Search found 132 matches
- Sat Dec 28, 2024 8:40 pm
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 4394
Re: PLEASE change the planet distances...
Any propulsion allows to reach any sublight speed.
Not without a swing-by manoeuvre. Especially jet propulsion can normally only reach the speed of its jet.
Are we talking about reality or factorio drag in space? In reality you can even throw stones in one direction and with every stone you ...
- Sat Dec 28, 2024 9:58 am
- Forum: Ideas and Suggestions
- Topic: Bacteria cultivation research should not be a separate technology
- Replies: 2
- Views: 921
Re: Bacteria cultivation research should not be a separate technology
It unlocks after bioflux. It requires bioflux to work and push player in right direction. Exactly the same for nutrients receipts. And close to oil and uranium processing in base game. Your suggestion just break pattern and leave player with recipe he can't use. Bad idea.
- Fri Dec 27, 2024 6:13 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 6186
Re: I tend to get stuck mid-game
Red circuit and LDS are really copper devourer, you can buffer green circuit for red and some copper to hand feed if you want more speed
Blue not red. One red requires only 5 copper. One blue is 40(and 30 of it directly from green). LDS is 20.
Don't overdo on bots, 1 bot craft is arond 1.2 ...
- Fri Dec 27, 2024 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Show logistic range for ghost robotports
- Replies: 14
- Views: 2864
Re: Show logistic range for ghost robotports
Why don't we have this already? It's kinda an obvious requirement
Maybe because it is not obvious how to switch between two view modes. And nobody suggested idea for this. I even doubt that anyone here have thought that two view modes are required for this idea.
It is even more amusing. I never ...
- Fri Dec 27, 2024 11:11 am
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 4394
Re: PLEASE change the planet distances...
- If you assume that you've got a propulsion that can reach 700 kilometres per second and it's easier to use than some FTL technology. In Factorio, this is much too long anyway.
Any propulsion allows to reach any sublight speed. Why humanity suffer from very limited speed in solar system ...
- Wed Dec 25, 2024 7:41 am
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 6186
Re: I tend to get stuck mid-game
I will repeat myself. Use factory planer or factoriolab to get idea of how many assemblers/refinery/plants/drills/etc you will need to fulfill your goal. And goal usually is SPM(science packs per minute).
Let me show by example. I have chosen 2.0 version but not space age to avoid recipes like iron ...
Let me show by example. I have chosen 2.0 version but not space age to avoid recipes like iron ...
- Wed Dec 25, 2024 6:51 am
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 4394
Re: PLEASE change the planet distances...
The physical interpretation of reaching a speed that is the same as the one shown currently in game but multiplied by a 1000 or more factor in the same amount of time would mean that the acceleration need to be also multiplied by the same factor
But what is current acceleration in game? Player ...
- Tue Dec 24, 2024 6:08 am
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 6186
Re: I tend to get stuck mid-game
I hit this wall so many times. And I even know answer to it - research directly to construction robots, replace chests in mall with passive provider and build everything with bots, gradually increasing logistic network.
You do not need rail system for 45-90 SPM base, red belts and pipes are enough ...
You do not need rail system for 45-90 SPM base, red belts and pipes are enough ...
- Tue Dec 24, 2024 5:51 am
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 4394
Re: PLEASE change the planet distances...
I think the 2) can easily be changed so that the value for speed and distance are multiplied by 1000 or 10^4 or 10^6, so it would "sound" more realistic scale, but if the 1) isn't changed, it will also mean that the engineer inside the platform is submitted to 1000 or 10^4 or 10^6 stronger ...
- Tue Dec 24, 2024 5:40 am
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 4394
Re: PLEASE change the planet distances...
You can't reach fractions of light speed THAT easy resp. survive every acceleration. It will also take a month to reach 10 percent of light speed with 1 g acceleration. Dunno how much a human can bear over hours, but definitely nothing close to the world record which means seconds of g forces ...
- Mon Dec 23, 2024 6:31 am
- Forum: Gameplay Help
- Topic: How to play mid and late game in multiplayer?
- Replies: 6
- Views: 1643
Re: How to play mid and late game in multiplayer?
"synchronization when connecting about 20-30 min" hints that problem is not in CPU/RAM but in network connection. Host should have connection with decent upload speed and some providers can seriously limit it.
- Mon Dec 23, 2024 1:39 am
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 4394
Re: PLEASE change the planet distances...
You always need some kind of FTL magic, even inside the solar system if you don't want to hang for weeks.
It takes only 8 min for light from Sun to reach Earth and 250 minutes to reach Neptune. No need for FTL.
- From 15 Megametres to 30 Gigametres etc. The lowest distance between Terra and ...
- Mon Dec 23, 2024 12:50 am
- Forum: Spread the Word
- Topic: How to actually buy factorio on the website
- Replies: 5
- Views: 2936
Re: How to actually buy factorio on the website
There are big buttons "Buy Factorio" and "Buy Factorio: Space Age" if you are not logined. If you have already bought base Factorio and logged in then only "Buy Factorio: Space Age" will be shown. If you have bought it as well this button will also be hidden. Quite logical.
- Sun Dec 22, 2024 7:08 am
- Forum: Ideas and Suggestions
- Topic: Raid Planet
- Replies: 9
- Views: 2754
Re: Raid Planet
Good Morning Fellow Automators,
I've done some research to tried and avoid creating a topic that has already been suggested or modded, but would welcome any redirect to discussion that already exists for this idea, that I did not see! (Edits to trim extra words and adding template format).
It ...
- Sat Dec 21, 2024 10:22 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 150601
Re: Gleba has killed the game for me.
I think it's unusual if it's expected that players should open the tech tree to find out about gameplay mechanics.
I can't see any hint that the heating tower is optional on Gleba?
I don't find this information at all obvious.
It was not clear to my why productivity would change the amount of ...
- Sat Dec 21, 2024 4:37 am
- Forum: General discussion
- Topic: Space Age is the worst game ever
- Replies: 42
- Views: 41375
Re: Space Age is too hard
like you do in SE...I could have spent with SE...No space elevators. no other planets. no moons. no space ships that can land. no acrolinks, etc … it feels like they stopped half way through the development and gave us something that feel half baked. Wtf
So you have spent two months to realize ...
- Fri Dec 20, 2024 5:24 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 98
- Views: 24226
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Because it is already the most rewarding of three planets.Noxissist wrote: Thu Dec 19, 2024 5:03 am Gleba is also the most complicated and difficult planet in terms of spoilable products, so why shouldn't it have the biggest reward?
Your idea is not new and was already discussed several times
- Wed Dec 18, 2024 11:45 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 18040
Re: Gleba early game should be made easier significantly
The "real difficulty" is the difficulty in unmodded vanilla. The statement was not false whatsoever.
Ok. In this case any of three planet is easier than Nauvis. Cause you need to produce only one science pack on each of them and these science pack have very simple recipes. Gleba is trivial if ...
- Wed Dec 18, 2024 10:08 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 18040
Re: Gleba early game should be made easier significantly
A mod that drastically changes the pacing and structure of the game is hardly relevant to a discussion around balancing.
But it allows to feel real difficulty of planets and avoid false statements like one I have cited in my previous post. Vulcanus is not easy, Gleba is not hard. Vulcanus is ...
- Wed Dec 18, 2024 8:55 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 18040
Re: Gleba early game should be made easier significantly
Vulcanus is literally easier than Nauvis.
Try 'Start any planet' mod and you will change your mind. Vulcanus is much more harder than Nauvis. It is easier only if you come here having all Nauvis techs and your science is still on Nauvis so you only have to produce foundries, drills and single ...