: 5886
Simple uranium (processing, enrichment, fuel creation) setup
Hi there o/ Here is my simple uranium setup! A few Centrifuges process Uranium Ore in the upper right. U238 and U235 flow West to their respective chest thanks to filter inserters. U238 have 6 chests: 5 providers (for ammo supply train that you dont see here) and 1 normal (the rightmost so it have p...
- Sat Apr 29, 2017 8:30 pm
- Forum: General discussion
- Topic: Vehicle Fuel Type
- Replies: 5
- Views: 2296
Re: Vehicle Fuel Type
Check the ingame tool tip for fuel and rocket fuel
- Sat Apr 29, 2017 9:33 am
- Forum: General discussion
- Topic: Science Packs, Inserters, and Labs
- Replies: 8
- Views: 5259
Re: Science Packs, Inserters, and Labs
oh.. does this mean that it makes the below type of setup completely obsolete and overkill? https://i.gyazo.com/697412f9303fbd6fe369078687912b6d.jpg I choose to use the same layout than KatherineOfSky ( https://youtu.be/Uv357ZfWfaM?t=16m1s ) : one line of research lab with 2 belt. above and 2 belts...
- Thu Apr 27, 2017 4:05 pm
- Forum: General discussion
- Topic: Requester Chest...
- Replies: 24
- Views: 14443
Re: Requester Chest...
So, lovers of bots, tell me, how does your game work for you? What is your challenge? I'm really curious. As just saying "the game is broken for me now" is hard to grasp from my view on the game. I don't consider myself a lovers of bot :) I discover the game in 0.12 and start the spaghett...
- Wed Apr 26, 2017 5:13 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 27407
Re: Getting rid of alien artifacts is a bad idea
I think alien artifacts and alien science pack could have had a use in infinite damage research: the more you know the alien, the more you are able to spot their weak point ...
- Wed Apr 26, 2017 11:40 am
- Forum: General discussion
- Topic: Requester Chest...
- Replies: 24
- Views: 14443
Re: Requester Chest...
I am very bad at designing base and i was hoping to use the logistic system to start a new "clean" base avoiding as much thing as i can in my intermediate base but i cant because of that... logistically bringing item to the character is a more a quality of life feature, but the requester c...
- Wed Apr 26, 2017 9:09 am
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 25208
Re: Does Math Ruin this Game?
I try to take into account the most important ratios other announces (1:20:40 for 0.15 steam engine / 3:2 for green circuit because they are so important). For solar/accu i usually forget it so i do what i can. For the rest of the base, if it produce the thing i need in the time i need them, i dont ...
- Wed Apr 26, 2017 9:01 am
- Forum: General discussion
- Topic: 0.15 beta how to opt in
- Replies: 5
- Views: 3505
Re: 0.15 beta how to opt in
Hello,
Factorio 0.15 only supports 64 bits windows(Linux/OSx?). This might be a reason you dont see the 0.15 beta version?
Factorio 0.15 only supports 64 bits windows(Linux/OSx?). This might be a reason you dont see the 0.15 beta version?
- Mon Apr 24, 2017 5:30 pm
- Forum: Releases
- Topic: Version 0.14.23
- Replies: 5
- Views: 9204
Re: Version 0.14.23
Aha get trapped too...
Was surprised the patch was only ~25mo
Was surprised the patch was only ~25mo
- Sun Apr 23, 2017 11:04 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141881
Re: Friday Facts #187 - Space science & 0.15 graphics
icons discussed starting from https://www.youtube.com/watch?v=kqwymEjGxv4&t=2515aober93 wrote:what is this?
https://www.youtube.com/watch?v=xbc5NgdHwTk&t=524
in short: blue icon: locomotive /red: wagon
They look horrible to me though...
- Sat Apr 22, 2017 11:05 pm
- Forum: General discussion
- Topic: 0.15 pre-release to major mod makers!
- Replies: 11
- Views: 4791
Re: 0.15 pre-release to major mod makers!
I am quite disappointed that most people dont play the vanilla factorio: its hard to find a good Youtube let's play that doesnt use bob/angels mod... Don't worry about that. There will be a ton of YouTube Vanilla 0.15 lets plays next week (present company included) :) Hope so, gonna watch your lets...
- Fri Apr 21, 2017 5:36 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141881
Re: Friday Facts #187 - Space science & 0.15 graphics
Looks awesome with some nice QoL feature like rocket autolaunch
Belting the science center will be challenging with so much different science packs though...
Belting the science center will be challenging with so much different science packs though...
- Fri Apr 21, 2017 11:12 am
- Forum: General discussion
- Topic: 0.15 pre-release to major mod makers!
- Replies: 11
- Views: 4791
Re: 0.15 pre-release to major mod makers!
I am quite disappointed that most people dont play the vanilla factorio: its hard to find a good Youtube let's play that doesnt use bob/angels mod...
- Wed Apr 12, 2017 10:44 am
- Forum: Videos
- Topic: Fort Factorio 2 - 200+ episodes!
- Replies: 1
- Views: 1677
Re: Fort Factorio 2 - 200+ episodes!
Hi, I tried to watch a few videos here and there but its quite boring: way too old (1st one is from July 2015!), the rythm is too slow (looking you set up bases before 0.13 is a pain, despite you have the train mod! and your voice tone lack a little bit of dynamism :D)... The playlist is too long an...
- Sat May 14, 2016 12:02 pm
- Forum: General discussion
- Topic: Game keeps saying 25 objects are missing construction robots
- Replies: 11
- Views: 14926
Re: Game keeps saying 25 objects are missing construction robots
If an item is destroyed, it can't be repaired, it must be replaced , so you need to have some in storage/provider chest for the construction bot to replace those destroyed. Also, you can go to the global map and zoom to see approximately where does the warning come from. and then search for destroye...
- Sat May 14, 2016 11:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 48524
Re: [0.12.22] Trains block there own path with chain signals
He said himself it can't happen on its own. This is only possible if your train is manually stopped or runs out of fuel in the middle of your intersection, AND is told to basically do a U-Turn (in this instance go South). Because of the trains length its occupying 2 blocks, which is blocking itself...
- Sun May 01, 2016 12:47 pm
- Forum: Videos
- Topic: Factorio - Guide for Dummies - How to use the Empty Barrel's
- Replies: 2
- Views: 2109
Re: Factorio - Guide for Dummies - How to use the Empty Barrel's
MMMh, no: Too overkill! For the filling and emptying, Keep simple! Here is what i use: oil.jpg First i produce my barrel manually, i dont need a huge number of them. 40 per exploitation site is enough. As you can see, i limit the size in the chest for empty barrel. I use a 2 wagons train (fisrt wago...
- Thu Apr 28, 2016 10:45 am
- Forum: General discussion
- Topic: End game theory and gameplay ideas
- Replies: 38
- Views: 21712
Re: End game theory and gameplay ideas
I did'nt do the campaign, so i dont know what the scenario is exactly, but a temporary/transitionnal end game that could be "cool" would be that the launched satellite discover a rescue ship on our planet (the rescue ship would spawn on an unexplorerd area of the map, far away from startin...
- Fri Apr 15, 2016 11:17 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 73631
Re: Friday Facts #133 - The train struggle
To solve the train struggle, the game logic should consider logical tile in 1:1 format, while the graphic engine should consider graphical tile 1:1.41. Juste draw from top to bottom so taht the 0.41 part is drawn on top of the northern tile! (and blit from low left corner of tile to up right corner,...