Search found 460 matches

by Neemys
Wed Aug 17, 2016 5:19 am
Forum: Releases
Topic: Version 0.13.16
Replies: 22
Views: 20687

Re: Version 0.13.16

Great update, as usual! This game just keeps getting better and better! What exactly is a "hidden" tile? Is it a tile that's at the edge of the "fog of war"? When you place a tile as a player, it can cover terrain or a non minable tile that was there before. This method just giv...
by Neemys
Tue Aug 16, 2016 11:30 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 58499

Re: [0.13] Building Platform v0.1.1

Finally ! Last factorio update add a way to see under tile. So I will be adding in next release a way to build over any tile that are build over platform. Unfortunately this next release will be tied to latest factorio version.
by Neemys
Tue Aug 16, 2016 3:22 pm
Forum: Releases
Topic: Version 0.13.15
Replies: 15
Views: 19768

Re: Version 0.13.15

Is there a way to easily see ALL of the items in the logistics network? At the moment, when I mouse over a requester, provider, or storage chest, I can see most of the logistics content on the right side of the screen, EXCEPT for the part that goes under the armor/weapons display in the lower right...
by Neemys
Tue Aug 16, 2016 12:32 am
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 58499

Re: [0.13] Building Platform v0.1.1

The reason behing the limitation over the placement of the storage tank is to force player to build smart factory to process liquid instead of just add more storage when he have too many of one ressource. Makes sense, but I can do this with other resources, since chest can be placed anywhere. I thi...
by Neemys
Mon Aug 15, 2016 5:34 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 58499

Re: [0.13] Building Platform v0.1.1

The reason behing the limitation over the placement of the storage tank is to force player to build smart factory to process liquid instead of just add more storage when he have too many of one ressource. I agree that setting a lone assembly machine on a platform to barrel oil is bothersome. While p...
by Neemys
Sun Aug 14, 2016 11:35 pm
Forum: Technical Help
Topic: Rented Server Auto-save
Replies: 5
Views: 1219

Re: Rented Server Auto-save

If you change config THEN restart server and the config haven't change multiple reason : The config file is not named config.ini (or whatever name they decide to use if they don't use default config) There is multiple autosave-interval line in the config file, check that there is only one. The serve...
by Neemys
Sun Aug 14, 2016 7:18 pm
Forum: Technical Help
Topic: Rented Server Auto-save
Replies: 5
Views: 1219

Re: Rented Server Auto-save

If you don"t have access to the actual factorio installation and can't change the config file there is another way to set the autosave interval. Add the following parrameter to the factorio server launching command line. Change 5 by the number of minute you want.

Code: Select all

--autosave-interval 5
by Neemys
Sun Aug 14, 2016 5:52 pm
Forum: Technical Help
Topic: Reset Steam achievements?
Replies: 3
Views: 3734

Re: Reset Steam achievements?

There is no "official" way to reset achievement. But software that cheat achievement are able to remove them as well. Beware, those software are not supported by steam so even if steam don't do anything about them, they can do something in the future. You can create an other steam account,...
by Neemys
Thu Aug 11, 2016 2:12 am
Forum: Technical Help
Topic: Unable to see my network inventory
Replies: 4
Views: 1728

Re: Unable to see my network inventory

To make room on display to see more inventory, you can disable the minimap (temporary unless you don't use it).
by Neemys
Tue Aug 09, 2016 3:06 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 36120

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Are you working on a fix right now? ??? Already fixed since yesterday. Even answered you on the portal. Just download newest version ^^ Oh sorry haven't see it, for unknown reason, just F5 the discussion doesn't make your answer show up. CLosing the tab and going to the discussion did it. Thanks fo...
by Neemys
Mon Aug 08, 2016 9:36 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 36120

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Thanks for the hard work on your awesome mod. There is a bug I posted here https://mods.factorio.com/mods/killkrog ... ssion/1796

Are you working on a fix right now ? Or you can't work on it right now and I should fix it myself ?

Thanks
by Neemys
Sat Aug 06, 2016 6:21 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 58499

Re: [0.13] Building Platform v0.1.1

Pretty picture is better if I upload it to mod portal, I am as well in the middle of a game (medium settings, I want to showcase the mod on default settings). In a couple of days, I will launch a rocket, then I will take screenhsot and upload it to mod portal. I haven't enccounter other bug than the...
by Neemys
Sat Aug 06, 2016 6:02 am
Forum: This Forum
Topic: Tapatalk
Replies: 49
Views: 31188

Re: Tapatalk

steinio wrote:Because there is no simple mobile friendly skin.
Using the right tool, it's not hard to make any webpage auto-adapting to display size (desktop, laptop, tablet, phone).
by Neemys
Sat Aug 06, 2016 1:59 am
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 58499

Re: [0.13] Building Platform v0.1.1

Little bugfix for latest factorio update. 06-08-2016 - 0.1.1 : As a dev rename layer-10 (collision layer I used) in factorio 0.13.14, I changed the layer used to restrict building. This release can safely be apply to existing save with older version. You can safely overwrite config file with one fro...
by Neemys
Fri Aug 05, 2016 12:27 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3788
Views: 989896

Re: Bugs & FAQ

F.A.I.R on mod portal (it's a mod) FAIR is a fix to "unfair" map generators, providing a statistical analysis of the ratio of resources discovered, and "flipping" newly generated resources to less fairly distributed resources. This should prevent maps with hard to find resources...
by Neemys
Wed Aug 03, 2016 12:30 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 58499

Re: [0.13] Building Platform v0.1.0

Yeah me too, an other way of generating electricity is missing. I've already test wind turbine and it was interesting too.
by Neemys
Tue Aug 02, 2016 6:57 pm
Forum: Gameplay Help
Topic: Building with concrete
Replies: 3
Views: 1381

Re: Building with concrete

This behavior is easily edited by mod, the problem with placing concrete next to water is the game sometime change water tile to be ground tile, so you can eaily remove water that way, but it is beautiful to have concrete just next to water with factories ;)
by Neemys
Tue Aug 02, 2016 5:47 pm
Forum: Not a bug
Topic: [0.13.11] Floor-layer alone in collision mask not working
Replies: 2
Views: 740

Re: [0.13.11] Floor-layer alone in collision mask not working

I knew that floor-layer wasn't for tile, It's just before you add us some nice new mask (I thank you again for that) we have no choice to use one used by the game. (ground-tile wasn't working for my case) So now I'm using layer-10 and add player-layer as well to force collision check. So like you sa...
by Neemys
Mon Aug 01, 2016 2:01 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 58499

Re: [0.13] Building Platform v0.1.0

As a dev granted my request for some new collsiion-layer I finally can re-activate the visual interdiction for non craftable tile, so new version : 0.1.0 : Reimplemented visual interdiction to place building using newly added collision-layer. When you try to place a restricted building outside platf...
by Neemys
Sat Jul 30, 2016 4:25 pm
Forum: Implemented mod requests
Topic: Some collision mask
Replies: 2
Views: 1205

Re: Some collision mask

I really appreciate all of your hard work and effort. Thanks you !

Go to advanced search