Search found 60 matches
- Sun Apr 01, 2018 7:38 am
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 41678
Re: Friday Facts #236 - Building a rollup
Can you put somewhere better image of poster? I want to see it zoomed, but when I do it with that what is in FFF It is too much pixeling. At the end of the Imgur Album https://imgur.com/a/FmoBY listed in the FF is a link to a 2215x1558 version of the picture. It quite view-able at 2x zoom, but abov...
- Mon Mar 19, 2018 7:42 am
- Forum: Mods
- Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
- Replies: 43
- Views: 22624
Re: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
From everything I have seen, this mod will RUN, but does not work in 0.16.
I can do the researches, but the bonuses do not appear and my reach has not changed.
Hopefully someone can figure out what has gone wrong. I really prefer this implementation over others I have seen.
I can do the researches, but the bonuses do not appear and my reach has not changed.
Hopefully someone can figure out what has gone wrong. I really prefer this implementation over others I have seen.
- Mon Mar 19, 2018 7:25 am
- Forum: Mods
- Topic: [MOD 0.13.x] Ambient Jams Mod (Music)
- Replies: 2
- Views: 1652
Re: [MOD 0.13.x] Ambient Jams Mod (Music)
Update... When I said it would not show in the mod list, I meant when I copied the mods from 0.15 folder and dropped them into 0.16. I NEVER realized that In the Factorio Game I could access the Mod website and display all the mods in an In-Game list. (I always visited the website and downloaded mod...
- Mon Feb 26, 2018 12:13 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Ambient Jams Mod (Music)
- Replies: 2
- Views: 1652
Re: [MOD 0.13.x] Ambient Jams Mod (Music)
I liked the music in this mod and have been using it in all versions... (Just editing the info.json file, updating the "factorio_version": line to the current version. (0.14, 0.15, or 0.16) However in the latest Factorio version 0.16, this mod is not even displayed in the mod list. (either...
- Sun Feb 25, 2018 8:05 pm
- Forum: Mods
- Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
- Replies: 43
- Views: 22624
Re: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
Made the changes will check it out. I prefer this mod to the other ones I have seen. :) I have not had a change to really get into it yet, but right off I notice on the Tech window, the Bonuses received for completing each tech shows nothing. (in .15 it did "Character Reach Distance Bonus: +x&q...
- Sun Feb 25, 2018 6:16 pm
- Forum: Gameplay Help
- Topic: Changing tree density in .16
- Replies: 2
- Views: 1570
Re: Changing tree density in .16
There is a great mod called tree_collision_0.4.1 that takes care of that problem in 0.15. It reduces the size of the collision box on trees. You can still get stuck occasionally, (maybe 2%?) but going through forest on foot is much easier. The down side is the same effect applies to the bitters. the...
- Sun Feb 25, 2018 3:07 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1641
- Views: 489652
Re: Simple Questions and Short Answers
Pump Jacks... It used to be (pre 0.15) that well showed there quantity "x" oil/second and you stuck in Productivity Modules until they got to 0.8/sec, then you switched to Speed Modules. (Wells eventually depleted to 0.1/sec) Then in 0.15 Factorio upgraded the Oil system. They show a % now...
- Mon Dec 18, 2017 3:22 pm
- Forum: Mods
- Topic: [MOD 0.16] NewOldConcrete
- Replies: 6
- Views: 4024
Re: [MOD 0.16] NewOldConcrete
On another note, could you expand it by changing the new concrete look to stone bricks and the new stone brick to a cobblestone path made by raw stone? What do you mean? Why would you want stone bricks as concrete? And then entirely new graphics for the bricks?.. No he Likes your .15 concrete repla...
- Sun Dec 17, 2017 1:07 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 57169
Re: Friday Facts #221 - 0.16 is out
My 2 cents.... Miners should be equivalent to side loading... (After all thats what they look like they are doing pushing the load from the miner on to the belt) They should be able to compress a belt.. On the other hand I dont think they should be able to stop the main belt to insert their items......
- Thu Dec 14, 2017 12:39 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 58765
Re: [MOD 0.15.15+] Factorio NEI 0.0.13
Read the long description and look at the screenshots in the first post? Try it and see? The long description: This mod will help you find all the recipes to create the selected item. Also you can see the use of the selected item. The screenshots: Only 1 really shows anything. Try it and see? As I ...
