Search found 46 matches

by stylistic_sagi
Tue Jun 07, 2016 7:21 am
Forum: Ideas and Suggestions
Topic: Daylight Sensor
Replies: 6
Views: 13850

Daylight Sensor

It would be nice to have a daylight sensor for the circuit network so you are able to automaticly shut things down during the night to safe power.
This way you can midgame protect yourself more against black outs.
by stylistic_sagi
Tue Jun 07, 2016 7:19 am
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 11497

Re: Turrets produce a circuit network signal

More options is never bad i say...
by stylistic_sagi
Mon Jun 06, 2016 12:02 pm
Forum: Ideas and Suggestions
Topic: Trains on the minimap
Replies: 2
Views: 1144

Trains on the minimap

A simple request.

To make the trains on the minimap on your right corner visable just like on the main map when pressing "m"
by stylistic_sagi
Wed Jun 01, 2016 1:33 pm
Forum: Ideas and Suggestions
Topic: Weapons balanced on usage not tech level
Replies: 3
Views: 1577

Re: Weapons balanced on usage not tech level

A) Please don't use colors. They cannot be seen in every layout of this website. B) The different damage-types are already implemented, but not used much in the vanilla. A well best remove them fom the messaging tools then lol B that's why i suggested it since it had no effect over the vanilla game...
by stylistic_sagi
Wed Jun 01, 2016 1:28 pm
Forum: Implemented Suggestions
Topic: Walking on Belts (New Power Armor module)
Replies: 20
Views: 11243

Re: Walking on Belts (New Power Armor module)

Why would you ever exit this mech suit then?
besides the exosceleton in a mechsuite pretty much describes a mech suit...
by stylistic_sagi
Tue May 31, 2016 4:24 pm
Forum: Balancing
Topic: The personal laser defense
Replies: 33
Views: 16295

Re: The personal laser defense

the personal ammo turret looks like a great idea indeed. As for the laser i think a simple range increase would also do a lot. Don't forget you get free ammo. But i understand your point where late game the laser damage really does nothing anymore agains larger critters. But i feel this way about ma...
by stylistic_sagi
Tue May 31, 2016 1:28 pm
Forum: Ideas and Suggestions
Topic: Weapons balanced on usage not tech level
Replies: 3
Views: 1577

Weapons balanced on usage not tech level

This is maybe already suggested (yes i have searched for it but there are so many weapon suggestions) With that said you will probably have you stomach full of it and stil here i am posting some suggestions about it :) First of all there is to little diffrence between damage types (physical - explos...
by stylistic_sagi
Fri May 27, 2016 12:49 pm
Forum: Ideas and Suggestions
Topic: Armor Durability
Replies: 3
Views: 1948

Re: Armor Durability

Whilst it is very good that you place topics with each other but is one topic for everything about weapons AND armor And vehicles weapons/armor in one category not a bit to much?
by stylistic_sagi
Fri May 27, 2016 10:04 am
Forum: Balancing
Topic: Gap tech tree
Replies: 7
Views: 2290

Gap tech tree

Not sure if it has to be in the bug section but here it is:

-advanced material processing2 (electric furnace) can be researched before oil, however you need oil to make plastics for the advanced circuits needed to build the electric furnace.
by stylistic_sagi
Fri May 27, 2016 9:17 am
Forum: Ideas and Suggestions
Topic: Armor Durability
Replies: 3
Views: 1948

Armor Durability

Hey Guys, Would it not be nice to have more use for armor? Whilst it does the trick realisticly it might be better if armor would absord alot more damage then it does now but that it would also drain it's durability more rapid. The purpose for this would be so that you can craft (outside of power ar...
by stylistic_sagi
Fri May 27, 2016 9:11 am
Forum: Implemented Suggestions
Topic: Walking on Belts (New Power Armor module)
Replies: 20
Views: 11243

Re: Walking on Belts (New Power Armor module)

I do hope somethign like this, i hate the movement on belts
by stylistic_sagi
Wed May 25, 2016 9:14 pm
Forum: Ideas and Suggestions
Topic: Player Storage chest also provider
Replies: 2
Views: 993

Re: Player Storage chest also provider

Filtered storage would indeed do something. But i mean more that when you want to do specific things like building railroads or something and afterworths you just want all the rails to go away and you have a lot of storage chests you can go look for them if you need them again. (i use a lot of stora...
by stylistic_sagi
Wed May 25, 2016 9:02 am
Forum: Ideas and Suggestions
Topic: Player Storage chest also provider
Replies: 2
Views: 993

Player Storage chest also provider

Would it not be handy to have a chest that places items the player trash slots in there. This way if you want to remove not often used items like weapons, ammo, not often used buildings and blueprints you always know where your logistics robots have put them when you own a lot of storage chests. It ...
by stylistic_sagi
Tue May 24, 2016 7:19 am
Forum: Ideas and Suggestions
Topic: Vehicles should get power armor slots
Replies: 4
Views: 1948

Re: Vehicles should get power armor slots

That;'s a long list, cuzz it is easy to figure out what the community wants haha
by stylistic_sagi
Tue May 24, 2016 7:18 am
Forum: Ideas and Suggestions
Topic: Tank Followers
Replies: 3
Views: 1154

Re: Tank Followers

LOOL You really drive a tank into your base? I make some sort of garage ext to my base with seperate walls. The tank never comes near my base However it is just an idea so you can also have on end game more ways to your liking to kill the evolved biters. Having to use the shields with shotgun and de...
by stylistic_sagi
Mon May 23, 2016 4:56 am
Forum: Ideas and Suggestions
Topic: Distant production and more complex chain.
Replies: 8
Views: 2381

Distant production and more complex chain.

Factorio is a great game. But it lacks a bit of challenge. My suggestion is that there would be spots created where only certain items can be created. Now it is only a question about getting ores and oil into your main base. never to get something out. If you make such a thing it would be more chall...
by stylistic_sagi
Mon May 23, 2016 4:46 am
Forum: Ideas and Suggestions
Topic: Vehicles should get power armor slots
Replies: 4
Views: 1948

Re: Vehicles should get power armor slots

Agreed, and you should be able to take more tanks into the action simultaniusly
by stylistic_sagi
Sat May 21, 2016 11:02 am
Forum: Ideas and Requests For Mods
Topic: Small mod request - disable movement on transport belts
Replies: 0
Views: 528

Small mod request - disable movement on transport belts

Hey everyone, Does anybody know a mod wich disables the players movement on transporter belts? What i mean is the movement of the belt itself offcourse. I often build cery crowded factories with most of free-to-walk space covered in transport belts. The problem is that when i then click on buildings...
by stylistic_sagi
Sat May 21, 2016 6:20 am
Forum: Ideas and Suggestions
Topic: Tank Followers
Replies: 3
Views: 1154

Tank Followers

In addition to the many suggestions to have weapons and utility's implemented in tanks and cars (like you can do with power armor). I like to make a suggestion for a sort of remote control option/utility/item. IF you place this in tanks you can have a small formation of tanks wich apart from the tan...
by stylistic_sagi
Wed May 04, 2016 8:09 pm
Forum: Ideas and Suggestions
Topic: Tiles walking speed could affect aliens
Replies: 4
Views: 1884

Re: Tiles walking speed could affect aliens

I think this could be applied to normal concrete.
Aliens always run in the dirt so normally they should have some trouble mavouvring on concrete.

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