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by TruePikachu
Fri Apr 29, 2016 3:21 am
Forum: 1 / 0 magic
Topic: [0.12.27] and [stable] Not registering left click
Replies: 12
Views: 5080

Re: [0.12.27] and [stable] Not registering left click

The problem is not on the Factorio side of things, it is your touchpad's drivers, and it is not affected by Factorio at all (you are just noticing it more). You will need to use an external mouse. And how does that explain the same issue on OS X, with the computer's stock trackpad? For the same rea...
by TruePikachu
Tue Apr 19, 2016 8:29 pm
Forum: Ideas and Suggestions
Topic: Does NOT support IME
Replies: 7
Views: 4668

Re: Does NOT support IME

What operating system? Keep in mind IME is probably handled differently across the three target platforms.
by TruePikachu
Mon Apr 18, 2016 4:59 am
Forum: 1 / 0 magic
Topic: conveyor belt overload
Replies: 6
Views: 3281

Re: conveyor belt overload

Coming from someone who has dealt with defective RAM in the past, just because nothing appears to be crashing doesn't mean that there isn't a problem. In my case, the system would only crash when running a specific game OR when the built-in display was in standby. However, it was silently causing ot...
by TruePikachu
Mon Apr 18, 2016 4:51 am
Forum: 1 / 0 magic
Topic: [0.12.27] and [stable] Not registering left click
Replies: 12
Views: 5080

Re: [0.12.27] and [stable] Not registering left click

I have the same problem. Left cliks, right clicks and scrollwheel (through gesture) are extremely unresponsive when using my touchpad in the game - only 1 in 3-5 actually register. The pause menu isn't affected, but the in-game GUIs like inventory are. Only affects Factorio, haven't noticed it in a...
by TruePikachu
Wed Apr 13, 2016 12:44 am
Forum: Resolved Problems and Bugs
Topic: [0.12.30][Twinsen] Combinator division crash
Replies: 2
Views: 2208

Re: [0.12.30] Combinator division crash

Log?

Right now, my guess is an overflow (since -MININT > MAXINT). Does the same happen with addition or multiplication?
by TruePikachu
Tue Apr 12, 2016 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.30] [kovarex] crash after error message in multiplayer
Replies: 5
Views: 2773

Re: [0.12.30] crash after error message in multiplayer

I'll see if I can reproduce in 0.12.29, and if so I'll have a debugger ready to try to get a better idea of what's happening (like why the callstack can't be symbolized automatically). EDIT: Reproduced in 0.12.29, looks like a null pointer deref, getting call stack right now. The error message came ...
by TruePikachu
Tue Apr 12, 2016 8:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.30] [kovarex] crash after error message in multiplayer
Replies: 5
Views: 2773

Re: [0.12.30] crash after error message in multiplayer

Firstly, `game.player` is only usable in single player. I'll assume you know this, since you also reference `game.players` in your test code.
Is this the headless server?
by TruePikachu
Mon Apr 11, 2016 8:07 am
Forum: Resolved Problems and Bugs
Topic: 0.12.30 Multiplayer crash on linux
Replies: 11
Views: 4593

Re: 0.12.30 Multiplayer crash on linux

The thing is, bad_alloc is only thrown when there's a failure allocating memory. Something is trying to get more memory than there actually is free. What I can't tell is if it is a large-but-actually-reasonable amount of memory (e.g. new int[100*100]), or an unreasonable amount of memory (e.g. new i...
by TruePikachu
Sun Apr 10, 2016 11:48 pm
Forum: Duplicates
Topic: [0.12.29] Power lines don't draw when zoomed in
Replies: 3
Views: 2117

Re: [0.12.29] Power lines don't draw when zoomed in

Can confirm, never bothered to actually report it. Your assumption as to the cause is most likely correct.
by TruePikachu
Sun Apr 10, 2016 7:55 pm
Forum: Resolved Problems and Bugs
Topic: [Mac] Use command instead of Control for key bindings
Replies: 7
Views: 6241

Re: [Mac] Use command instead of Control for key bindings

Just to get this out of the way, one can't assume that Control+LMB can be entered on a Mac, since IIRC that gets mapped to RMB by the OS. Since Command is being identified as KEY106, I don't think the game knows that much about it, and it is probably treating it as an action (non-modifier) key. 2240...
by TruePikachu
Sun Apr 10, 2016 1:43 am
Forum: Duplicates
Topic: [0.12.30] Player joins and kicks other players
Replies: 8
Views: 3053

Re: [0.12.30] Player joins and kicks other players

Assuming I'm understanding the log correctly, "danjas" told the server that it couldn't communicate with any of the other peers, and the server proceeded to disconnect them. This seems like a pretty big security flaw, if you ask me. this sounds odd, but def something to look into. Imagine...
by TruePikachu
Sat Apr 09, 2016 11:04 pm
Forum: 1 / 0 magic
Topic: [0.12.27] and [stable] Not registering left click
Replies: 12
Views: 5080

Re: [0.12.27] and [stable] Not registering left click

Are you using a touchpad/touchscreen which uses Synaptics drivers, by chance?
by TruePikachu
Sat Apr 09, 2016 10:05 pm
Forum: 1 / 0 magic
Topic: [0.12.29] Crash when playing over remote desktop
Replies: 5
Views: 2777

Re: [0.12.29] Crash when playing over remote desktop

C0000002 means "Application failed to initialize properly," but the game had already been running (and it reports the issue). What version of Windows is acting as the Remote Desktop server? If it's XP, I might be able to try to replicate the issue (and attach a debugger on the Windows side...
by TruePikachu
Sat Apr 09, 2016 9:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.24] [cube] Really slow map upload
Replies: 11
Views: 12863

Re: [0.12.24] [cube] Really slow map upload

The most likely cause of this is the use of UDP for transferring the map instead of TCP. I believe this is a known issue, I'll try to find the thread.

EDIT: I don't see it anywhere "official" in this subforum, so I guess I can't consider it a "known issue".
by TruePikachu
Sat Apr 09, 2016 9:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.30][Linux x64] [kovarex] Crash after reconnect
Replies: 3
Views: 2125

Re: [0.12.30][Linux x64]Symbols.size != usedSize

That message most likely isn't related to the bug at all, since it is just a warning printed by the logger when dumping the call stack. The last message before the stacktrace is printed is much better for the title:

Code: Select all

45354.760 Error NetworkInputHandler.cpp:415: Server is missing in the crcs.
by TruePikachu
Sat Apr 09, 2016 9:28 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.30 Multiplayer crash on linux
Replies: 11
Views: 4593

Re: 0.12.30 Multiplayer crash on linux

Are you running out of memory? You can check `top` or `htop` to tell.
by TruePikachu
Sat Apr 09, 2016 9:19 pm
Forum: Duplicates
Topic: [0.12.30] Player joins and kicks other players
Replies: 8
Views: 3053

Re: [0.12.30] Player joins and kicks other players

I've just read over the log, here are my findings: L412: peer(5)"danjas" connects L693: peer(5)"danjas" in drop detection state(100/600) L702: peer(5)"danjas" drops out by peer(8)"Instructor" L1338: peer(14)"danjas" connects L1421: peer(13) drops out...

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