Precisely what I meant it to be (a resource sink, that is).V453000 wrote: ...huge-powerful-expensive-powerhogging-hightech-aoe weapon...
Search found 47 matches
- Mon May 30, 2016 5:17 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61799
Re: Friday Facts #140 - Soon
- Mon May 30, 2016 1:51 am
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61799
Re: Friday Facts #140 - Soon
Offtopic: I've been watching speedruns of recently released DOOM for over a week now, and BFG there is really good - shreds mancubi simply with beams from main projectile passing by, and those take a s***ton of rockets to pacify. So I thought that a weapon launching an explosive plasmoid which radi...
- Sun May 29, 2016 9:36 am
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61799
Re: Friday Facts #140 - Soon
Circuit network additions look promising, can't wait to simplify my engineering train loading station. Flamethrower seems somewhat capable of dealing with big biters but will it be effective against behemoths? This and the game needs resource sinks, so I'd like to see some kind of really expensive a...
- Sun May 15, 2016 12:53 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28028
Re: Friday Facts #138 - Better Circuit Network III
I have one question though, now that there is no smart chest anymore, how do we make logistic chests? Are smart chests replaced with steel ones in those recipes? My guess is that it won't be possible anymore to make logistic chests. Kappa. Contrary! As far as I understand; all chests will be connec...
- Sat May 14, 2016 9:27 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28028
Re: Friday Facts #138 - Better Circuit Network III
First of all, congrats on getting those two awards, they are well deserved. Factorio, despite being an alpha, already accomplished more than many games do after release. Keep up the good work. On this FFF - with belts detection we can now tell if there is enough ore for smelters, or enough plates in...
- Fri May 13, 2016 11:01 am
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71396
Re: Friday Facts #137 - The release scarecrow
OK, I might be a little late, but still. As I understand, the rapid inserter becomes an Inserter To Rule Them All, if all old inserters lose stack bonus. And if itβs done, yet another inserter (the fast one now) will become forgotten β it will follow the footsteps of burner and yellow inserters (yel...
- Tue Apr 12, 2016 4:44 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 20429
Re: [MOD 0.12.x] More Locomotives!
I took the liberty of continuing research conducted by sillyfly (here https://forums.factorio.com/viewtopic.php?f=18&t=8145#p64914 ) to figure out a way that a train's max speed is determined with. I've varied same parameters for both cargo wagon and locomotive (such as air_resistance and fricti...