Search found 1016 matches

by Serenity
Sun Mar 27, 2022 12:04 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 10162

Re: low energy -> activate steam engine

I'd recommend using an SR-Latch instead of a simple comparison: https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#RS_latch_-_single_decider_version
Otherwise your engines will constantly turn on and off around the switching point. It's also possible to switch the water pumps instead of ...
by Serenity
Sat Mar 19, 2022 11:00 pm
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 5312

Re: Furnace internal buffer

Chris1983 wrote: Sat Mar 19, 2022 9:07 pm How many green circuit assemblers do I need to fill a yellow belt? Thanks
There are online calculators for this stuff:

https://factoriolab.github.io/list?z=eJ ... MGAGOJB2w_
by Serenity
Sat Mar 19, 2022 8:08 pm
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 5312

Re: Furnace internal buffer

I don't think it's really a problem. Yes, they store a large amount of plates and this can give a false impression of the activity in your factory, but in the grand scheme of things it doesn't matter. Knowing how many plates are buffered on your belts isn't very useful in practice either. As far as ...
by Serenity
Sun Mar 13, 2022 1:56 pm
Forum: General discussion
Topic: What starting settings does everyone use?
Replies: 14
Views: 30057

Re: What starting settings does everyone use?

I set resources to be pretty rare, but rich. I don't want ore patches everywhere. There are way too many resources that way. And I want to explore a bit and need long rail systems.
by Serenity
Sat Feb 12, 2022 3:09 pm
Forum: Gameplay Help
Topic: How to make oil/uranium processing facilities
Replies: 3
Views: 5376

Re: How to make oil/uranium processing facilities

Uranium is really optional. Useful, but you don't need it for progression. It's oil that is essential.

With videos do you mean on YouTube? There are good tutorials there with varying levels of detail and complexity.

Also, basic oil processing is relatively simple. You hook up oil and get only ...
by Serenity
Fri Feb 04, 2022 5:30 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 187255

Re: Friday Facts #367 - Expansion news

Flying aliens confirmed
by Serenity
Sat Dec 18, 2021 5:28 pm
Forum: Gameplay Help
Topic: I need to make cogs... (How should I?)
Replies: 9
Views: 6730

Re: I need to make cogs... (How should I?)


Making gears reduces the amount of items (2 plates to 1 gear), so making them early reduces the amount of belts you need.

True, but these days it's really not important. This was a huge issue when military science needed many turrets and chemical science mining drills or assembly machines. The ...
by Serenity
Mon Dec 06, 2021 1:37 pm
Forum: Gameplay Help
Topic: Science packs help (setup)
Replies: 4
Views: 13510

Re: Science packs help (setup)

There are all kinds of different layouts. There is a lot of personal preference in that. It's not just about what works best since tons of layouts work equally well.

Red and Green Science can be combined into one sub factory together right next to each other. The more complex sciences should have ...
by Serenity
Mon Nov 29, 2021 12:57 am
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 17084

Re: Circuits in the eyes of the "beginner", a 2k hour game


If you want to pick up artillery munition at one stop, oil at another, repair packs at a third or whatever

That isn't really needed at that point. With the logistics network you can have your supply train pick up everything at the same station.

Having multiple supply trains would be more ...
by Serenity
Sun Nov 28, 2021 10:34 pm
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 17084

Re: Circuits in the eyes of the "beginner", a 2k hour game


The latter is probably the most complex circuitry with practical use you can do in vanilla Factorio, which really needs a minimum kind of computer science background or mathematical thinking.

You're probably thinking about far more general setups with calling trains on demand to random locations ...
by Serenity
Sun Nov 28, 2021 2:29 pm
Forum: General discussion
Topic: Circuits in the eyes of the "beginner", a 2k hour game
Replies: 33
Views: 17084

Re: Circuits in the eyes of the "beginner", a 2k hour game

If you are a beginner you'd start with different things. Like circuit based oil cracking, which is just simple "great than" comparisons. Or automated outpost resupply.

Advanced stuff like that is really just a bonus. It may have some applications, but it's never necessary even in complex bases. A ...
by Serenity
Tue Nov 23, 2021 6:40 pm
Forum: Gameplay Help
Topic: How do I put a bus to use?
Replies: 9
Views: 5128

Re: How do I put a bus to use?

They are an arrangement of splitters to draw from or distribute from belts equally:
https://wiki.factorio.com/Balancer_mechanics

They still have their uses, but with the introduction of splitter priorities their usefulness on a bus has drastically decreased. People used to split from a bus and then ...
by Serenity
Tue Nov 16, 2021 9:09 pm
Forum: Ideas and Suggestions
Topic: Unreachable items
Replies: 24
Views: 10682

Re: Unreachable items

You're playing a character on the screen, not some invisible god/overlord. And as the game progresses your physical presence becomes less important

There are mods to increase reach:
https://mods.factorio.com/query/reach?version=1.1
by Serenity
Sun Oct 10, 2021 1:02 am
Forum: Gameplay Help
Topic: Help needed regarding bus lanes
Replies: 12
Views: 9964

Re: Help needed regarding bus lanes

It really depends on your overall goals and also the design of the base. You can go with 8 belts iron and copper each if you want to go big, but 4 or 6 of each can be fine too.
Personally I don't put the copper and iron for the green circuits on the main bus anymore. Those eventually get their own ...
by Serenity
Fri Oct 01, 2021 11:10 am
Forum: Gameplay Help
Topic: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
Replies: 4
Views: 3670

Re: Copper Wire to Green Circuit - Why can't I solve this bottleneck?

Also keep in mind that one copper plate turns into two copper cables. Combined with the very fast production time of green circuits (0.5s), and them needing three cables per craft, that makes it a really bad idea to belt the cables in this case. As shown above direct insertion is the solution here ...
by Serenity
Mon Sep 27, 2021 1:51 pm
Forum: General discussion
Topic: Nostalgia..
Replies: 19
Views: 8140

Re: Nostalgia..

If you build big you still need to out and kill biters just for the necessary space
by Serenity
Wed Jul 07, 2021 9:49 am
Forum: Gameplay Help
Topic: Trying to figure out Train Signals
Replies: 8
Views: 4101

Re: Trying to figure out Train Signals

You're having two tracks east-west. So why do you want both of them to be two way? Usually when you do that you have one track for each direction. Makes signaling far easier.

Also for two-track lanes: instead of putting them right next to each other leave some space in the middle and place the ...
by Serenity
Tue Jul 06, 2021 11:13 am
Forum: Gameplay Help
Topic: Any good tutorials for new players?
Replies: 7
Views: 3234

Re: Any good tutorials for new players?


I've heard that its very difficult to play Factorio without some outside knowledge

It depends. It may not look nice and have the "correct" ratios, but it's very much possible to play the game and figure the basics things out on your own. Newbie bases like that have their own charm even. It can ...
by Serenity
Sun Jul 04, 2021 12:07 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 10877

Re: Personel train transport?

Just use Shuttle Train Refresh. It does everything you want and more.

Mods aren't a big deal. You can add and usually remove them during an ongoing game.
by Serenity
Wed Jun 30, 2021 3:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 993769

Re: Simple Questions and Short Answers


And then how is that stuff getting to the bus itself without causing a mess of everything?

I don't really understand the problem. At the start of the bus you either have your smelters and bring in the ore by train eventually. Or you bring in the plates by train from off-site smelters. You can ...

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