Search found 999 matches

by Serenity
Thu Mar 14, 2019 12:22 pm
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 8391

Re: Research going too fast/easy while I do other things?

As it is, it feels like the research system hasn't been given enough design attention. I think the way it works functionally could do with an overhaul. They've redone the science at least twice. And 0.17 also saw some of the dependencies changed. But that can't fundamentally change that a lot of th...
by Serenity
Thu Mar 14, 2019 10:40 am
Forum: Gameplay Help
Topic: Two belts into a Furnace
Replies: 11
Views: 5064

Re: Two belts into a Furnace

And after a while you can research long handed inserters so you can take items from a second belt. But why do that for regular smelting? Sure, there are plenty of instances where you need that, but with smelting only for some steel smelting setups. For iron, copper and stone you can save tons of in...
by Serenity
Thu Mar 14, 2019 10:28 am
Forum: Gameplay Help
Topic: General tips for my playthrough
Replies: 19
Views: 8377

Re: General tips for my playthrough

You still have a long time to go until behemoths. Get batteries going so you can produce laser turrets. Two things I like to do about biters if expansion is on: First, turn down the evolution time a bit since I'm slow. The rail world preset already does that. Second, increase the minimum expansion t...
by Serenity
Thu Mar 14, 2019 10:23 am
Forum: Gameplay Help
Topic: Two belts into a Furnace
Replies: 11
Views: 5064

Re: Two belts into a Furnace

For the start, it's cheaper to use inserters to feed coal _to_ the belts. To start with you can simply use side loading directly from belts instead of splitters. You don't need a whole 48 furnaces anyways. So what I like to do is put 12-16 furnaces making iron on one side. And 6-8 copper on the oth...
by Serenity
Wed Mar 13, 2019 6:56 pm
Forum: Gameplay Help
Topic: Two belts into a Furnace
Replies: 11
Views: 5064

Re: Two belts into a Furnace

Easily done with splitters and side loading Smelting.jpg One yellow belt of iron or copper ore can feed 48 stone furnaces (2 rows of 24 on each side). One red belt can feed 48 steel furnaces, since they smelt twice as fast. Stone bricks need two stone per craft, so it gets two stone belts instead of...
by Serenity
Wed Mar 13, 2019 4:34 pm
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 8391

Re: Research going too fast/easy while I do other things?

It's always been that way. There is research that you need to do to unlock important items early on, but eventually you research a lot faster than you can implement stuff. Higher level research is a resource sink though, so if you don't have much ore for example it can make sense to hold off in stuf...
by Serenity
Tue Mar 12, 2019 11:31 am
Forum: Gameplay Help
Topic: Logistics
Replies: 3
Views: 750

Re: Logistics

Keep in mind that robots solve the throughput issue with belts. But they aren't meant for long distance travel. Very low volume you can fly around a long way. But for mass production you need to have the roboports next to the assemblers. Which means your materials still need to get there. So if it's...
by Serenity
Mon Mar 11, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: Wagon management
Replies: 5
Views: 1559

Re: Wagon management

In real life that's done because locomotives are expensive, but wagons are cheap. So you'd rather move the locomotive around instead of having one on every parked train. It would be nice to watch, but that cost rationale doesn't exist in Factorio.
by Serenity
Mon Mar 11, 2019 11:49 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Optimized Green Circuit Design
Replies: 23
Views: 38912

Re: Space Optimized Green Circuit Design

The productivity moduled ratio is about 16:15 So with 1:1 every now and then the circuit assembler will be missing a bit of wire. But that's ok as it greatly simplifies the design And that's before you bring speed beacons into it. Here the copper assemblers probably run a bit faster and make up that...
by Serenity
Sun Mar 10, 2019 3:54 pm
Forum: Not a bug
Topic: [0.17.9] Upgrade Planner is sparse with visual cues
Replies: 6
Views: 1555

