Search found 29 matches

by Dave64738
Wed Sep 14, 2016 12:14 pm
Forum: Not a bug
Topic: [0.14.5] Crash while game is paused (SOLVED: caused by Raptr overlay)
Replies: 18
Views: 5430

Re: [0.14.5] Crash while game is paused

Could just mean memory corruption - something somewhere has stamped all over the memory that someone else was using, maybe due to a buffer overflow, or some duff pointer arithmetic; these are very common problems in C++, and unfortunately very hard to troubleshoot as the symptoms often have absolute...
by Dave64738
Wed Sep 14, 2016 10:20 am
Forum: Not a bug
Topic: [0.14.5] Crash while game is paused (SOLVED: caused by Raptr overlay)
Replies: 18
Views: 5430

Re: [0.14.5] Crash while game is paused

I do seem to get frequent crashes on pause since 0.14 and have had to load from autosave a few times. I'm off out a bit later, so I'll load up the savegame (i.e. the one I uploaded to DropBox), pause it then see what the state is when I get back.
by Dave64738
Wed Sep 14, 2016 7:52 am
Forum: Not a bug
Topic: [0.14.5] Crash while game is paused (SOLVED: caused by Raptr overlay)
Replies: 18
Views: 5430

[0.14.5] Crash while game is paused (SOLVED: caused by Raptr overlay)

Saved game last night before I went to bed (i.e. Esc -> Save game -> Save, then switch monitor off), came to computer this morning about 8am, found Factorio had crashed, log file timestamp 06:41 so well over an hour before I switched the monitor on. Mods listed in log file but I've also modified equ...
by Dave64738
Sun Jul 24, 2016 4:38 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 39935

Re: Version 0.13.10

When will the built-in updater be able to see these updates?
factorio updater.png
factorio updater.png (347.91 KiB) Viewed 7999 times
by Dave64738
Thu Jun 30, 2016 10:14 pm
Forum: Gameplay Help
Topic: Could I just use chain signals everywhere?
Replies: 2
Views: 1241

Could I just use chain signals everywhere?

So is there any reason still to use basic signals? Could chain signals be used throughout?
Or is there some logic that needs basic signals to be in place so that it will bottom out?
by Dave64738
Thu Jun 30, 2016 10:12 pm
Forum: Ideas and Suggestions
Topic: [0.13] Stop "Research Completed" flashing forever
Replies: 0
Views: 469

[0.13] Stop "Research Completed" flashing forever

Any chance this could be stopped from flashing forever? Maybe just flash a few times then stop flashing (but stay highlighted)? It's really annoying for that thing to keep flashing when I'm trying to work on other stuff. Yes I know TT will stop the flashing, it's still an interruption to workflow th...
by Dave64738
Tue May 03, 2016 7:45 pm
Forum: General discussion
Topic: Train stations V vs H
Replies: 45
Views: 15741

Re: Train stations V vs H

I voted total redesign. It should be possible IMO to use one station blueprint in any of the four rotations (plus please implement mirroring, and blueprint naming so I can tell which of my 5000 station blueprints is north/south/east/west facing, unloading/loading to the left/right/both, for 1-2-1 tr...
by Dave64738
Mon Apr 18, 2016 12:35 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54545

Re: Friday Facts #114 - Better train conditions

Please add tooltips when a button is hovered for 1 second (or some time). This HELPS A LOT. Ugh no please I hate tooltips with a passion. If you really must implement them then please: - if there is a button labelled "Foo" then the tooltip should not say "Foo". I can see from lo...
by Dave64738
Wed Apr 13, 2016 10:39 pm
Forum: General discussion
Topic: Balancing Steel Barrels in Oil Barreling stations
Replies: 25
Views: 11967

Re: Balancing Steel Barrels in Oil Barreling stations

If your trains could go in either way then why not make them symmetrical, e.g. engine - full barrels - empties - full barrels - engine. Should solve the problem of not knowing where the full and empties are going to be.

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