I also noticed that Treefarm Lite ignores the new Resin minable resource in the games trees. I also made a patch to fix that in Treefarm Lite. See the following thread:
viewtopic.php?f=44&t=23417
Search found 244 matches
- Sun Apr 10, 2016 1:59 am
- Forum: Mods
- Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
- Replies: 9
- Views: 8969
- Sun Apr 10, 2016 1:57 am
- Forum: Questions, reviews and ratings
- Topic: General Compatibility Patch
- Replies: 3
- Views: 3546
General Compatibility Patch
Hello,
I was attempting to combine Treefarm Lite with the mod "Magnets, Motors, Transformers, and More!" which adds a 10% chance to mine Resin from trees, but I learned that both mods had issues working together. After delving into the Treefarm code I learned that the output of a tree farm is not ...
I was attempting to combine Treefarm Lite with the mod "Magnets, Motors, Transformers, and More!" which adds a 10% chance to mine Resin from trees, but I learned that both mods had issues working together. After delving into the Treefarm code I learned that the output of a tree farm is not ...
- Sat Apr 09, 2016 11:31 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
- Replies: 9
- Views: 8969
Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
I noticed this mod conflicts with other mods that modify trees and iron ore. For me this included hard crafting and treefarm. I've developed a patch that will help avoid such conflicts by attempting to modify mining results in place instead of overwriting them. I also added treefarm lite and hard ...
- Sat Apr 09, 2016 8:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
- Replies: 9
- Views: 8969
Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
In order to get the Monazite ore to appear you first must have the boblibrary mod loaded and functional. Then you must edit the file "prototypes/ores/monazite-ore.lua" file in this mod and change the line " enabled = false," to " enabled = true,".
I'm unsure why it's disabled in the first place ...
I'm unsure why it's disabled in the first place ...