Re: [0.17.9] Upgrade Planner is sparse with visual cues

Is it planned that we can save different configurations with one planner tool like in the mod? :)
by Serenity
Sun Mar 10, 2019 3:53 pm
Forum: Not a bug
Topic: [0.17.9] Inserters not working properly
Replies: 6
Views: 2360

Re: [0.17.9] Inserters not working properly

Loewchen wrote:
Sun Mar 10, 2019 3:46 pm
This setup simply does not work, when the assembler produces less than one inserter can move, you run the chance that only one inserter will move it.
Of course one belt assembler is not enough to run two other assemblers at full speed, but usually both get some part of the production
by Serenity
Sun Mar 10, 2019 12:31 pm
Forum: Gameplay Help
Topic: [0.17.1] Out of oil on island map
Replies: 7
Views: 3835

Re: [0.17.1] Out of oil on island map

Put speed modules into the pumpjack. You can further increase its speed with beacons
by Serenity
Fri Mar 08, 2019 10:53 pm
Forum: General discussion
Topic: Private trains?
Replies: 13
Views: 3880

Re: Private trains?

There is a nice mod just for this:
https://mods.factorio.com/mod/Shuttle_Train_Continued

You can turn a train into a shuttle through an item in the added vehicle grid. Then when you enter it brings up a list of stations you can go to. The list can be filtered so it only shows you shuttle stations
by Serenity
Fri Mar 08, 2019 5:33 pm
Forum: General discussion
Topic: Deconstruction Planner and Other 0.17 Feedback
Replies: 14
Views: 5297

Re: Deconstruction Planner

You can use the generic deconstruction planner from the new shortcut menu to the right of the tool belt. A deconstruction planner in the inventory is different however, since you can filter items with it
by Serenity
Fri Mar 08, 2019 5:24 pm
Forum: Gameplay Help
Topic: General tips for my playthrough
Replies: 19
Views: 8377

Re: General tips for my playthrough

You can turn on biters, but turn off expansion. That way you just have to clear them out your pollution cloud, but you don't need huge defensive walls
by Serenity
Fri Mar 08, 2019 2:01 am
Forum: General discussion
Topic: Was 0.17.7 biters nerfed already?
Replies: 21
Views: 7551

Re: Was 0.17.7 biters nerfed already?

The difficulty in freeplay hasn't changed really. For someone used to Rampant probably not, but there were some changes. For example pollution not stopping at the first row of spawners anymore as they don't absorb an infinite amount now. Default base density is also higher, but probably just back w...
by Serenity
Fri Mar 08, 2019 12:35 am
Forum: Gameplay Help
Topic: Turbines not working. Why?
Replies: 6
Views: 11850

Re: Turbines not working. Why?

One offshore pump produces 1200 water/s and a turbine consumes 60 steam/s. So 1 pump, 12 heat exchangers and 20 turbines work very well. For large scale plants with a long double row of reactors you can place these in a single row One heat exchanger consumes 10MW. That tells you the reactor : exchan...
by Serenity
Thu Mar 07, 2019 3:18 pm
Forum: Ideas and Suggestions
Topic: Let blueprints, deconstruction tools, etc. be stored directly in the quickbar
Replies: 3
Views: 1067

Re: Let blueprints, deconstruction tools, etc. be stored directly in the quickbar

You can link blueprints directly from your blueprint library to the quickbar. They even have a different color than the ones from the inventory
by Serenity
Thu Mar 07, 2019 2:12 pm
Forum: Ideas and Suggestions
Topic: Sulfur concrete
Replies: 6
Views: 2645

Re: Sulfur concrete

leadraven wrote:
Thu Mar 07, 2019 1:34 pm
Does anyone use regular concrete as pathing?
The only reason I'm not using it is because it looks terrible. The texture would be great for stone brick
by Serenity
Thu Mar 07, 2019 12:58 am
Forum: Gameplay Help
Topic: Bot suicide in no-mans land
Replies: 4
Views: 1337

Re: Bot suicide in no-mans land

For wall repair you should have isolated bot networks supplied by train. And not have bots from your main network do the job

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