Search found 231 matches

by MrGrim
Mon Sep 19, 2016 2:33 pm
Forum: Ideas and Suggestions
Topic: Collectors Edition
Replies: 0
Views: 590

Collectors Edition

With talk of 0.16 being dubbed 1.0 after stabilization and the exit of "early access" (ya, steamism..) I'm wondering if any thought has been put into a collectors edition? I subscribe to a service called IndieBox (http://www.theindiebox.com/), and these guys do a fantastic job collaboratin...
by MrGrim
Mon Sep 19, 2016 2:22 pm
Forum: Implemented Suggestions
Topic: Railroad Crossing
Replies: 2
Views: 1512

Re: Railroad Crossing

Hi, Every day some poor, undeserving player gets killed unexpectedly while crossing a railroad while some freight trains comes barreling down the rails at full speed without regards. Trains are a menace to health. That needs to be stopped. :) I suggest building a railroad crossing so players can pa...
by MrGrim
Mon Sep 19, 2016 7:28 am
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
Replies: 23
Views: 25537

Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

I'm not much of a C programmer, but I think that upgrading to 64-bits would drop support for 32-bit OSs? idk, just a thought Nah, 32 bit OS's can handle 64 bit numbers, it's just a little harder for them. Usually they'll combine two 32 bit registers for the task. They can even do larger numbers, bu...
by MrGrim
Mon Sep 19, 2016 7:20 am
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 8633

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

Ya this one appears to be unpredictable. I'm experiencing several crashes per session and specifics of signal placement or how the rail is being extended doesn't seem to matter all that much. I could try to hold on to saves each time it happens if you don't already have plenty. :)
by MrGrim
Sun Sep 18, 2016 8:15 pm
Forum: General discussion
Topic: Is blue belt worth the cost in resources?
Replies: 19
Views: 14454

Re: Is blue belt worth the cost in resources?

When I started setting production goals for tier 3 modules my definition of "expensive" changed. I could pave my entire map in blue belts for what I spend on modules in an hour.
by MrGrim
Sun Sep 18, 2016 8:00 pm
Forum: General discussion
Topic: [14.3] Unable to "Catch Up" with capable hardware
Replies: 49
Views: 27385

Re: [14.3] Unable to "Catch Up" with capable hardware

@mknejp, has it exactly right. I've had to work pretty damn hard to squeeze as much performance out of everything as I can in my own software. Removing inheritance trees goes a long way to helping with instruction cache. There's other things to consider, too, such as the branch predictor (which can...
by MrGrim
Sun Sep 18, 2016 6:33 pm
Forum: General discussion
Topic: Permanent Biter Defense
Replies: 32
Views: 24221

Re: Permanent Biter Defense

I'm starting to think that there may be a balance problem in Factorio atm. Factorio definitely has some balance problems, but tbh I think the ability to build a "perfect" defense would be a balance problem in and of itself. The logistical challenge of a self sustaining wall is a good one,...
by MrGrim
Sun Sep 18, 2016 9:26 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994782

Re: Factorio Roadmap for 0.15 + 0.16

Yeah but there should still be a better means of mass-clearing biters in vanilla, if not automated then very easy (but expensive). Such as a souped up tank with a big module grid kitted out with loads of shields and weapons. I like the idea of automating biter "management." ;) I'd say man...
by MrGrim
Fri Sep 16, 2016 12:51 am
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 8633

[HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

I'm getting a reproducible crash right after laying down a rail blueprint. Links to the log and save are below. When you load the save you'll be holding a 90 degree turn rail blueprint. Rotate it once then place it so that the lights on the left of the blueprint are to the tile just left of the ligh...
by MrGrim
Thu Sep 15, 2016 11:20 pm
Forum: Duplicates
Topic: [0.14.5] Continuous Fire and The Eternal Flame
Replies: 2
Views: 721

Re: [0.14.5] Continuous Fire and The Eternal Flame

Loewchen wrote:Have both been reported before and both deemed not a bug.
Fair enough... can I get some of this special forever burning grass for my boilers, then? :D

*EDIT*: My eternal flame died... *sniff*
by MrGrim
Thu Sep 15, 2016 10:28 pm
Forum: Duplicates
Topic: [0.14.5] Continuous Fire and The Eternal Flame
Replies: 2
Views: 721

[0.14.5] Continuous Fire and The Eternal Flame

Near one of my walls guarded by flame turrets a biter base had expanded so close that it was continually aggroing new biters from the nearby spawners. This was more amusing than anything, but I noticed that a couple of the flame turrets were firing continuously at a single spot on the ground. I thin...
by MrGrim
Wed Sep 07, 2016 3:01 am
Forum: Implemented Suggestions
Topic: Gain Property for Music Tracks
Replies: 2
Views: 1103

Re: Gain Property for Music Tracks

Thanks! I'll give that a try and report.
by MrGrim
Tue Sep 06, 2016 10:37 pm
Forum: Implemented Suggestions
Topic: Gain Property for Music Tracks
Replies: 2
Views: 1103

Gain Property for Music Tracks

I use mods that add music to the game soundtrack, and one problem is that most music is mixed for a much higher average volume than the vanilla tracks so come through quite loud. Rather than re-encode from a lossy source file (and suffer a generational quality loss) to reduce the volume it would be ...
by MrGrim
Fri Aug 12, 2016 3:40 pm
Forum: General discussion
Topic: Bitter Wars
Replies: 4
Views: 1842

Re: Bitter Wars

Them biters sure are bitter! .... sorry, couldn't resist!
by MrGrim
Fri Aug 12, 2016 3:16 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 82849

Re: Friday facts #151 - The plans for 0.14

We expect this update to take less time compared to 0.13, so November might be a realistic estimate.
Come November I think you might be kicking yourself for that quote. :D I'm already excited for 0.14, all of this stuff is going to add so much polish to an already exceptional game!
by MrGrim
Fri Aug 12, 2016 3:00 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 36097

Re: Friday Facts #150 - New Terrain Experiments

that would mean talking about barriers, thread conditions, vsyncs, and many boring small problems Awe... that stuff is probably the _most_ interesting things to discuss! :D it leaves possibility to free the FPS and UPS, so we can have for example 144 FPS/60 UPS. I love you guys!! One of my biggest ...
by MrGrim
Tue Jul 19, 2016 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
Replies: 23
Views: 25537

Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

Well, timer variable is probably not the only one, that is stored in the said size. There are probably lots of variable up to a few per entity, that need the same amount of ram. Something that massively used certainly could make a difference in memory footprint. Also, allocating additional bytes fo...
by MrGrim
Tue Jul 19, 2016 7:58 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339062

Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

You say that I should not have inserters on tank wagon load rails. I can easily remove the inserters from my oil load and unload tracks but sometimes game routes trains in very odd way and sometimes an oil train go through ore loading tracks with inserters and also stop on them to wait green signal...
by MrGrim
Tue Jul 19, 2016 2:56 pm
Forum: General discussion
Topic: Best way to defend
Replies: 28
Views: 20737

Re: Best way to defend

I've just build a wall of gun turrets around my base, works very well.. http://images.akamai.steamusercontent.com/ugc/284100092854822829/D3466E742D6EF68306DA671F7158261FA729755F/ Ya, when I learned 0.13 stopped victory poling (which I know can be re-enabled.. but screw it, it was cheap anyway) I de...

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