If you don't need extremely high loading speed (as in just occasional attacks), this setup is not bad:
x <-- x <-- x --> x --> x
And then another inserter feeding the middle turret from a chest. Drop some ammo in the chest and it will be automatically distributed. But it takes a while.
Search found 1005 matches
- Fri Apr 15, 2016 10:00 pm
- Forum: Balancing
- Topic: Gun Turrets, quality of life issues
- Replies: 4
- Views: 3755
- Fri Apr 15, 2016 10:35 am
- Forum: Gameplay Help
- Topic: Main bus
- Replies: 3
- Views: 5909
Re: Main bus
Plastics can go up the red circuits and red circuits from there. That way plastics factories can stay with the refineries and you don't have to get into the main factory. Batteries seem like a good idea at some point since they are used pretty heavily. You can maybe make two lines of additional stuf...
- Fri Apr 15, 2016 7:44 am
- Forum: General discussion
- Topic: Balancing Steel Barrels in Oil Barreling stations
- Replies: 25
- Views: 12762
Re: Balancing Steel Barrels in Oil Barreling stations
Coordinating the main factory with the outpost seems the most efficient, but that requires you to run circuit wire all over the place. And it only works point to point. Not in a complex network. I'll just play with the Rail Tanker mod. Barrels in trains is silly anyways. But the problem also exists ...
- Fri Apr 15, 2016 7:11 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 298712
Re: Just bought the game; What were Your first impressions?
Very impressed and entertained, but disappointed in some of the details. When I first saw videos I wasn't sure about the conveyor belt thing. But finding ways to sneak belt around and make things fit is very entertaining. The whole game is very addictive and huge time sink. And my previous game was ...
- Fri Apr 15, 2016 6:22 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 398822
Re: Combinators 101
Even if you've studied computer science and electronics, the way this is implemented in the game is overly complicated once you get beyond the absolute basics. There is a whole layer of abstraction and changes between theory and practice. Some of the signals and conditions have weird names like &quo...