Search found 244 matches

by MrGrim
Fri Jul 07, 2017 6:21 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 90990

Re: Friday Facts #198 - Rail segment visualisation

I also propose CRC -> SHA-* as you don't use it permanently (only when loading/saving) so performance hit is a non-issue and it's more future-proof.
Actually, I was astounded to get to know you use a meager CRC for creating object-hashes...

You can throw as many bits onto the checksum as you like ...
by MrGrim
Fri Jul 07, 2017 5:21 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 90990

Re: Friday Facts #198 - Rail segment visualisation

Would it be too performance intensive to do a full compare if checksums match? Everything that optimizes comparisons with checksums has to deal with this eventuality, from hash table data type implementations to filesystem deduplication engines.

The item stack change is a cool example of a little ...
by MrGrim
Fri Jul 07, 2017 12:56 am
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 42459

Re: Version 0.15.28

As somebody who doesn't use the spacebar heating feature, thanks for the diagonal station names. :D
by MrGrim
Fri Jun 23, 2017 5:33 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 31438

Re: Friday Facts #196 - Back on track

Why is all the code so closely coupled? Isn't it good design to loosely couple stuff? Especially between GUI and networking stuff, that sounds crazy.

Generally, but that has a cost, usually in terms of performance. It gains you easier to maintain, read, and modify code. For many applications that ...
by MrGrim
Thu Jun 22, 2017 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 69064

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

I discussed this issue at great length with that same friend, and we both agreed the new inserter behaviour has merit and application which will expand possible gameplay and inspire new methods and ideas, this is a good thing.

While preparing for the possibility that it would not be reverted I ...
by MrGrim
Thu Jun 22, 2017 2:37 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content
Replies: 75
Views: 69064

Re: [Twinsen] [0.15.18] - Disabled/Unpowered Inserter Inserts Hand Content

This increases the complexity of a lot of circuits using things like decider combinator feedback counters by forcing an edge detector to turn a pulse into a sustained signal, and even then, as others have pointed out, you can't be sure when the inserter is done and stop it before it picks up another ...
by MrGrim
Fri Jun 16, 2017 10:54 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 73942

Re: Friday Facts #195 - Poles re-design

These all look off to me. and I think I know why. In my head (and I have no idea if this is how it is meant to be) the structures of Factorio are to scale with the player. Everything is smaller than what we encounter in real life simply because the engineer is limited in that way without cranes and ...
by MrGrim
Sat May 27, 2017 10:25 pm
Forum: Releases
Topic: Version 0.15.16
Replies: 15
Views: 23090

Re: Version 0.15.16


[*]As a one-time migration, enemy spawners will reset their absorbed pollution to zero when a save from a previous version of 0.15 is loaded. (https://forums.factorio.com/48662) This is to avoid an extreme temporary spike in difficulty that would happen after loading a save with many spawners ...
by MrGrim
Fri May 26, 2017 2:18 pm
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 22686

Re: Version 0.15.14

Holy crap! The way that north facing inserter bug got fixed is epic as hell! :D
by MrGrim
Tue May 23, 2017 11:10 pm
Forum: Not a bug
Topic: [Twinsen] [0.15.13] Buffer overflow in constant combinators
Replies: 4
Views: 3023

Re: [0.15.13] Buffer overflow in constant combinators

Combinators have always been based on signed 32 bit ints afaik. This behavior has even been (ab)used in the past for some interesting effects. See: https://www.reddit.com/r/factorio/comments/5f7x13/is_there_a_risk_for_integer_overflow_in/

Funnily enough the two uses documented there are no longer ...
by MrGrim
Fri May 05, 2017 8:17 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 107400

Re: Friday Facts #189 - Specifying the 1.0

But with pumpjack for example, I just craft it when I need it on place, and it just slows the game down. The slowdown is not enough push to automate the production, so the only effect is the extra time to wait for crafting which makes the game just less fun in my view.

Funny thing is, on my last ...
by MrGrim
Fri May 05, 2017 7:32 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 44875

Re: Version 0.15.8

Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
+1. Here's a comparison of different gaps relative to the typical main bus design:

5-8-11 allows to cleanly upgrade from yellow to blue ug belt:
4 x yellow pair = 2 x blue pair
3 x ...
by MrGrim
Fri May 05, 2017 1:26 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Biters freeze just outside of flamethrower radius
Replies: 5
Views: 5927

Re: [posila] Biters freeze just outside of flamethrower radius

Thanks for fixing! I know this has been classified a few times before as not a bug, so thanks for reconsidering.
by MrGrim
Sun Apr 23, 2017 2:34 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 208285

Re: Friday Facts #187 - Space science & 0.15 graphics

People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? :D
by MrGrim
Fri Apr 21, 2017 9:14 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 208285

Re: Friday Facts #187 - Space science & 0.15 graphics

Loewchen wrote:
Light wrote:Three liquids per liquid wagon? Thank You!
Unless they changed it again, its only one type of liquid per wagon and additional connections are only to increase throughput.
viewtopic.php?p=248389#p248389

Keep up! ;)
by MrGrim
Fri Apr 21, 2017 3:54 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 208285

Re: Friday Facts #187 - Space science & 0.15 graphics

Holy crap this all looks amazing! I'm starting to think that, for once, the hype behind a video game release might be understated!

EDIT: Rocket research is a brilliant idea!
by MrGrim
Sat Apr 15, 2017 3:32 am
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 77307

Re: Friday Facts #186 - Marathon testing

Holy cow, I know it's exciting and 0.15 is going to be a massive release with an epic number of badass features and changes. I've been avoiding even playing Factorio since the start of the new year in anticipation, and words can't express how much I'm itching to fire up a brand new 0.15 map. In the ...
by MrGrim
Thu Apr 06, 2017 3:26 am
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 59114

Re: Friday Facts #184 - Five years of Factorio

Have you guys given any thought about how the autosave works? In later gameplay it can take 15-20 seconds to save and if you autosave like every 2 minutes (since you are hunting biters) it get a little bit tedious.

Shouldn't it be possible to just make a copy of the game state and saving that ...
by MrGrim
Mon Apr 03, 2017 11:47 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 59114

Re: Friday Facts #184 - Five years of Factorio

Have you guys given any thought about how the autosave works? In later gameplay it can take 15-20 seconds to save and if you autosave like every 2 minutes (since you are hunting biters) it get a little bit tedious.

Shouldn't it be possible to just make a copy of the game state and saving that ...
by MrGrim
Fri Mar 24, 2017 7:33 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 99211

Re: Friday Facts #183 - Aiming for the release date

I wonder if the whole map extension implementation will eventually move Factorio into some god mode interaction model. I was always wondering, why I had to walk all the way to the south to fiddle with the belt arrangement there. Why not just scroll there and change it?
The more I can do in the map ...

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