Search found 63 matches

by Theragus
Sun Dec 01, 2024 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.22] Railgun fails to shoot highest priority asteroid right in front of it
Replies: 12
Views: 4977

Re: [2.0.22] Railgun fails to shoot highest priority Asteroid right in front of it

Hi, stepping through with the editor I also can't find any issue.

Deconstructing the railgun and rebuilding it, which resets the target sometimes destroys the aforementioned asteroid but not always.
I would guess this is just a rare case of "not enough railgun shooting speed" where there can be ...
by Theragus
Sun Dec 01, 2024 12:17 pm
Forum: 1 / 0 magic
Topic: Crash
Replies: 2
Views: 725

Re: Crash

Hi, do you have a savefile you can provide with this issue?
by Theragus
Sun Dec 01, 2024 12:12 pm
Forum: Not a bug
Topic: [2.0.22] Railgun damage doesn't take cryogenic science
Replies: 2
Views: 829

Re: [2.0.22] Railgun damage doesn't take cryogenic science

Hi, the upgrade techs for railguns are split in that you need Metallurgic and Agriculture for Railgun damage upgrades and Cryogenic and EM Science for Railgun Shooting speed upgrades.
It's a little odd but that way you can improve your railguns even if you do not have fully automated all the ...
by Theragus
Sun Dec 01, 2024 12:07 pm
Forum: Not a bug
Topic: [2.0.21] Turrets not shooting anything in sapce
Replies: 4
Views: 879

Re: [2.0.21] Turrets not shooting anything in sapce

Hi, I looked at your blueprint but couldn't find any issues, even after running the console command.
Turrets were normally shooting on Asteroids and I got to Aquilo without problems.
Do you have a savegame you can provider with the issue?
by Theragus
Sat Nov 30, 2024 7:57 pm
Forum: Duplicates
Topic: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
Replies: 11
Views: 1660

Re: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.

Okay, I now have been able to reproduce it.
The Space Platform UI needs to be closed during the fly condition triggering, which then leads to the aforementioned behavior.
Circuit Signals are actually not affected by this so its just a visual thing I guess.

also once you switch surface and come back ...
by Theragus
Sat Nov 30, 2024 7:48 pm
Forum: Duplicates
Topic: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
Replies: 11
Views: 1660

Re: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.

11-30-2024, 20-47-07.png
11-30-2024, 20-47-07.png (1.14 MiB) Viewed 1559 times
I am currently unable to reproduce this.
When the Fly condition triggers it swaps out the symbols as expected.
by Theragus
Sat Nov 30, 2024 9:50 am
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 5192

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time

Unfortunately, then I have no other ideas.
some discrepancy is to be expected although it should never reach a point where a whole 48-slot chest completely fills up with other ingredients.
by Theragus
Sat Nov 30, 2024 9:35 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.21] Recipes with fluid only ingredients allow specifying the recipe quality
Replies: 3
Views: 2599

Re: [2.0.21] Recipes with fluid only ingredients allow specifying the recipe quality

Wow, I can confirm that this actually works and is kinda insane.
As Sample describes it basically turns every only-fluid recipe into a guaranteed legendary craft, some recipes that come to my mind this instant:

- Holmium plates (as shown)
- Sulfur
- Solid Fuel
- Every molten iron or copper craft...
by Theragus
Sat Nov 30, 2024 8:52 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 37
Views: 9485

Re: More Exciting Quality Effects (pls)

Hi,

without increasing their "footprint" (size, beacons etc...), it's just a straight-up increase in production rate

All of the electric poles get longer ranges though, so that's not really correct.


logistics buildings don't have a "production" in that kind of sense so my example was a bit ...
by Theragus
Sat Nov 30, 2024 8:30 am
Forum: Not a bug
Topic: [2.0.20] Time passed condition turns green instantly with only one stop
Replies: 2
Views: 615

Re: [2.0.20] Time passed condition turns green instantly with only one stop

Hi, I looked at your savefile and can confirm this behavior.
Although I am definitely not an expert on the rail code and logic I would probably suspect this is a small behavior for performance reasons since when you only have one stop, there is no point in having any time passing condition since the ...
by Theragus
Sat Nov 30, 2024 8:06 am
Forum: Not a bug
Topic: [raiguard][2.0.20] Overextened pipeline still fill tank
Replies: 3
Views: 924

Re: [2.0.20] Overextened pipeline still fill tank

Can confirm this behavior, the pipeline seems to work for 1 tick pushing fluids into the pipeline before the fluid flow stops.
from what I can see this is even done every time a new entity is built into the pipeline, for example, if you build more tanks to 1 end of an already overextended pipeline ...
by Theragus
Sat Nov 30, 2024 7:56 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.15] Stack inserters do not respond to stack size change
Replies: 8
Views: 2537

Re: [2.0.15] Stack inserters do not respond to stack size change

Hi, I think this issue is related to another one I have already seen a couple of days ago due to belt stacking sizes.

I need to find it again but the basic gist is that a Stack Inserter will always wait for a full belt stack size to be put on belts (for example if you have researched belt stack ...
by Theragus
Sat Nov 30, 2024 7:51 am
Forum: Resolved Problems and Bugs
Topic: [boskid] Railgun doesn't show "No Power" icon when you put ammo in it.
Replies: 2
Views: 1676

Re: Railgun doesn't show "No Power" icon when you put ammo in it.

Can confirm, seems to be a priority issue:

No Power, No Ammo: No Power flashing
Has Power, No Ammo: No Ammo flashing
No Power, Has Ammo: >THIS BUG REPORT<
Has Both Power and Ammo: Nothing

seems to be related to the fact that railguns are the only entity in the game that takes both power as well as ...
by Theragus
Sat Nov 30, 2024 7:39 am
Forum: Duplicates
Topic: [2.0.21] Unable to select blueprints from a blueprint book if in radar view.
Replies: 3
Views: 810

Re: [2.021] Unable to select blueprints from a blueprint book if in radar view.

Hi, looking at your description I cant really reproduce this behavior.
No matter if I'm in remote view or in character view, the behavior of the blueprints or blueprint books in the Hotbar stays the same.
If I right-click a blueprint book in the Hotbar it opens the book and I can select a blueprint ...

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