Search found 88 matches

by sben
Fri Feb 28, 2025 7:43 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)
Replies: 2
Views: 618

[2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)

What did you do?

Try to remove train interrupts by clicking on the X icon.

What happened?

Nothing happens, then I noticed by clicking on the X i can drag the map behind - clicking through the X but not the X.
See attached video.

cannot-remove-train-interrupt.mp4


What did you expect to ...
by sben
Sun Jan 19, 2025 1:24 pm
Forum: Duplicates
Topic: [2.0.28] Requested item gets trashed by "trash unrequested"
Replies: 1
Views: 604

[2.0.28] Requested item gets trashed by "trash unrequested"

What did you do? What happened? :

I built a requester chest that should request 500 to infinite uncommon iron plates
and set "Trash unrequested".

Expected : it should be ok to have more than 500 uncommon iron plates in the chest.
Observed behaviour : if more than 500 items get into the chest, the ...
by sben
Tue Dec 31, 2024 11:52 am
Forum: Duplicates
Topic: [2.0.28] Cannot fill all module requests by Ctrl + Click
Replies: 2
Views: 857

Re: [2.0.28] Cannot fill all module requests by Ctrl + Click

It does not need to be a module upgrade.

Setting requests for same or lower tier modules into the free slots also does not work.
by sben
Tue Dec 31, 2024 1:26 am
Forum: Not a bug
Topic: [2.0.28] Mining drill expected resources ignoring resource drain
Replies: 4
Views: 1489

[2.0.28] Mining drill expected resources ignoring resource drain

Having common, uncommon, rare, etc. big mining drills all show the same amount of expected resources (in the right-side building details pane) when placed at the same location.

This is wrong, since the better quality ones have smaller resource drain, thus bringing more ores from the same patch.
Not ...
by sben
Tue Dec 31, 2024 1:12 am
Forum: Duplicates
Topic: [2.0.28] Cannot fill all module requests by Ctrl + Click
Replies: 2
Views: 857

[2.0.28] Cannot fill all module requests by Ctrl + Click

Cannot fill all module requests by Ctrl + Click if there are already modules in the building.

Given I have an assembler with 1x Speed Module 1 (either real or ghost), 1x free slot and 1x module of other type in it.
Now if I [Ctrl + Click] on the building with Speed 2 or 3 module ghost, upgrade ...
by sben
Tue Dec 31, 2024 12:55 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.28] Placing quality building over common building ghost removes module slot requests.
Replies: 3
Views: 5514

[Lou][2.0.28] Placing quality building over common building ghost removes module slot requests.

Given I have a blueprint including common big mining drills with modules and I place this blueprint.
If I place quality (uncommon) big mining drills over the common big drill ghosts, the module slot request get lost.
by sben
Fri Dec 27, 2024 10:49 pm
Forum: Duplicates
Topic: [2.0.28] Production statistics showing wrong item counts
Replies: 6
Views: 1230

Re: [2.0.28] Production statistics showing wrong item counts

From the same save file:

An example that shows much more impact:
Uncommon iron plate produced on vulcanus

- 146 plates in last 1 hour
- 98 plates in last 10 hours
- 36 plates in last 50 hours
- no plates in last 250 hours
- no plates in last 1000 hours
- 146 plates All time
by sben
Fri Dec 27, 2024 10:13 pm
Forum: Duplicates
Topic: [2.0.28] Production statistics showing wrong item counts
Replies: 6
Views: 1230

[2.0.28] Production statistics showing wrong item counts

Issue:

The statistics are showing wrong values for the production statistics, smaller values than the real ones.
My save has about 175 hours.
The statistic shows smaller values for some items in "Produced in last 250 hours" than in "Produced in last 1000 hours" - this is obviously wrong ...
by sben
Wed Dec 25, 2024 1:20 am
Forum: Not a bug
Topic: [2.0.28] No underground pipes when super forced building
Replies: 1
Views: 531

[2.0.28] No underground pipes when super forced building

Super forced building creates underground belts but not underground pipes.

I would expect to create underground pipes the same way as belts.

