Search found 1016 matches

by Serenity
Fri Apr 22, 2016 10:28 am
Forum: Gameplay Help
Topic: Help With Two-Way Railway X junction
Replies: 4
Views: 6452

Re: Help With Two-Way Railway X junction

Chain signal at the entrance. Normal signal at the exit:
https://www.youtube.com/watch?v=ps423d2WisY

The chain signal prevents a train from entering a block if it can't exit it
by Serenity
Thu Apr 21, 2016 1:40 am
Forum: Gameplay Help
Topic: electricity help!
Replies: 4
Views: 2928

Re: electricity help!

How does your steam engine setup look like? You need to connect an offshore pump to boilers to steam engines. Ideally one pump to 14 boilers to 10 engines. Or 7 boilers and 5 engines to start with.

Something like this is a typical setup:
https://wiki.factorio.com/images/SteamSetupExample.png
Or ...
by Serenity
Mon Apr 18, 2016 5:14 pm
Forum: General discussion
Topic: Random Number Generator
Replies: 16
Views: 24902

Re: Random Number Generator

They should really add modulo division to the arithmetic combinator. There are also other uses for it
by Serenity
Mon Apr 18, 2016 2:51 pm
Forum: General discussion
Topic: Balancing Steel Barrels in Oil Barreling stations
Replies: 25
Views: 15275

Re: Balancing Steel Barrels in Oil Barreling stations

But you'd have to include the barrels on the train and at the outpost into that. Otherwise the barrels get loaded on the train and your barrel factory starts producing barrels
by Serenity
Mon Apr 18, 2016 1:43 pm
Forum: Gameplay Help
Topic: Simple train signal issue
Replies: 4
Views: 2731

Re: Simple train signal issue

vortex1967 wrote:The chain signal and normal signal at each of the stations have to be placed opposite each other as indicated in order for the train to enter and exit correctly.
Thanks. That was the main problem here :)
by Serenity
Mon Apr 18, 2016 12:56 am
Forum: Gameplay Help
Topic: Simple train signal issue
Replies: 4
Views: 2731

Simple train signal issue

I've watched tutorials and thought I understood the issue, but apparently I'm too dumb to build a simple train station.

I have a double track railway and for the start I want to connect my main base with an oil outpost. I want a loading/unloading station and a PAX station I can use for myself ...
by Serenity
Sun Apr 17, 2016 11:18 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 407667

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.1

Is there any way to see how much oil is in the tanker? I think it's working because I get the oil drop when it stops, but I'm not sure how much oil is loaded. At the moment I have the time set to 30 seconds. Should probably be longer
by Serenity
Sun Apr 17, 2016 10:41 am
Forum: General discussion
Topic: My Super Long Feedback and Suggestions
Replies: 5
Views: 3913

Re: My Super Long Feedback and Suggestions

Oh and a correction. If you want to make resources scarcer, who should decrease absolute_resource_chance rather than increase the region size. The region size is used as an exponent, so its effect becomes more pronounced the farther out you go. I think this can be done in a running game too, as ...
by Serenity
Sat Apr 16, 2016 6:03 pm
Forum: General discussion
Topic: My Super Long Feedback and Suggestions
Replies: 5
Views: 3913

Re: My Super Long Feedback and Suggestions

I don't have such a problem with hitting trees unless it's a dense forest. But those damn rocks everywhere are pure evil and do far more damage. I always manage to hit some. It's especially bad at night because the headlights are pretty weak.
by Serenity
Sat Apr 16, 2016 2:30 am
Forum: General discussion
Topic: My Super Long Feedback and Suggestions
Replies: 5
Views: 3913

Re: My Super Long Feedback and Suggestions

Yeah, the map generator seriously sucks. Also frequency and richness influence each other in a weird way. Definitely needs to be changed. I'd suggest the RSO mod (Resource Spawner Overhaul). That is firstly meant to put resources further out to encourage train gameplay. You are guaranteed to get ...
by Serenity
Fri Apr 15, 2016 10:29 pm
Forum: Balancing
Topic: "Eras" of Factorio
Replies: 15
Views: 10007

Re: "Eras" of Factorio

Research coming way faster than you can really use it is definitely an issue. 5 Red, 6 Green and 10 Labs, you can just breeze through it. Same with blue science a bit later. And it's not quite apparent what a resource sink research is until you really think about it. There is too much of a ...
by Serenity
Fri Apr 15, 2016 10:00 pm
Forum: Balancing
Topic: Gun Turrets, quality of life issues
Replies: 4
Views: 4496

Re: Gun Turrets, quality of life issues

If you don't need extremely high loading speed (as in just occasional attacks), this setup is not bad:
x <-- x <-- x --> x --> x

And then another inserter feeding the middle turret from a chest. Drop some ammo in the chest and it will be automatically distributed. But it takes a while.
by Serenity
Fri Apr 15, 2016 10:35 am
Forum: Gameplay Help
Topic: Main bus
Replies: 3
Views: 9593

Re: Main bus

Plastics can go up the red circuits and red circuits from there. That way plastics factories can stay with the refineries and you don't have to get into the main factory. Batteries seem like a good idea at some point since they are used pretty heavily.

You can maybe make two lines of additional ...
by Serenity
Fri Apr 15, 2016 7:44 am
Forum: General discussion
Topic: Balancing Steel Barrels in Oil Barreling stations
Replies: 25
Views: 15275

Re: Balancing Steel Barrels in Oil Barreling stations

Coordinating the main factory with the outpost seems the most efficient, but that requires you to run circuit wire all over the place. And it only works point to point. Not in a complex network.

I'll just play with the Rail Tanker mod. Barrels in trains is silly anyways. But the problem also exists ...
by Serenity
Fri Apr 15, 2016 7:11 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 476
Views: 398633

Re: Just bought the game; What were Your first impressions?

Very impressed and entertained, but disappointed in some of the details.

When I first saw videos I wasn't sure about the conveyor belt thing. But finding ways to sneak belt around and make things fit is very entertaining. The whole game is very addictive and huge time sink. And my previous game ...
by Serenity
Fri Apr 15, 2016 6:22 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 485378

Re: Combinators 101

Even if you've studied computer science and electronics, the way this is implemented in the game is overly complicated once you get beyond the absolute basics. There is a whole layer of abstraction and changes between theory and practice. Some of the signals and conditions have weird names like ...

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