Search found 60 matches

by BlackHat
Sun Apr 01, 2018 7:38 am
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 41678

Re: Friday Facts #236 - Building a rollup

Can you put somewhere better image of poster? I want to see it zoomed, but when I do it with that what is in FFF It is too much pixeling. At the end of the Imgur Album https://imgur.com/a/FmoBY listed in the FF is a link to a 2215x1558 version of the picture. It quite view-able at 2x zoom, but abov...
by BlackHat
Mon Mar 19, 2018 7:42 am
Forum: Mods
Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
Replies: 43
Views: 22624

Re: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses

From everything I have seen, this mod will RUN, but does not work in 0.16.

I can do the researches, but the bonuses do not appear and my reach has not changed.

Hopefully someone can figure out what has gone wrong. I really prefer this implementation over others I have seen.
by BlackHat
Mon Mar 19, 2018 7:25 am
Forum: Mods
Topic: [MOD 0.13.x] Ambient Jams Mod (Music)
Replies: 2
Views: 1652

Re: [MOD 0.13.x] Ambient Jams Mod (Music)

Update... When I said it would not show in the mod list, I meant when I copied the mods from 0.15 folder and dropped them into 0.16. I NEVER realized that In the Factorio Game I could access the Mod website and display all the mods in an In-Game list. (I always visited the website and downloaded mod...
by BlackHat
Mon Feb 26, 2018 12:13 pm
Forum: Mods
Topic: [MOD 0.13.x] Ambient Jams Mod (Music)
Replies: 2
Views: 1652

Re: [MOD 0.13.x] Ambient Jams Mod (Music)

I liked the music in this mod and have been using it in all versions... (Just editing the info.json file, updating the "factorio_version": line to the current version. (0.14, 0.15, or 0.16) However in the latest Factorio version 0.16, this mod is not even displayed in the mod list. (either...
by BlackHat
Sun Feb 25, 2018 8:05 pm
Forum: Mods
Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
Replies: 43
Views: 22624

Re: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses

Made the changes will check it out. I prefer this mod to the other ones I have seen. :) I have not had a change to really get into it yet, but right off I notice on the Tech window, the Bonuses received for completing each tech shows nothing. (in .15 it did "Character Reach Distance Bonus: +x&q...
by BlackHat
Sun Feb 25, 2018 6:16 pm
Forum: Gameplay Help
Topic: Changing tree density in .16
Replies: 2
Views: 1570

Re: Changing tree density in .16

There is a great mod called tree_collision_0.4.1 that takes care of that problem in 0.15. It reduces the size of the collision box on trees. You can still get stuck occasionally, (maybe 2%?) but going through forest on foot is much easier. The down side is the same effect applies to the bitters. the...
by BlackHat
Sun Feb 25, 2018 3:07 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489652

Re: Simple Questions and Short Answers

Pump Jacks... It used to be (pre 0.15) that well showed there quantity "x" oil/second and you stuck in Productivity Modules until they got to 0.8/sec, then you switched to Speed Modules. (Wells eventually depleted to 0.1/sec) Then in 0.15 Factorio upgraded the Oil system. They show a % now...
by BlackHat
Mon Dec 18, 2017 3:22 pm
Forum: Mods
Topic: [MOD 0.16] NewOldConcrete
Replies: 6
Views: 4024

Re: [MOD 0.16] NewOldConcrete

On another note, could you expand it by changing the new concrete look to stone bricks and the new stone brick to a cobblestone path made by raw stone? What do you mean? Why would you want stone bricks as concrete? And then entirely new graphics for the bricks?.. No he Likes your .15 concrete repla...
by BlackHat
Sun Dec 17, 2017 1:07 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 57169

Re: Friday Facts #221 - 0.16 is out

My 2 cents.... Miners should be equivalent to side loading... (After all thats what they look like they are doing pushing the load from the miner on to the belt) They should be able to compress a belt.. On the other hand I dont think they should be able to stop the main belt to insert their items......
by BlackHat
Thu Dec 14, 2017 12:39 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 58765

Re: [MOD 0.15.15+] Factorio NEI 0.0.13

Read the long description and look at the screenshots in the first post? Try it and see? The long description: This mod will help you find all the recipes to create the selected item. Also you can see the use of the selected item. The screenshots: Only 1 really shows anything. Try it and see? As I ...
by BlackHat
Thu Dec 14, 2017 12:21 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 108348