- Thu Dec 14, 2017 12:21 am
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 108348
Re: Version 0.16.0
Changed the terrain building size limit to be based off the player reach. What does this mean? [EDIT: Did a little Googling. Maybe when placing Concrete or Landfill, your not limited to just a 10x10 area. IF your using a long reach mod, you change a larger area (ex. 15x15 or 20x20) based on how muc...
- Fri Dec 08, 2017 1:00 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 58765
Re: [MOD 0.15.15+] Factorio NEI 0.0.13
Saw a YouTuber using this mod in a series (Part of a Large Mod Pack he was doing a series on) I have always used "What is it really used for" mod. Does anyone know what the differences are between the two mods? Does this one offer better info, or improved layout? Or are they basically the ...
- Wed Nov 22, 2017 2:02 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 207604
Re: [MOD 0.15] Upgrade planner
automatically having it all upgraded feels so OP, wish it was possible with bots, but <3 regardless cuz it beats trying to look over all the belts and find the spots which you skipped when upgrading lol It is, use shift-click-drag and it will replace via bots. Oh Wow, I was just coming here to also...
- Fri Nov 03, 2017 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Left and right lane banencer
- Replies: 6
- Views: 1938
Re: Left and right lane banencer
There already IS a mod that makes a 1x1 size single lane balancer.
https://mods.factorio.com/mods/Razorin/Single-Splitter
https://mods.factorio.com/mods/Razorin/Single-Splitter
- Fri Oct 20, 2017 10:12 am
- Forum: Technical Help
- Topic: [15.34] Auto Update Failure (factorio.exe now locked)
- Replies: 7
- Views: 2530
Re: [15.34] Auto Update Failure (factorio.exe now locked)
Just ran ChkDsk on the drive. No problems detected. (No bad files, no bad indexes, no bad security descriptors.posila wrote:Hi, run scandisk on the drive that contains factorio.exe you can't get rid of.
- Fri Oct 20, 2017 7:19 am
- Forum: Technical Help
- Topic: [15.34] Auto Update Failure (factorio.exe now locked)
- Replies: 7
- Views: 2530
Re: [15.34] Auto Update Failure (factorio.exe now locked)
Yes it has a file size listed. (18,316Kb) which I assume is the size of the original exe. Tried running the takeown command ( "takeown /f factorio.exe /a" ) in a cmd window. Said The current user does not have Admin Privileges. (As expected) So ran the command in a Admin Cmd window. This t...
- Fri Oct 20, 2017 5:38 am
- Forum: Technical Help
- Topic: [15.34] Auto Update Failure (factorio.exe now locked)
- Replies: 7
- Views: 2530
Re: [15.34] Auto Update Failure (factorio.exe now locked)
Restarted the computer and it still gives the same results. As I stated in the OP I did restart the computer... No difference... Hmm, I should have mentioned my computer... Laptop running Win8.1 Home edition Tried giving myself ownership using the file Properties of Factorio.exe on the Securities/A...
- Fri Oct 20, 2017 3:02 am
- Forum: Technical Help
- Topic: [15.34] Auto Update Failure (factorio.exe now locked)
- Replies: 7
- Views: 2530
[15.34] Auto Update Failure (factorio.exe now locked)
Normally when and update comes up, I just download the new version, make a new folder unpack it there and xfer all my old data to the new version (Mods, saves, etc.) This time when I started 15.34 I got a notice that 15.37 was availible. So I did the auto-update. The game downloaded the .35, .36. an...
- Tue Oct 17, 2017 8:07 am
- Forum: Ideas and Suggestions
- Topic: New Songs listed as Notification message.
- Replies: 0
- Views: 467
New Songs listed as Notification message.
TL;DR Name of the new music/song being played is displayed in the Factorio's Notification list. (Where Factorio displays all the Completed Research, Inventory Full, Not enough Ingredients (to build something) messages) What ? When a new song or soundtrack or Ambient music is started the game will n...
- Thu May 04, 2017 10:07 am
- Forum: Mods
- Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
- Replies: 43
- Views: 22624
Re: [MOD 0.15+] Long Reach/Build/Mine/Pickup/Loot Research
What is the difference between Pickup and Loot?
Is Pickup used when you press "F" to get items on the ground?
IS Loot the Automatic picking up of Alien Artifacts as you run around?
If so, since Alien Artifacts have been removed from the game, what does loot do now?
Is Pickup used when you press "F" to get items on the ground?
IS Loot the Automatic picking up of Alien Artifacts as you run around?
If so, since Alien Artifacts have been removed from the game, what does loot do now?