It would be nice to have a daylight sensor for the circuit network so you are able to automaticly shut things down during the night to safe power.
This way you can midgame protect yourself more against black outs.
Search found 46 matches
- Tue Jun 07, 2016 7:21 am
- Forum: Ideas and Suggestions
- Topic: Daylight Sensor
- Replies: 6
- Views: 13850
- Tue Jun 07, 2016 7:19 am
- Forum: Ideas and Suggestions
- Topic: Turrets produce a circuit network signal
- Replies: 36
- Views: 11497
Re: Turrets produce a circuit network signal
More options is never bad i say...
- Mon Jun 06, 2016 12:02 pm
- Forum: Ideas and Suggestions
- Topic: Trains on the minimap
- Replies: 2
- Views: 1144
Trains on the minimap
A simple request.
To make the trains on the minimap on your right corner visable just like on the main map when pressing "m"
To make the trains on the minimap on your right corner visable just like on the main map when pressing "m"
- Wed Jun 01, 2016 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Weapons balanced on usage not tech level
- Replies: 3
- Views: 1577
Re: Weapons balanced on usage not tech level
A) Please don't use colors. They cannot be seen in every layout of this website. B) The different damage-types are already implemented, but not used much in the vanilla. A well best remove them fom the messaging tools then lol B that's why i suggested it since it had no effect over the vanilla game...
- Wed Jun 01, 2016 1:28 pm
- Forum: Implemented Suggestions
- Topic: Walking on Belts (New Power Armor module)
- Replies: 20
- Views: 11243
Re: Walking on Belts (New Power Armor module)
Why would you ever exit this mech suit then?
besides the exosceleton in a mechsuite pretty much describes a mech suit...
besides the exosceleton in a mechsuite pretty much describes a mech suit...
- Tue May 31, 2016 4:24 pm
- Forum: Balancing
- Topic: The personal laser defense
- Replies: 33
- Views: 16295
Re: The personal laser defense
the personal ammo turret looks like a great idea indeed. As for the laser i think a simple range increase would also do a lot. Don't forget you get free ammo. But i understand your point where late game the laser damage really does nothing anymore agains larger critters. But i feel this way about ma...
- Tue May 31, 2016 1:28 pm
- Forum: Ideas and Suggestions
- Topic: Weapons balanced on usage not tech level
- Replies: 3
- Views: 1577
Weapons balanced on usage not tech level
This is maybe already suggested (yes i have searched for it but there are so many weapon suggestions) With that said you will probably have you stomach full of it and stil here i am posting some suggestions about it :) First of all there is to little diffrence between damage types (physical - explos...
- Fri May 27, 2016 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Armor Durability
- Replies: 3
- Views: 1948
Re: Armor Durability
Whilst it is very good that you place topics with each other but is one topic for everything about weapons AND armor And vehicles weapons/armor in one category not a bit to much?
- Fri May 27, 2016 10:04 am
- Forum: Balancing
- Topic: Gap tech tree
- Replies: 7
- Views: 2290
Gap tech tree
Not sure if it has to be in the bug section but here it is:
-advanced material processing2 (electric furnace) can be researched before oil, however you need oil to make plastics for the advanced circuits needed to build the electric furnace.
-advanced material processing2 (electric furnace) can be researched before oil, however you need oil to make plastics for the advanced circuits needed to build the electric furnace.
- Fri May 27, 2016 9:17 am
- Forum: Ideas and Suggestions
- Topic: Armor Durability
- Replies: 3
- Views: 1948
Armor Durability
Hey Guys, Would it not be nice to have more use for armor? Whilst it does the trick realisticly it might be better if armor would absord alot more damage then it does now but that it would also drain it's durability more rapid. The purpose for this would be so that you can craft (outside of power ar...
- Fri May 27, 2016 9:11 am
- Forum: Implemented Suggestions
- Topic: Walking on Belts (New Power Armor module)
- Replies: 20
- Views: 11243
Re: Walking on Belts (New Power Armor module)
I do hope somethign like this, i hate the movement on belts
- Wed May 25, 2016 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Player Storage chest also provider
- Replies: 2
- Views: 993
Re: Player Storage chest also provider
Filtered storage would indeed do something. But i mean more that when you want to do specific things like building railroads or something and afterworths you just want all the rails to go away and you have a lot of storage chests you can go look for them if you need them again. (i use a lot of stora...
- Wed May 25, 2016 9:02 am
- Forum: Ideas and Suggestions
- Topic: Player Storage chest also provider
- Replies: 2
- Views: 993
Player Storage chest also provider
Would it not be handy to have a chest that places items the player trash slots in there. This way if you want to remove not often used items like weapons, ammo, not often used buildings and blueprints you always know where your logistics robots have put them when you own a lot of storage chests. It ...
- Tue May 24, 2016 7:19 am
- Forum: Ideas and Suggestions
- Topic: Vehicles should get power armor slots
- Replies: 4
- Views: 1948
Re: Vehicles should get power armor slots
That;'s a long list, cuzz it is easy to figure out what the community wants haha
- Tue May 24, 2016 7:18 am
- Forum: Ideas and Suggestions
- Topic: Tank Followers
- Replies: 3
- Views: 1154
Re: Tank Followers
LOOL You really drive a tank into your base? I make some sort of garage ext to my base with seperate walls. The tank never comes near my base However it is just an idea so you can also have on end game more ways to your liking to kill the evolved biters. Having to use the shields with shotgun and de...
- Mon May 23, 2016 4:56 am
- Forum: Ideas and Suggestions
- Topic: Distant production and more complex chain.
- Replies: 8
- Views: 2381
Distant production and more complex chain.
Factorio is a great game. But it lacks a bit of challenge. My suggestion is that there would be spots created where only certain items can be created. Now it is only a question about getting ores and oil into your main base. never to get something out. If you make such a thing it would be more chall...
- Mon May 23, 2016 4:46 am
- Forum: Ideas and Suggestions
- Topic: Vehicles should get power armor slots
- Replies: 4
- Views: 1948
Re: Vehicles should get power armor slots
Agreed, and you should be able to take more tanks into the action simultaniusly
- Sat May 21, 2016 11:02 am
- Forum: Ideas and Requests For Mods
- Topic: Small mod request - disable movement on transport belts
- Replies: 0
- Views: 528
Small mod request - disable movement on transport belts
Hey everyone, Does anybody know a mod wich disables the players movement on transporter belts? What i mean is the movement of the belt itself offcourse. I often build cery crowded factories with most of free-to-walk space covered in transport belts. The problem is that when i then click on buildings...
- Sat May 21, 2016 6:20 am
- Forum: Ideas and Suggestions
- Topic: Tank Followers
- Replies: 3
- Views: 1154
Tank Followers
In addition to the many suggestions to have weapons and utility's implemented in tanks and cars (like you can do with power armor). I like to make a suggestion for a sort of remote control option/utility/item. IF you place this in tanks you can have a small formation of tanks wich apart from the tan...
- Wed May 04, 2016 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Tiles walking speed could affect aliens
- Replies: 4
- Views: 1884
Re: Tiles walking speed could affect aliens
I think this could be applied to normal concrete.
Aliens always run in the dirt so normally they should have some trouble mavouvring on concrete.
Aliens always run in the dirt so normally they should have some trouble mavouvring on concrete.