1 pump = 20 boiler with 2 steam engine for 1 boiler.
More boiler and they will not have enough water, nearly no water in fact.
More engine per boiler make the third engine and those after it not working at all.
1 pump support enough steam engine (40) for 38MW !
Search found 460 matches
- Mon Apr 24, 2017 11:05 pm
- Forum: General discussion
- Topic: 0.15 boiler ratio?
- Replies: 30
- Views: 88956
- Mon Apr 24, 2017 10:02 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 58499
Re: [0.14][0.15] Building Platform v1.0.6 (experimental v1.1.6)
Release of both mod for 0.13 are no longer updated and no longer downloadable on the forum post (still downloadable on the mod portal). My git repository is now available publicly at the following URL : http://git.neemys.name/Neemys/building-platform I will add a way for people to add Pull request a...
- Mon Apr 24, 2017 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] - duplicate "tiles.lua" named "tiles - Copy.lua"
- Replies: 1
- Views: 347
[0.15] - duplicate "tiles.lua" named "tiles - Copy.lua"
With steam version In "[factorio root]/data/base/prototypes/tile" folder there is a duplicate of "tiles.lua" named "tiles - Copy.lua". I don't see eny reason for that file to be here as all entity inside it are already defined in tiles.lua. Edit : There is also a "...
- Sun Apr 23, 2017 12:48 pm
- Forum: Technical Help
- Topic: laser turret damage error
- Replies: 5
- Views: 1551
Re: laser turret damage error
We need the log file to help you. Go here : https://wiki.factorio.com/index.php?title=Log_File
It will tell you where the log file is then you can post it here.
It will tell you where the log file is then you can post it here.
- Thu Apr 20, 2017 9:00 am
- Forum: General discussion
- Topic: How to live own life waiting for 0.15?
- Replies: 19
- Views: 5547
Re: How to live own life waiting for 0.15?
When you finish all non infinite research, you still trigger the achievement. A dev said so weeks ago, can't remember where.Josiphine wrote:Complete all achievements before everything changes. Especially Tech maniac before infinite research.
- Tue Apr 18, 2017 10:08 am
- Forum: General discussion
- Topic: Bob's vs Youki??
- Replies: 4
- Views: 3178
Re: Bob's vs Youki??
Yuoki, is mainly new recipes with vanilla, you can finish a game without using yuoki recipe, it's only a bonus. It doesn't have a tech progression, you have everything from the start. sprite are good, specially the new trains ones. Bob, replace vanilla recipe with it's own. You need to use bob's rec...
- Mon Mar 27, 2017 2:32 am
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 58499
Re: [0.14] Building Platform v1.0.5
Old release for Building-Platform and Building-Platform-Tweaks on mod portal will be removed soon. A JSON property inside them need to be changed. I will do it when I release 0.15 version of my mod. I will only reupload one release for 0.13 and 0.14 (the latest for each one). When my git repo and we...
- Thu Mar 23, 2017 3:14 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 21456
Re: I am impatient
No, but maybe more information tomorow in the FF 
- Mon Mar 20, 2017 2:35 pm
- Forum: General discussion
- Topic: *solved* Factorio And the Logitech G13
- Replies: 5
- Views: 3262
Re: *solved* Factorio And the Logitech G13
Try to uninstal then reinstall the logitech software with newer version everytime you want to update it, it help a lot with odd issues that tend to arise after a normal update Logitech - Building Great hardware (forgetting minor details) and bundling it with the shittiest, most unreliable software i...
- Fri Mar 17, 2017 4:06 pm
- Forum: Technical Help
- Topic: One IP, two servers, two (sub)domains. Reverse proxy?
- Replies: 4
- Views: 2036
Re: One IP, two servers, two (sub)domains. Reverse proxy?
I don't know if it work and I can't give you the full line to add to your dns, but a look at that migth do what you want : https://en.wikipedia.org/wiki/SRV_record
- Thu Mar 09, 2017 2:12 pm
- Forum: Ideas and Suggestions
- Topic: Automatic deconstruction
- Replies: 10
- Views: 3648
Re: Automatic deconstruction
Unless a mod you use change that behavior, they should mostly be targeting any turret (they have priority). Some belt will be destroyed but a working factory should have plenty to replace them wth bots.
I don't know a mod to automate deconstruction though, maybe someone else do.
I don't know a mod to automate deconstruction though, maybe someone else do.
- Thu Mar 09, 2017 3:11 am
- Forum: Ideas and Suggestions
- Topic: Automatic deconstruction
- Replies: 10
- Views: 3648
Re: Automatic deconstruction
enemy leave piece of ore on the ground ? surround you defenses with belt so dropped item will be moved, then you can put them in chest with inserter.
- Mon Feb 27, 2017 5:49 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 58499
Re: [0.14] Building Platform v1.0.5
To More Floor mod users : Bug with More Floor mod has been fixed in More Floor new release five days ago. If you have (normally blocked) building outside platform on the "bugged" floor and you update more floor mod, those buildings will still be on the ground but you will be unable to plac...
- Tue Feb 21, 2017 5:01 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 944208
Re: Factorio Roadmap for 0.15 + 0.16
Work has been going swiftly on 0.15, but there are still many major topics we have left to close. We mentioned previously that our estimate for release would be near the end of February, and while this has been our internal goal, we won't quite be able to make it. (...) The extending bug fixing of ...
- Mon Feb 20, 2017 4:13 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 58499
Re: [0.14] Building Platform v1.0.5
As I don't intend to release next mod version soon and my git repo is not public yet, here for you : building-platform_1.0.5.zip I haven't increment the version number but don't worry, it works, just replace your actual building platform with this one. The game will not remove tile that are already ...
- Mon Feb 20, 2017 3:56 pm
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 32753
Re: [MOD 0.14] More Floors 1.0.6
Hi, I come to report a problem with another mod : alien biomes alien biomes mod add a lot of new biomes and ground tile. One of them is "dirt-grey" defined in 'prototypes/tile/tiles.lua' line 169. It take the vanilla dirt as a base tile to populate data. Without your mode everything fine,...
- Sat Feb 18, 2017 10:29 pm
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 32753
Re: [MOD 0.14] More Floors 1.0.6
Hi, I come to report a problem with another mod : alien biomes alien biomes mod add a lot of new biomes and ground tile. One of them is "dirt-grey" defined in 'prototypes/tile/tiles.lua' line 169. It take the vanilla dirt as a base tile to populate data. Without your mode everything fine, ...
- Sat Feb 18, 2017 9:49 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 58499
Re: [0.14] Building Platform v1.0.5
I came to the same conclusion. After investigation, alien biomes use vanilla dirt tile as base tile to add it's own tile (like dirt-grey in our case). As base dirt is non minable (it's ground) no problem with my mod. But More_floor edit vanilla dirt to make it minable. You can see it, if you place c...
- Thu Feb 16, 2017 6:17 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 58499
Re: [0.14] Building Platform v1.0.5
Blocking tile on platform is already done earlier today
It will be available in the next release.
I found the same biome as you and I have no problem so probably an incompatibility with one of the mod you have, could you upload all mods you have as one zip here for me to take and test ?
I found the same biome as you and I have no problem so probably an incompatibility with one of the mod you have, could you upload all mods you have as one zip here for me to take and test ?
- Thu Feb 16, 2017 2:08 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 58499
Re: [0.14] Building Platform v1.0.5
Option that prevent covering platforms with floors would help a lot. I remember why I haven't make that feature before, using vanilla place_as_tile, because of some water weirdness, tile has been made blocked in a 3 tile radius around other tile by dev by default making something like that : concre...