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by MrGrim
Sun Apr 10, 2016 1:59 am
Forum: Mods
Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
Replies: 9
Views: 8969

Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!

I also noticed that Treefarm Lite ignores the new Resin minable resource in the games trees. I also made a patch to fix that in Treefarm Lite. See the following thread:

viewtopic.php?f=44&t=23417
by MrGrim
Sun Apr 10, 2016 1:57 am
Forum: Questions, reviews and ratings
Topic: General Compatibility Patch
Replies: 3
Views: 3546

General Compatibility Patch

Hello,

I was attempting to combine Treefarm Lite with the mod "Magnets, Motors, Transformers, and More!" which adds a 10% chance to mine Resin from trees, but I learned that both mods had issues working together. After delving into the Treefarm code I learned that the output of a tree farm is not ...
by MrGrim
Sat Apr 09, 2016 11:31 pm
Forum: Mods
Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
Replies: 9
Views: 8969

Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!

I noticed this mod conflicts with other mods that modify trees and iron ore. For me this included hard crafting and treefarm. I've developed a patch that will help avoid such conflicts by attempting to modify mining results in place instead of overwriting them. I also added treefarm lite and hard ...
by MrGrim
Sat Apr 09, 2016 8:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Magnets, Motors, Transformers, and More!
Replies: 9
Views: 8969

Re: [MOD 0.12.x] Magnets, Motors, Transformers, and More!

In order to get the Monazite ore to appear you first must have the boblibrary mod loaded and functional. Then you must edit the file "prototypes/ores/monazite-ore.lua" file in this mod and change the line " enabled = false," to " enabled = true,".

I'm unsure why it's disabled in the first place ...

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