Search found 174 matches

by jaylawl
Tue Nov 26, 2024 8:54 pm
Forum: Gameplay Help
Topic: Max white science from space platform
Replies: 5
Views: 5703

Re: Max white science from space platform


Hi All

I want to produce 45 science per second (a blue belt).

How many space platforms will I need for this? It seems that however big I make a platform I will be limited by the number of asteroids that happen to float by.

Also is there a limit for the max rate that supplies can be sent from a ...
by jaylawl
Tue Nov 26, 2024 8:49 pm
Forum: Gameplay Help
Topic: Output limitation Foundry
Replies: 5
Views: 2258

Re: Output limitation Foundry

As long as your fluid network is not bottlenecked by pumps, the throughput is unlimited with the new system.
by jaylawl
Tue Nov 26, 2024 8:46 pm
Forum: Gameplay Help
Topic: Using specialized structures off-planet
Replies: 6
Views: 4369

Re: Using specialized structures off-planet

You can literally transport around liquid iron & copper using trains to where it's needed - it's absolutely fantastic!
by jaylawl
Tue Nov 26, 2024 8:44 pm
Forum: Gameplay Help
Topic: how to turn off these flashing icons?
Replies: 4
Views: 2446

Re: how to turn off these flashing icons?

I don't see any in-game options to toggle those icons so it propably comes down to "there's a mod for that".
by jaylawl
Mon Nov 25, 2024 6:18 pm
Forum: Gameplay Help
Topic: Pumpjacks - expected resources logic
Replies: 2
Views: 2940

Re: Pumpjacks - expected resources logic


Expected resources is the output (in fluid per second) of a normal pumpjack with no bonuses at all.

You will have to multiply all your bonuses to that in an arithmetic combinator if you want it to match what you have.

In your case the calculation is:
459 (pumpjack signal) * (1 + 100/100 speed ...
by jaylawl
Mon Nov 25, 2024 5:45 pm
Forum: Duplicates
Topic: [2.0.21] Incorrect stack ratio in tooltip
Replies: 1
Views: 531

[2.0.21] Incorrect stack ratio in tooltip

lolcriticalbug.png

The rocket capacity is 5, which works as intended. 5 of out a stack size of 20 is 25 % or 0.25 - but the tooltip says "0.3 stacks". That is surprising to see, as it implies to me that these ratios were hardcoded. That can't possibly be the case though, right?

I know, a ...
by jaylawl
Mon Nov 25, 2024 5:25 pm
Forum: Ideas and Suggestions
Topic: More Achievements
Replies: 10
Views: 3219

Re: More Achievements

Yeah, it appears google is just parroting the results from this search result: https://www.wordhippo.com/what-is/the-o ... ement.html - which is where i got my result too, but using an alternative search engine. I don't use Google at all.
by jaylawl
Sun Nov 24, 2024 4:12 pm
Forum: Ideas and Suggestions
Topic: More Achievements
Replies: 10
Views: 3219

Re: More Achievements



I disagree with 5 and 13. They are "negative achievements" and you really have to work to get them. We already have an achievement like that in the game, which is getting ran over by a train. That one im not technically a fan of either, but i can appreciate it still because its likely to occur ...
by jaylawl
Sun Nov 24, 2024 1:25 pm
Forum: Show your Creations
Topic: What should i do to improve this ship?
Replies: 9
Views: 8091

Re: What should i do to improve this ship?

Looking at the amount of thrusters its likely too fast. The turrets with only yellow ammo will not be able to keep up with the asteroids that you encounter between nauvis, vulcanus, fulgora, and gleba (unless your circuit logic is limiting the speed of the platform). The thrusters are vulnerable in ...
by jaylawl
Sun Nov 24, 2024 1:18 pm
Forum: Show your Creations
Topic: Science production balanced setups
Replies: 1
Views: 2632

Re: Science production balanced setups

Good job on this!
I was playing with a similar idea in my head until now and it's nice to see somebody else realise it. My train of thought being that, since red + green science are free to create in space, why not move it there? The only reason i have not gotten to building that yet is because i ...
by jaylawl
Sun Nov 24, 2024 1:04 pm
Forum: Ideas and Suggestions
Topic: Include "Even distributiuon" and "Rate calculator" mods in base game
Replies: 4
Views: 2394

Re: Include "Even distributiuon" and "Rate calculator" mods in base game

I like this idea. Allow me to propose an alternative:

Allow a curated collection of mods (like a rate calculator) which does not in any way interact with the game other than reading some data to *not* disable achievements. Less work for the development team, same effect as proposed by the OP.
by jaylawl
Sun Nov 24, 2024 12:55 pm
Forum: Ideas and Suggestions
Topic: More Achievements
Replies: 10
Views: 3219

Re: More Achievements

I disagree with 5 and 13. They are "negative achievements" and you really have to work to get them. We already have an achievement like that in the game, which is getting ran over by a train. That one im not technically a fan of either, but i can appreciate it still because its likely to occur in ...
by jaylawl
Sat Nov 23, 2024 11:51 am
Forum: Gameplay Help
Topic: Aquilo and further...
Replies: 4
Views: 1007

Re: Aquilo and further...

I believe you need to travel to the solar system edge. Haven't been there myself yet
by jaylawl
Sat Nov 23, 2024 10:34 am
Forum: Gameplay Help
Topic: Pumpjacks - expected resources logic
Replies: 2
Views: 2940

Pumpjacks - expected resources logic

Hello fellow engineers,

(Playing space age DLC, no mods)

XY:
I am producing power by converting sulfuric acid to steam on vulcanus (duh). My current setup requires a constant supply of 3.200 sulfuric acid per second to run all steam turbines at 100 % capacity.

Like all of you fine engineers, I ...

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