Search found 132 matches
- Thu Oct 09, 2025 12:26 am
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 3014
Re: Fifo chest
you mean force people to play in a certain way?
Lol, exactly opposite. Instead of just one choice - to buffer or not to buffer - Gleba pushes players to choose between plenty ways to handle it.
people hate that planet because of how annoying it is.
Some people hate it, others love it. Some ...
- Wed Oct 08, 2025 11:20 pm
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 15
- Views: 2542
Re: Deathworld Marathon: Great game
I have not tried marathon, only regular deathworld and I do not understand why artillery was a gamechanger for you. Usually deathworld just add one hour of early game and have minimal impact later. If you can travel space then hard part is long over. There are plenty of ways to kill all nests in ...
- Sun Sep 28, 2025 5:36 am
- Forum: Ideas and Suggestions
- Topic: Managing the inconsistent production rate of the Agricultural Tower
- Replies: 4
- Views: 667
Re: Managing the inconsistent production rate of the Agricultural Tower
Actually you can do this even without circuits. Plant plants manually at desirable time interval and tower will gather and plant them as they grow. Do not want to do manual work? Then setup circuits timers to turn tower on/off at desired interval. Also you may read number of fruits on belt, which ...
- Sun Sep 28, 2025 4:18 am
- Forum: Balancing
- Topic: A idea to handle gleba problem
- Replies: 23
- Views: 5079
Re: A idea to handle gleba problem
basic factory cost for Electronic Cricuit is 280ore, while Bioflux is 3Egg+462.5ore
LoL. Then Vulcanus is a god of difficulty, because by your brilliant method you need to add cost of 4 foundries. Do not forget to add cost of whole oil setup, necessary to get lubricant for crafting these foundries ...
LoL. Then Vulcanus is a god of difficulty, because by your brilliant method you need to add cost of 4 foundries. Do not forget to add cost of whole oil setup, necessary to get lubricant for crafting these foundries ...
- Fri Sep 26, 2025 10:21 pm
- Forum: Balancing
- Topic: A idea to handle gleba problem
- Replies: 23
- Views: 5079
Re: A idea to handle gleba problem
1F=6jelly(with biochamber)=15% iron ore(with biochamber), 1/0.15 ~=6.67 , that is 6.67F pre ore, How you get that 0.26F?
This is recipe to kickstart iron bacteria production in case it was stopped by whatever reason. Once you have got your first bacteria, you stop this recipe and switch to main ...
- Fri Sep 26, 2025 7:56 pm
- Forum: Balancing
- Topic: A idea to handle gleba problem
- Replies: 23
- Views: 5079
Re: A idea to handle gleba problem
In gleba , it is better to just use Fruit(F) as unit, in vanilla so it is 15F->Iron Ore, it is really terrible, Bioflux aka LDS of Gleba is just 2.5F ! so I thoughtit 2.5F will be a much fair price .
What? In vanilla without modules it costs 0.26 fruit per iron ore and 1.21 fruit per bioflux ...
- Tue Sep 23, 2025 1:24 am
- Forum: Balancing
- Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
- Replies: 8
- Views: 1544
Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Presets are for novice players. If some veteran player needs more challenge then he can adjust sliders manually, use mods, do speedrun, etc.
- Tue Sep 23, 2025 1:01 am
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 1714
Re: Recipe For Spoilage/Nutrients From Wood
I've already given them; earlier unlock, simpler to set up, no need for interplanetary supply lines, self-contained on Nauvis, can easily be integrated into existing tech tree.
earlier unlock - earlier than what? The recipes "nutrients from spoilage" and "nutrients from bioflux" work on Nauvis ...
- Mon Sep 22, 2025 2:10 am
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 14
- Views: 3073
Re: Moving Green Belts to Gleba
finally fixing Gleba's biggest problem.
Biggest problem with Gleba are players, doing their first SA run. And I do not see how your suggestion can fix it. Gleba already has the best prizes of three planets. Adding one more, especially so minor one, will not change anything.
Right now ...
- Mon Sep 22, 2025 2:01 am
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 1714
Re: Recipe For Spoilage/Nutrients From Wood
That is highly flawed logic. By that thinking, players have to set up a production chain to fuel smelters with coal and ore, so alternative production methods (Foundries, Electric Furnaces) are unnecessary and should be removed so players don't feel they have to dismantle their chain.
But that ...
- Sun Sep 21, 2025 11:42 pm
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 1714
Re: Recipe For Spoilage/Nutrients From Wood
Because that is the extreme end-game, this would be able to be usable far earlier.
