Search found 36 matches
- Mon Jun 27, 2016 10:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [Hanziq] "API call failed" during mod browsing [reopened]
- Replies: 20
- Views: 10682
Re: [0.13.0] "API call failed" during mod browsing
Same issue. Every now and then I'll get the following error when I click on a mod listing in the ingame mod portal: http://puu.sh/pIjvc/0f9b2610f8.png It has happened at least 5 times now and results in crash to desktop upon closing the error window. Here's a log from one of the crashes: factorio-pr...
- Mon Jun 27, 2016 10:27 pm
- Forum: Duplicates
- Topic: [0.13] Crash while browsing Mod Portal in game
- Replies: 1
- Views: 739
[0.13] Crash while browsing Mod Portal in game
Every now and then I'll get the following error when I click on a mod listing in the ingame mod portal: http://puu.sh/pIjvc/0f9b2610f8.png
It has happened at least 5 times now and results in crash to desktop upon closing the error window.
Here's a log from one of the crashes:
It has happened at least 5 times now and results in crash to desktop upon closing the error window.
Here's a log from one of the crashes:
- Mon Jun 27, 2016 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: Mod Portal lists wrong factorio version on 0.12 mod uploads
- Replies: 1
- Views: 818
Mod Portal lists wrong factorio version on 0.12 mod uploads
I just uploaded my mod to the new mod portal here: https://mods.factorio.com/mods/catalyst518/SatelliteRadar If you check the info.json, you'll see that the factorio version is set as 0.12, yet the mod portal lists it automatically as 0.13. Edit: I've uploaded an actual 0.13 compatible version now, ...
- Mon Jun 27, 2016 8:11 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
Update Released: Version 0.3.0 Download: SatelliteRadar_0.3.0.zip Barring any major bug fixes, this will be the last release for 0.12.x. Look out for a 0.13.x version soon. Changes: Added compatibility with all mods. This mod will now never affect any entities created by other mods. Thanks to Qon f...
- Mon Jun 27, 2016 5:35 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
Try to make it compatible with all mods ever made or will be made in the future by at least checking if the item you are replacing is a regular radar or satellite radar. You name the radars things like "radar2" which could potentially collide with someone elses mod though. Qonsider naming...
- Sun Apr 24, 2016 6:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Unminable Robots
- Replies: 1
- Views: 2102
[MOD 0.12.x] Unminable Robots
Unminable Robots
- Name: Unminable Robots
- Latest Version: 0.1.0
- Factorio-Version: 0.12.29
- Description: Disables ability to right click flying robots as requested here.
- License: MIT
- Latest Release: 2016-04-24
- Download-Url: Latest Version
- Sat Apr 23, 2016 3:24 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
Update Released: Version 0.2.2
Download: SatelliteRadar_0.2.2.zip
Changes:
Download: SatelliteRadar_0.2.2.zip
Changes:
- Added multiplayer support. Thanks to Vas and wild_dog.
- Added compatibility with Train tracker 1.0.0.
- Updated info.json with link to this thread.
- Sat Apr 23, 2016 3:24 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
Just thought I'd let you know so you could apply it in a future update for multiplayer compatibility. I've updated this mod for multiplayer compatibility, and added this thread to the "homepage" in the info and updated the version number as well. Thanks to you both for pointing this out. ...
- Sat Apr 16, 2016 11:56 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
Update Released: Version 0.2.1
Download: SatelliteRadar_0.2.1.zip
Changes:
Download: SatelliteRadar_0.2.1.zip
Changes:
- Added compatibility with Launch Control 0.1.2-unofficial.
- Sat Apr 16, 2016 3:41 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
Update Released: Version 0.2.0 Download: SatelliteRadar_0.2.0.zip Changes: I had been misinterpreting the game variable controlling the search area dimensions. The actual size of the scan region has not changed, but my listing of the dimensions is now accurate (e.g. level 17 is actually 41x41, not ...
- Fri Apr 15, 2016 10:48 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
What about just starting it at level 3? Something like this? http://www.wolframalpha.com/input/?i=Table%5B%7Bx%2B6,3((x%2B6)%5E2-9),(10-(27*((x%2B6)%5E2-36))%2F1479.)%7D,+%7Bx,0,17%7D%5D Yeah, that's easily doable. And...now I'm realizing two places in the code that should have been more flexible t...
- Fri Apr 15, 2016 3:56 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
Loving the idea! Do you think this would work as-is with RSO Radar ? Looking at the code of the RSO Radar, it just upgrades the base values of the vanilla radar one time. If you installed Satellite Radar in addition, Satellite Radar would override the RSO Radar changes automatically once you reach ...
- Fri Apr 15, 2016 3:46 pm
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
Re: [MOD 0.12.x] Satellite Radar
1173 satellites?! Maybe that should be more like 50 or 100? Im not the mod dev but I DO NOT think it should be any lower than that. Personally the number could be doubled or tripled IMO. There are people who have factories capable of launching multiple rockets per minute. Also the MAX EFFECT is som...
- Fri Apr 15, 2016 7:43 am
- Forum: Modding help
- Topic: Continually updating data.lua values?
- Replies: 2
- Views: 838
Re: Continually updating data.lua values?
Thanks. I at least figured out an efficient method to define all the new entities. Rather than typing out a bunch of new entity definitions and then having a bunch of if, thens in control.lua, I used a couple for loops to define and update the entities. Here it is in action for anyone looking for an...
- Fri Apr 15, 2016 7:21 am
- Forum: Mods
- Topic: [MOD 0.13.0] Satellite Radar
- Replies: 62
- Views: 36878
[MOD 0.13.0] Satellite Radar
Satellite Radar Name: Satellite Radar Latest Version: 0.4.1 Factorio-Version: 0.13.0 Description: Boost radars by launching satellites. License: CC BY-SA 4.0 Latest Release: 2016-06-28 Download-Url: Latest Version Latest 0.12.x Release: v.0.3.1 Put your satellites to good use! Each satellite launch...
- Thu Apr 14, 2016 2:18 am
- Forum: Modding help
- Topic: Continually updating data.lua values?
- Replies: 2
- Views: 838
Continually updating data.lua values?
I'm trying to create a mod that continually updates some object parameters found in data.raw as different events happen in game. Since data.lua values are only read on game loads, it seems the only way to increase a parameter over time would be to create a bunch of new nearly identical entities each...