Search found 978 matches
- Fri Apr 29, 2016 3:21 am
- Forum: 1 / 0 magic
- Topic: [0.12.27] and [stable] Not registering left click
- Replies: 12
- Views: 5080
Re: [0.12.27] and [stable] Not registering left click
The problem is not on the Factorio side of things, it is your touchpad's drivers, and it is not affected by Factorio at all (you are just noticing it more). You will need to use an external mouse. And how does that explain the same issue on OS X, with the computer's stock trackpad? For the same rea...
- Tue Apr 19, 2016 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Does NOT support IME
- Replies: 7
- Views: 4668
Re: Does NOT support IME
What operating system? Keep in mind IME is probably handled differently across the three target platforms.
- Mon Apr 18, 2016 4:59 am
- Forum: 1 / 0 magic
- Topic: conveyor belt overload
- Replies: 6
- Views: 3281
Re: conveyor belt overload
Coming from someone who has dealt with defective RAM in the past, just because nothing appears to be crashing doesn't mean that there isn't a problem. In my case, the system would only crash when running a specific game OR when the built-in display was in standby. However, it was silently causing ot...
- Mon Apr 18, 2016 4:51 am
- Forum: 1 / 0 magic
- Topic: [0.12.27] and [stable] Not registering left click
- Replies: 12
- Views: 5080
Re: [0.12.27] and [stable] Not registering left click
I have the same problem. Left cliks, right clicks and scrollwheel (through gesture) are extremely unresponsive when using my touchpad in the game - only 1 in 3-5 actually register. The pause menu isn't affected, but the in-game GUIs like inventory are. Only affects Factorio, haven't noticed it in a...
- Thu Apr 14, 2016 1:24 am
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38875
- Wed Apr 13, 2016 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30][Twinsen] Combinator division crash
- Replies: 2
- Views: 2208
Re: [0.12.30] Combinator division crash
Log?
Right now, my guess is an overflow (since -MININT > MAXINT). Does the same happen with addition or multiplication?
Right now, my guess is an overflow (since -MININT > MAXINT). Does the same happen with addition or multiplication?
- Tue Apr 12, 2016 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] [kovarex] crash after error message in multiplayer
- Replies: 5
- Views: 2773
Re: [0.12.30] crash after error message in multiplayer
I'll see if I can reproduce in 0.12.29, and if so I'll have a debugger ready to try to get a better idea of what's happening (like why the callstack can't be symbolized automatically). EDIT: Reproduced in 0.12.29, looks like a null pointer deref, getting call stack right now. The error message came ...
- Tue Apr 12, 2016 8:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] [kovarex] crash after error message in multiplayer
- Replies: 5
- Views: 2773
Re: [0.12.30] crash after error message in multiplayer
Firstly, `game.player` is only usable in single player. I'll assume you know this, since you also reference `game.players` in your test code.
Is this the headless server?
Is this the headless server?
- Mon Apr 11, 2016 8:07 am
- Forum: Resolved Problems and Bugs
- Topic: 0.12.30 Multiplayer crash on linux
- Replies: 11
- Views: 4593
Re: 0.12.30 Multiplayer crash on linux
The thing is, bad_alloc is only thrown when there's a failure allocating memory. Something is trying to get more memory than there actually is free. What I can't tell is if it is a large-but-actually-reasonable amount of memory (e.g. new int[100*100]), or an unreasonable amount of memory (e.g. new i...
- Sun Apr 10, 2016 11:48 pm
- Forum: Duplicates
- Topic: [0.12.29] Power lines don't draw when zoomed in
- Replies: 3
- Views: 2117
Re: [0.12.29] Power lines don't draw when zoomed in
Can confirm, never bothered to actually report it. Your assumption as to the cause is most likely correct.
- Sun Apr 10, 2016 7:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Mac] Use command instead of Control for key bindings
- Replies: 7
- Views: 6241
Re: [Mac] Use command instead of Control for key bindings
Just to get this out of the way, one can't assume that Control+LMB can be entered on a Mac, since IIRC that gets mapped to RMB by the OS. Since Command is being identified as KEY106, I don't think the game knows that much about it, and it is probably treating it as an action (non-modifier) key. 2240...
- Sun Apr 10, 2016 1:43 am
- Forum: Duplicates
- Topic: [0.12.30] Player joins and kicks other players
- Replies: 8
- Views: 3053
Re: [0.12.30] Player joins and kicks other players
Assuming I'm understanding the log correctly, "danjas" told the server that it couldn't communicate with any of the other peers, and the server proceeded to disconnect them. This seems like a pretty big security flaw, if you ask me. this sounds odd, but def something to look into. Imagine...
- Sat Apr 09, 2016 11:04 pm
- Forum: 1 / 0 magic
- Topic: [0.12.27] and [stable] Not registering left click
- Replies: 12
- Views: 5080
Re: [0.12.27] and [stable] Not registering left click
Are you using a touchpad/touchscreen which uses Synaptics drivers, by chance?
- Sat Apr 09, 2016 10:05 pm
- Forum: 1 / 0 magic
- Topic: [0.12.29] Crash when playing over remote desktop
- Replies: 5
- Views: 2777
Re: [0.12.29] Crash when playing over remote desktop
C0000002 means "Application failed to initialize properly," but the game had already been running (and it reports the issue). What version of Windows is acting as the Remote Desktop server? If it's XP, I might be able to try to replicate the issue (and attach a debugger on the Windows side...
- Sat Apr 09, 2016 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24] [cube] Really slow map upload
- Replies: 11
- Views: 12863
Re: [0.12.24] [cube] Really slow map upload
The most likely cause of this is the use of UDP for transferring the map instead of TCP. I believe this is a known issue, I'll try to find the thread.
EDIT: I don't see it anywhere "official" in this subforum, so I guess I can't consider it a "known issue".
EDIT: I don't see it anywhere "official" in this subforum, so I guess I can't consider it a "known issue".
- Sat Apr 09, 2016 9:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30][Linux x64] [kovarex] Crash after reconnect
- Replies: 3
- Views: 2125
Re: [0.12.30][Linux x64]Symbols.size != usedSize
That message most likely isn't related to the bug at all, since it is just a warning printed by the logger when dumping the call stack. The last message before the stacktrace is printed is much better for the title:
Code: Select all
45354.760 Error NetworkInputHandler.cpp:415: Server is missing in the crcs.
- Sat Apr 09, 2016 9:28 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.12.30 Multiplayer crash on linux
- Replies: 11
- Views: 4593
Re: 0.12.30 Multiplayer crash on linux
Are you running out of memory? You can check `top` or `htop` to tell.
- Sat Apr 09, 2016 9:19 pm
- Forum: Duplicates
- Topic: [0.12.30] Player joins and kicks other players
- Replies: 8
- Views: 3053
Re: [0.12.30] Player joins and kicks other players
I've just read over the log, here are my findings: L412: peer(5)"danjas" connects L693: peer(5)"danjas" in drop detection state(100/600) L702: peer(5)"danjas" drops out by peer(8)"Instructor" L1338: peer(14)"danjas" connects L1421: peer(13) drops out...