Does it happen always, once, or sometimes?
Always
by sben
Wed Dec 25, 2024 12:59 am
Forum: Resolved Problems and Bugs
Topic: [2.0.28] Train fuel interface only allows Q-picking ghosts
Replies: 1
Views: 2123

[2.0.28] Train fuel interface only allows Q-picking ghosts

What did you do? What happened?

Standing next to train, open train interface, fuel menu.
Q over rocket fuel in order to start manually filling the train with fuel.
Rocket fuel ghost gets selected, but rocket fuel is available in player inventory.
(also: Q-ing on any item in the user inventory ...
by sben
Wed Dec 25, 2024 12:45 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.28] Quality recipe shows non-quality ingredients.
Replies: 1
Views: 1666

[Klonan] [2.0.28] Quality recipe shows non-quality ingredients.

Quality recipes show non-quality ingredients.

See picture:
Uncommon quality module is made among others of uncommon processing units, but tooltip shows common processing units, etc. .
quality-recipe.png
quality-recipe.png (117.04 KiB) Viewed 1666 times
by sben
Wed Dec 25, 2024 12:31 am
Forum: Minor issues
Topic: [2.0.28] Removal of rail support ghosts does not remove elevated rail ghosts
Replies: 1
Views: 630

[2.0.28] Removal of rail support ghosts does not remove elevated rail ghosts

Removing rail support ghosts does not remove rail ghosts in the air.

- before removing rail support ghosts: robots ingore building the elevated rails
- after removing rail support ghosts: robots try building the elevated rails causing deadblock of them
- usually it is not possible to remove rail ...
by sben
Wed Dec 25, 2024 12:02 am
Forum: Duplicates
Topic: [2.0.28] Unexpected belt transport order when transporting quality items
Replies: 1
Views: 435

[2.0.28] Unexpected belt transport order when transporting quality items

What did you do? What happened?

Let a transport belt flow into another, quality items already on the belt get stopped to make space for new items.

What did you expect to happen instead? It might be obvious to you, but do it anyway!

The items already on the belt to be prioritized over the ...
by sben
Tue Dec 03, 2024 10:01 pm
Forum: Ideas and Suggestions
Topic: View electric network number power poles are connected to.
Replies: 0
Views: 1028

View electric network number power poles are connected to.

If having a complex circuit-controlled base, sometimes it might not be trivial to see which entities are connected using red and green wires, despite marking the electric wire networks of the hovered buildings.

Clicking an almost all buildings allows to view the number of the circuit network which ...
by sben
Tue Dec 03, 2024 9:31 pm
Forum: Assigned
Topic: [kovarex][2.0.23] Super force building on belts can create broken underground connections
Replies: 0
Views: 740

[kovarex][2.0.23] Super force building on belts can create broken underground connections

What did you do?

Build power switches in super forced building mode over existing transport belts.
superforced-overbuilding.png


What happened?
Underground transport belts are not always extended in length, instead, they are kept where they are if possible and transport line gets interrupted ...
by sben
Tue Dec 03, 2024 9:02 pm
Forum: Not a bug
Topic: [2.0.23] Cannot rotate rail to all directions
Replies: 1
Views: 732

[2.0.23] Cannot rotate rail to all directions

Not sure if this bug or more a feature request...

When rotating a rail hold in hand, there are 8 orientations in that the rail can be rotated using [R].
But there are 16 orientations a rail can lie on the ground - 8 of them cannot be selected for placing directly.

This is not the case for the rail ...
by sben
Tue Dec 03, 2024 8:52 pm
Forum: Duplicates
Topic: [2.0.23] Rail signal placed on green rectangle not working
Replies: 1
Views: 831

[2.0.23] Rail signal placed on green rectangle not working

What did you do?

Place 22.5 degree track road and a curved rail next to it, intersect it with curved rail.
There are green rectangles for rail signal placement where the signals only blink and do not segment the rail network.

What happened?

Rail signal is only blinking.

What did you expect ...
by sben
Mon Dec 02, 2024 11:06 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.23] Rocket silo contents not summing up in right-side quick overview pane
Replies: 3
Views: 2160

Re: [2.0.23] Rocket silo contents not summing up in right-side quick overview pane

This seems to be the case for all spoilables.

I think this might be caused by the different spoil status of the different slots.

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