You can’t access it before handling Gleba. At the same time, you also need to set up a production chain for biolabs and Production Modules 3, both of which require biter eggs. Knowing that eggs are necessary for ...
You can’t access it before handling Gleba. At the same time, you also need to set up a production chain for biolabs and Production Modules 3, both of which require biter eggs. Knowing that eggs are necessary for ...
- Sun Sep 21, 2025 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Recipe For Spoilage/Nutrients From Wood
- Replies: 9
- Views: 1714
Re: Recipe For Spoilage/Nutrients From Wood
there is no production chain of Nutrients on Nauvis innately, you either recycle Biter Eggs or Fish, and both require player input and undermine what I feel is a core theme of Gleba's researches - sustainability
Recycle biter egg? You definitely should learn recipes before making suggestions ...
Recycle biter egg? You definitely should learn recipes before making suggestions ...
- Sat Aug 30, 2025 5:17 am
- Forum: Technical Help
- Topic: Need Help Installing on Bazzite Linux
- Replies: 11
- Views: 3873
Re: Need Help Installing on Bazzite Linux
Where exactly is ".local/share/applications/"? and how do you create "factorio.desktop" file? How do you make the file executable with "chmod +x Factorio.desktop"? How do I replace paths with my own? It seems so much considering everything else in how Bazzite works so far. Thank you for reading ...
- Fri Aug 29, 2025 1:25 am
- Forum: Ideas and Suggestions
- Topic: Gleba Evolution should start with landing not with ariving to Orbit
- Replies: 4
- Views: 702
Re: Gleba Evolution should start with landing not with ariving to Orbit
Why would you care about evolution after dozens hours of gameplay? A this stage 0%, 18%(15 hours), 25%(24 hours) or even 50%(70 hours) shouldn't really matter.
- Wed Jun 25, 2025 4:54 pm
- Forum: Off topic
- Topic: Do you ever wonder if you are the bad guys ?
- Replies: 18
- Views: 7404
Re: Do you ever wonder if you are the bad guys ?
"Good. Bad. I'm the guy with the gun."
- Fri Jun 06, 2025 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Separate crafting buildings from research buildings
- Replies: 2
- Views: 688
Re: Separate crafting buildings from research buildings
and all vanilla 2.0 players would have a tab with 1 lab and 2 in space age? nahhh sorry, i think mods should handle their mess themselves, especially when it makes absolutely zero sense to handle it in the base game
Not tab, but row. It looks quite logical. Smelters already have separate row ...
- Fri Jun 06, 2025 7:05 pm
- Forum: Ideas and Suggestions
- Topic: Allow to set turret filters per groups/properties
- Replies: 4
- Views: 1163
Re: Allow to set turret filters per groups/properties
Great idea. Even in vanilla, it's annoying to add all kinds of spitters, strafers, etc., individually instead of just selecting entire groups. With mods, it becomes a nightmare. The same goes for asteroids. Why should we have to do extra clicks in every game to add every type of big or huge asteroid ...
- Sat May 31, 2025 4:10 am
- Forum: Gameplay Help
- Topic: Demolishers?
- Replies: 4
- Views: 9584
Re: Demolishers?
There are many ways to kill demolishers. I prefer using a tank with cannon shells. The first damage upgrade is enough to overpower their regeneration. And if you have two players firing at the same time, it becomes a very easy fight.
- Sat Apr 26, 2025 8:13 pm
- Forum: Technical Help
- Topic: [2.0.8 Linux x64] not using dedicated GPU - ubuntu 24.04
- Replies: 8
- Views: 3278
Re: [2.0.8 Linux x64] not using dedicated GPU - ubuntu 24.04
I encountered the same issue with my dedicated GPU not being used, despite it being recognized if I look at the logs.
For nvidia you need this two environment variables instead of DRI_PRIME:
__NV_PRIME_RENDER_OFFLOAD=1
__GLX_VENDOR_LIBRARY_NAME=nvidia
You may set them in shell or modify exec ...
- Sat Apr 26, 2025 6:54 pm
- Forum: Show your Creations
- Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
- Replies: 6
- Views: 4200
Re: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Copper is simple - turn liquid copper into copper plates, and turn copper plates into copper wires in EMPs, exploiting the juicy 50% productivity bonus.
If you took a closer look at the recipes, you'd notice that your approach is simply wrong, and your 'juicy 50% productivity bonus' is actually ...