Re: Version 0.16.0

Changed the terrain building size limit to be based off the player reach. What does this mean? [EDIT: Did a little Googling. Maybe when placing Concrete or Landfill, your not limited to just a 10x10 area. IF your using a long reach mod, you change a larger area (ex. 15x15 or 20x20) based on how muc...
by BlackHat
Fri Dec 08, 2017 1:00 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 58765

Re: [MOD 0.15.15+] Factorio NEI 0.0.13

Saw a YouTuber using this mod in a series (Part of a Large Mod Pack he was doing a series on) I have always used "What is it really used for" mod. Does anyone know what the differences are between the two mods? Does this one offer better info, or improved layout? Or are they basically the ...
by BlackHat
Wed Nov 22, 2017 2:02 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207604

Re: [MOD 0.15] Upgrade planner

automatically having it all upgraded feels so OP, wish it was possible with bots, but <3 regardless cuz it beats trying to look over all the belts and find the spots which you skipped when upgrading lol It is, use shift-click-drag and it will replace via bots. Oh Wow, I was just coming here to also...
by BlackHat
Fri Nov 03, 2017 2:33 pm
Forum: Ideas and Suggestions
Topic: Left and right lane banencer
Replies: 6
Views: 1938

Re: Left and right lane banencer

There already IS a mod that makes a 1x1 size single lane balancer.

https://mods.factorio.com/mods/Razorin/Single-Splitter
by BlackHat
Fri Oct 20, 2017 10:12 am
Forum: Technical Help
Topic: [15.34] Auto Update Failure (factorio.exe now locked)
Replies: 7
Views: 2530

Re: [15.34] Auto Update Failure (factorio.exe now locked)

posila wrote:Hi, run scandisk on the drive that contains factorio.exe you can't get rid of.
Just ran ChkDsk on the drive. No problems detected. (No bad files, no bad indexes, no bad security descriptors.
by BlackHat
Fri Oct 20, 2017 7:19 am
Forum: Technical Help
Topic: [15.34] Auto Update Failure (factorio.exe now locked)
Replies: 7
Views: 2530

Re: [15.34] Auto Update Failure (factorio.exe now locked)

Yes it has a file size listed. (18,316Kb) which I assume is the size of the original exe. Tried running the takeown command ( "takeown /f factorio.exe /a" ) in a cmd window. Said The current user does not have Admin Privileges. (As expected) So ran the command in a Admin Cmd window. This t...
by BlackHat
Fri Oct 20, 2017 5:38 am
Forum: Technical Help
Topic: [15.34] Auto Update Failure (factorio.exe now locked)
Replies: 7
Views: 2530

Re: [15.34] Auto Update Failure (factorio.exe now locked)

Restarted the computer and it still gives the same results. As I stated in the OP I did restart the computer... No difference... Hmm, I should have mentioned my computer... Laptop running Win8.1 Home edition Tried giving myself ownership using the file Properties of Factorio.exe on the Securities/A...
by BlackHat
Fri Oct 20, 2017 3:02 am
Forum: Technical Help
Topic: [15.34] Auto Update Failure (factorio.exe now locked)
Replies: 7
Views: 2530

[15.34] Auto Update Failure (factorio.exe now locked)

Normally when and update comes up, I just download the new version, make a new folder unpack it there and xfer all my old data to the new version (Mods, saves, etc.) This time when I started 15.34 I got a notice that 15.37 was availible. So I did the auto-update. The game downloaded the .35, .36. an...
by BlackHat
Tue Oct 17, 2017 8:07 am
Forum: Ideas and Suggestions
Topic: New Songs listed as Notification message.
Replies: 0
Views: 467

New Songs listed as Notification message.

TL;DR Name of the new music/song being played is displayed in the Factorio's Notification list. (Where Factorio displays all the Completed Research, Inventory Full, Not enough Ingredients (to build something) messages) What ? When a new song or soundtrack or Ambient music is started the game will n...
by BlackHat
Thu May 04, 2017 10:07 am
Forum: Mods
Topic: [MOD 0.15.12+] Long Reach Research 0.4.1 - initial bonuses
Replies: 43
Views: 22624

Re: [MOD 0.15+] Long Reach/Build/Mine/Pickup/Loot Research

What is the difference between Pickup and Loot?

Is Pickup used when you press "F" to get items on the ground?

IS Loot the Automatic picking up of Alien Artifacts as you run around?
If so, since Alien Artifacts have been removed from the game, what does loot do now?

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