Search found 1005 matches

by Serenity
Tue Nov 23, 2021 6:40 pm
Forum: Gameplay Help
Topic: How do I put a bus to use?
Replies: 9
Views: 3485

Re: How do I put a bus to use?

They are an arrangement of splitters to draw from or distribute from belts equally: https://wiki.factorio.com/Balancer_mechanics They still have their uses, but with the introduction of splitter priorities their usefulness on a bus has drastically decreased. People used to split from a bus and then ...
by Serenity
Tue Nov 16, 2021 9:09 pm
Forum: Ideas and Suggestions
Topic: Unreachable items
Replies: 24
Views: 6968

Re: Unreachable items

You're playing a character on the screen, not some invisible god/overlord. And as the game progresses your physical presence becomes less important

There are mods to increase reach:
https://mods.factorio.com/query/reach?version=1.1
by Serenity
Sun Oct 10, 2021 1:02 am
Forum: Gameplay Help
Topic: Help needed regarding bus lanes
Replies: 12
Views: 5447

Re: Help needed regarding bus lanes

It really depends on your overall goals and also the design of the base. You can go with 8 belts iron and copper each if you want to go big, but 4 or 6 of each can be fine too. Personally I don't put the copper and iron for the green circuits on the main bus anymore. Those eventually get their own d...
by Serenity
Fri Oct 01, 2021 11:10 am
Forum: Gameplay Help
Topic: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
Replies: 4
Views: 2048

Re: Copper Wire to Green Circuit - Why can't I solve this bottleneck?

Also keep in mind that one copper plate turns into two copper cables. Combined with the very fast production time of green circuits (0.5s), and them needing three cables per craft, that makes it a really bad idea to belt the cables in this case. As shown above direct insertion is the solution here. ...
by Serenity
Mon Sep 27, 2021 1:51 pm
Forum: General discussion
Topic: Nostalgia..
Replies: 19
Views: 5585

Re: Nostalgia..

If you build big you still need to out and kill biters just for the necessary space
by Serenity
Wed Jul 07, 2021 9:49 am
Forum: Gameplay Help
Topic: Trying to figure out Train Signals
Replies: 8
Views: 2845

Re: Trying to figure out Train Signals

You're having two tracks east-west. So why do you want both of them to be two way? Usually when you do that you have one track for each direction. Makes signaling far easier. Also for two-track lanes: instead of putting them right next to each other leave some space in the middle and place the power...
by Serenity
Tue Jul 06, 2021 11:13 am
Forum: Gameplay Help
Topic: Any good tutorials for new players?
Replies: 7
Views: 2279

Re: Any good tutorials for new players?

I've heard that its very difficult to play Factorio without some outside knowledge It depends. It may not look nice and have the "correct" ratios, but it's very much possible to play the game and figure the basics things out on your own. Newbie bases like that have their own charm even. I...
by Serenity
Sun Jul 04, 2021 12:07 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 6990

Re: Personel train transport?

Just use Shuttle Train Refresh. It does everything you want and more.

Mods aren't a big deal. You can add and usually remove them during an ongoing game.
by Serenity
Wed Jun 30, 2021 3:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 570068

Re: Simple Questions and Short Answers

And then how is that stuff getting to the bus itself without causing a mess of everything? I don't really understand the problem. At the start of the bus you either have your smelters and bring in the ore by train eventually. Or you bring in the plates by train from off-site smelters. You can also ...
by Serenity
Sat Jun 19, 2021 11:09 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 73585

Re: Friday Facts #366 - The only way to go fast, is to go well!

This really confused me until I remembered operator precedence:

Code: Select all

&this->resetPresetButton
At first glance this looks like you're taking the address of the this pointer :)
by Serenity
Fri May 28, 2021 9:41 pm
Forum: Gameplay Help
Topic: Empty or fill the belt
Replies: 2
Views: 5666

Re: Empty or fill the belt

One tile of belt can hold a certain amount of items. Length doesn't matter. If you try to put on more there isn't enough space. So you can can only move a certain amount of items along a belt per second - depending on the speed (i.e. the tier) of the belt. https://wiki.factorio.com/Belt_transport_sy...
by Serenity
Mon May 10, 2021 3:58 pm
Forum: Gameplay Help
Topic: loading robots in port via train (help needed)
Replies: 4
Views: 2230

Re: loading robots in port via train (help needed)

You don't have to do this based directly on the bots in the network. You can keep a chest with a few bots at an outpost. And insert into the network from that chest (limit the inserter depending on the network statistics). Then call a train when the bots in the chest fall below a certain number. Tha...
by Serenity
Sun May 09, 2021 2:22 pm
Forum: Gameplay Help
Topic: How do I not overfill a box? Or a railway cart, for that matter
Replies: 7
Views: 2892

Re: How do I not overfill a box? Or a railway cart, for that matter

It can be done, but I don't think it's worth the effort. One wagon can fit more than enough requester chests to use one per item type
by Serenity
Sat May 01, 2021 10:53 am
Forum: Gameplay Help
Topic: [1.1.32] Cannot connect systems with SAME fluids
Replies: 6
Views: 9155

Re: [1.1.32] Cannot connect systems with SAME fluids

By the way, if you want to turn cracking on and off it's easier to switch pumps instead of using power switches
by Serenity
Sat Apr 24, 2021 4:00 pm
Forum: Gameplay Help
Topic: Building Megabases with the right Game Settings
Replies: 11
Views: 9874

Re: Building Megabases with the right Game Settings

What is reasonable or not depends on your taste. You can definitely build a large base with biters activated. But some people consider clearing out new areas tedious. Which it can be. Even using artillery can get repetitive. A compromise is to turn expansion off. Then you only need to clear areas on...
by Serenity
Wed Apr 14, 2021 3:32 pm
Forum: Technical Help
Topic: Load time
Replies: 1
Views: 974

Re: Load time

There are several settings in the graphics options that lower graphics memory usage. Which in your case is probably shared with your RAM
by Serenity
Sat Apr 10, 2021 6:56 pm
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 21011

Re: How do I save UPS for megabase?

It really depends on the scale you build at. 1000 or 2000 SPM is a megabase too. And doesn't necessarily need extreme amounts of optimization. You certainly don't need to worry about nonsense like visible trees if you have pollution or biters activated in the first place. You probably shouldn't do w...
by Serenity
Tue Apr 06, 2021 12:11 am
Forum: Gameplay Help
Topic: A noob who struggles with train signals (added save file)
Replies: 3
Views: 6525

Re: A noob who struggles with train signals (added save file)

SimpCommander wrote:
Mon Apr 05, 2021 10:11 pm
but when i try to run it manually it works fine
Signals don't matter in manual mode. They are for automatic trains.
by Serenity
Sat Apr 03, 2021 2:50 pm
Forum: Questions, reviews and ratings
Topic: What mods to play?
Replies: 5
Views: 3115

Re: What mods to play?

Well, you listed almost all the big and popular overhaul mods. Krastorio is the most approachable of those. The one you didn't mention is Industrial Revolution 2, which easily comes with the best graphics of all the large mods Another option is to pick several smaller mods to add things that interes...
by Serenity
Fri Apr 02, 2021 6:02 pm
Forum: Gameplay Help
Topic: Help ! Belt lanes stuck
Replies: 6
Views: 2010

Re: Help ! Belt lanes stuck

You're only feeding half a lane into your smelters. The issue is in the area where you merge the iron with the coal. Do this instead: https://forums.factorio.com/download/file.php?id=62162 The splitter takes a full belt and divides into two half-belts. One goes up and one down. And then you supply c...

Go to advanced search